mirror of https://github.com/AxioDL/boo.git
Make D3D depth range consistent with OpenGL and Vulkan
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2b6d0cbb1c
commit
4b064a58f2
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@ -1037,7 +1037,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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D3D11TextureR* ctarget = m_boundTarget.cast<D3D11TextureR>();
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int boundHeight = ctarget->m_height;
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D3D11_VIEWPORT vp = {FLOAT(rect.location[0]), FLOAT(boundHeight - rect.location[1] - rect.size[1]),
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FLOAT(rect.size[0]), FLOAT(rect.size[1]), znear, zfar};
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FLOAT(rect.size[0]), FLOAT(rect.size[1]), 1.f - zfar, 1.f - znear};
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m_deferredCtx->RSSetViewports(1, &vp);
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}
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}
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@ -1324,7 +1324,7 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
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{
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D3D12TextureR* ctarget = m_boundTarget.cast<D3D12TextureR>();
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D3D12_VIEWPORT vp = {FLOAT(rect.location[0]), FLOAT(ctarget->m_height - rect.location[1] - rect.size[1]),
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FLOAT(rect.size[0]), FLOAT(rect.size[1]), znear, zfar};
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FLOAT(rect.size[0]), FLOAT(rect.size[1]), 1.f - zfar, 1.f - znear};
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m_cmdList->RSSetViewports(1, &vp);
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}
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}
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