depth range part of setViewport now

This commit is contained in:
Jack Andersen 2016-04-04 15:49:08 -10:00
parent 23f49fcc19
commit 4cec163804
3 changed files with 14 additions and 7 deletions

View File

@ -18,7 +18,7 @@ struct IGraphicsCommandQueue
virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
virtual void setRenderTarget(ITextureR* target)=0;
virtual void setViewport(const SWindowRect& rect)=0;
virtual void setViewport(const SWindowRect& rect, float znear=0.f, float zfar=1.f)=0;
virtual void setScissor(const SWindowRect& rect)=0;
virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;

View File

@ -784,7 +784,11 @@ struct GLCommandQueue : IGraphicsCommandQueue
const IShaderDataBinding* binding;
const ITextureR* target;
const ITextureR* source;
struct
{
SWindowRect rect;
float znear, zfar;
};
float rgba[4];
GLbitfield flags;
struct
@ -983,6 +987,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
case Command::Op::SetViewport:
glViewport(cmd.rect.location[0], cmd.rect.location[1],
cmd.rect.size[0], cmd.rect.size[1]);
glDepthRange(cmd.znear, cmd.zfar);
break;
case Command::Op::SetScissor:
if (cmd.rect.size[0] == 0 && cmd.rect.size[1] == 0)
@ -1093,11 +1098,13 @@ struct GLCommandQueue : IGraphicsCommandQueue
cmds.back().target = target;
}
void setViewport(const SWindowRect& rect)
void setViewport(const SWindowRect& rect, float znear, float zfar)
{
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::Op::SetViewport);
cmds.back().rect = rect;
cmds.back().znear = znear;
cmds.back().zfar = zfar;
}
void setScissor(const SWindowRect& rect)

View File

@ -2393,12 +2393,12 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
m_boundTarget = ctarget;
}
void setViewport(const SWindowRect& rect)
void setViewport(const SWindowRect& rect, float znear, float zfar)
{
if (m_boundTarget)
{
VkViewport vp = {float(rect.location[0]), float(m_boundTarget->m_height - rect.location[1]),
float(rect.size[0]), float(rect.size[1]), 0.0f, 1.0f};
VkViewport vp = {float(rect.location[0]), float(m_boundTarget->m_height - rect.location[1] - rect.size[1]),
float(rect.size[0]), float(rect.size[1]), znear, zfar};
vkCmdSetViewport(m_cmdBufs[m_fillBuf], 0, 1, &vp);
}
}
@ -2409,7 +2409,7 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
{
VkRect2D vkrect =
{
{int32_t(rect.location[0]), int32_t(m_boundTarget->m_height) - int32_t(rect.location[1])},
{int32_t(rect.location[0]), int32_t(m_boundTarget->m_height - rect.location[1] - rect.size[1])},
{uint32_t(rect.size[0]), uint32_t(rect.size[1])}
};
vkCmdSetScissor(m_cmdBufs[m_fillBuf], 0, 1, &vkrect);