mirror of https://github.com/AxioDL/boo.git
depth range part of setViewport now
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23f49fcc19
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4cec163804
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@ -18,7 +18,7 @@ struct IGraphicsCommandQueue
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virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(ITextureR* target)=0;
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virtual void setViewport(const SWindowRect& rect)=0;
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virtual void setViewport(const SWindowRect& rect, float znear=0.f, float zfar=1.f)=0;
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virtual void setScissor(const SWindowRect& rect)=0;
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virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
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@ -784,7 +784,11 @@ struct GLCommandQueue : IGraphicsCommandQueue
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const IShaderDataBinding* binding;
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const ITextureR* target;
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const ITextureR* source;
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struct
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{
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SWindowRect rect;
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float znear, zfar;
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};
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float rgba[4];
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GLbitfield flags;
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struct
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@ -983,6 +987,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
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case Command::Op::SetViewport:
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glViewport(cmd.rect.location[0], cmd.rect.location[1],
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cmd.rect.size[0], cmd.rect.size[1]);
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glDepthRange(cmd.znear, cmd.zfar);
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break;
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case Command::Op::SetScissor:
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if (cmd.rect.size[0] == 0 && cmd.rect.size[1] == 0)
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@ -1093,11 +1098,13 @@ struct GLCommandQueue : IGraphicsCommandQueue
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cmds.back().target = target;
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}
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void setViewport(const SWindowRect& rect)
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void setViewport(const SWindowRect& rect, float znear, float zfar)
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{
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std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
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cmds.emplace_back(Command::Op::SetViewport);
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cmds.back().rect = rect;
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cmds.back().znear = znear;
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cmds.back().zfar = zfar;
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}
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void setScissor(const SWindowRect& rect)
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@ -2393,12 +2393,12 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
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m_boundTarget = ctarget;
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}
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void setViewport(const SWindowRect& rect)
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void setViewport(const SWindowRect& rect, float znear, float zfar)
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{
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if (m_boundTarget)
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{
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VkViewport vp = {float(rect.location[0]), float(m_boundTarget->m_height - rect.location[1]),
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float(rect.size[0]), float(rect.size[1]), 0.0f, 1.0f};
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VkViewport vp = {float(rect.location[0]), float(m_boundTarget->m_height - rect.location[1] - rect.size[1]),
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float(rect.size[0]), float(rect.size[1]), znear, zfar};
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vkCmdSetViewport(m_cmdBufs[m_fillBuf], 0, 1, &vp);
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}
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}
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@ -2409,7 +2409,7 @@ struct VulkanCommandQueue : IGraphicsCommandQueue
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{
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VkRect2D vkrect =
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{
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{int32_t(rect.location[0]), int32_t(m_boundTarget->m_height) - int32_t(rect.location[1])},
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{int32_t(rect.location[0]), int32_t(m_boundTarget->m_height - rect.location[1] - rect.size[1])},
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{uint32_t(rect.size[0]), uint32_t(rect.size[1])}
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};
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vkCmdSetScissor(m_cmdBufs[m_fillBuf], 0, 1, &vkrect);
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