Window resizing stability fixes

This commit is contained in:
Jack Andersen
2015-11-16 20:41:32 -10:00
parent 49da287791
commit 4d133edd2c
7 changed files with 83 additions and 21 deletions

View File

@@ -53,6 +53,9 @@ public:
virtual IGraphicsCommandQueue* getCommandQueue()=0;
virtual IGraphicsDataFactory* getDataFactory()=0;
/* Creates a new context on current thread!! Call from main client thread */
virtual IGraphicsDataFactory* getMainContextDataFactory()=0;
/* Creates a new context on current thread!! Call from client loading thread */
virtual IGraphicsDataFactory* getLoadContextDataFactory()=0;

View File

@@ -196,6 +196,9 @@ public:
virtual IGraphicsCommandQueue* getCommandQueue()=0;
virtual IGraphicsDataFactory* getDataFactory()=0;
/* Creates a new context on current thread!! Call from main client thread */
virtual IGraphicsDataFactory* getMainContextDataFactory()=0;
/* Creates a new context on current thread!! Call from client loading thread */
virtual IGraphicsDataFactory* getLoadContextDataFactory()=0;

View File

@@ -25,6 +25,7 @@ struct IGraphicsCommandQueue
virtual void setViewport(const SWindowRect& rect)=0;
virtual void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)=0;
virtual void flushBufferUpdates()=0;
virtual void setClearColor(const float rgba[4])=0;
virtual void clearTarget(bool render=true, bool depth=true)=0;