Rename classes to match their functionality/API better

This commit is contained in:
2015-11-02 02:07:15 -08:00
parent d5cd0bfb50
commit 4f650ce5f5
8 changed files with 133 additions and 133 deletions

View File

@@ -23,7 +23,7 @@ class IApplication
{
friend class WindowCocoa;
friend class WindowWayland;
friend class WindowXCB;
friend class WindowXlib;
friend class WindowWin32;
virtual void _deletedWindow(IWindow* window)=0;
public:
@@ -33,7 +33,7 @@ public:
{
PLAT_AUTO = 0,
PLAT_WAYLAND = 1,
PLAT_XCB = 2,
PLAT_XLIB = 2,
PLAT_ANDROID = 3,
PLAT_COCOA = 4,
PLAT_COCOA_TOUCH = 5,

View File

@@ -11,14 +11,14 @@
namespace boo
{
class GLES3DataFactory : public IGraphicsDataFactory
class GLDataFactory : public IGraphicsDataFactory
{
IGraphicsContext* m_parent;
IGraphicsData* m_deferredData = nullptr;
std::unordered_set<IGraphicsData*> m_committedData;
public:
GLES3DataFactory(IGraphicsContext* parent);
~GLES3DataFactory() {}
GLDataFactory(IGraphicsContext* parent);
~GLDataFactory() {}
Platform platform() const {return PlatformOGLES3;}
const char* platformName() const {return "OpenGL ES 3.0";}