Rename classes to match their functionality/API better

This commit is contained in:
2015-11-02 02:07:15 -08:00
parent d5cd0bfb50
commit 4f650ce5f5
8 changed files with 133 additions and 133 deletions

View File

@@ -3,7 +3,7 @@
*/
#define APPLICATION_UNIX_CPP
#include "ApplicationXCB.hpp"
#include "ApplicationXlib.hpp"
#include "ApplicationWayland.hpp"
#include <memory>
@@ -60,9 +60,9 @@ int ApplicationRun(IApplication::EPlatformType platform,
return 1;
if (platform == IApplication::PLAT_WAYLAND)
APP = new ApplicationWayland(cb, uniqueName, friendlyName, pname, args, singleInstance);
else if (platform == IApplication::PLAT_XCB ||
else if (platform == IApplication::PLAT_XLIB ||
platform == IApplication::PLAT_AUTO)
APP = new ApplicationXCB(cb, uniqueName, friendlyName, pname, args, singleInstance);
APP = new ApplicationXlib(cb, uniqueName, friendlyName, pname, args, singleInstance);
else
return 1;
return APP->run();

View File

@@ -92,11 +92,11 @@ static Window GetWindowOfEvent(XEvent* event, bool& windowEvent)
return 0;
}
IWindow* _WindowXCBNew(const std::string& title,
IWindow* _WindowXlibNew(const std::string& title,
Display* display, int defaultScreen,
GLXContext lastCtx);
class ApplicationXCB final : public IApplication
class ApplicationXlib final : public IApplication
{
IApplicationCallback& m_callback;
const std::string m_uniqueName;
@@ -121,7 +121,7 @@ class ApplicationXCB final : public IApplication
}
public:
ApplicationXCB(IApplicationCallback& callback,
ApplicationXlib(IApplicationCallback& callback,
const std::string& uniqueName,
const std::string& friendlyName,
const std::string& pname,
@@ -207,14 +207,14 @@ public:
XFlush(m_xDisp);
}
~ApplicationXCB()
~ApplicationXlib()
{
XCloseDisplay(m_xDisp);
}
EPlatformType getPlatformType() const
{
return PLAT_XCB;
return PLAT_XLIB;
}
int run()
@@ -308,7 +308,7 @@ public:
IWindow* newWindow(const std::string& title)
{
IWindow* newWindow = _WindowXCBNew(title, m_xDisp, m_xDefaultScreen, m_lastGlxCtx);
IWindow* newWindow = _WindowXlibNew(title, m_xDisp, m_xDefaultScreen, m_lastGlxCtx);
m_windows[(Window)newWindow->getPlatformHandle()] = newWindow;
return newWindow;
}
@@ -317,9 +317,9 @@ public:
GLXContext m_lastGlxCtx = nullptr;
};
void _XCBUpdateLastGlxCtx(GLXContext lastGlxCtx)
void _XlibUpdateLastGlxCtx(GLXContext lastGlxCtx)
{
static_cast<ApplicationXCB*>(APP)->m_lastGlxCtx = lastGlxCtx;
static_cast<ApplicationXlib*>(APP)->m_lastGlxCtx = lastGlxCtx;
}
}

View File

@@ -39,7 +39,7 @@ namespace boo
{
static LogVisor::LogModule Log("boo::WindowXCB");
IGraphicsCommandQueue* _NewGLES3CommandQueue(IGraphicsContext* parent);
void _XCBUpdateLastGlxCtx(GLXContext lastGlxCtx);
void _XlibUpdateLastGlxCtx(GLXContext lastGlxCtx);
void GLXExtensionCheck();
void GLXWaitForVSync();
void GLXEnableVSync(Display* disp, GLXWindow drawable);
@@ -150,7 +150,7 @@ static void genFrameDefault(Screen* screen, int& xOut, int& yOut, int& wOut, int
hOut = height;
}
struct GraphicsContextXCB : IGraphicsContext
struct GraphicsContextGLX : IGraphicsContext
{
EGraphicsAPI m_api;
EPixelFormat m_pf;
@@ -171,7 +171,7 @@ struct GraphicsContextXCB : IGraphicsContext
public:
IWindowCallback* m_callback;
GraphicsContextXCB(EGraphicsAPI api, IWindow* parentWindow,
GraphicsContextGLX(EGraphicsAPI api, IWindow* parentWindow,
Display* display, int defaultScreen,
GLXContext lastCtx, uint32_t& visualIdOut)
: m_api(api),
@@ -239,7 +239,7 @@ public:
visualIdOut = m_visualid;
}
~GraphicsContextXCB()
~GraphicsContextGLX()
{
if (m_glxCtx)
glXDestroyContext(m_xDisp, m_glxCtx);
@@ -283,7 +283,7 @@ public:
m_glxWindow = glXCreateWindow(m_xDisp, m_fbconfig, m_parentWindow->getPlatformHandle(), nullptr);
if (!m_glxWindow)
Log.report(LogVisor::FatalError, "unable to make new GLX window");
_XCBUpdateLastGlxCtx(m_glxCtx);
_XlibUpdateLastGlxCtx(m_glxCtx);
/* Make additional shared context for vsync timing */
m_timerCtx = glXCreateContextAttribsARB(m_xDisp, m_fbconfig, m_glxCtx, True, ContextAttribs);
@@ -333,7 +333,7 @@ public:
IGraphicsDataFactory* getDataFactory()
{
if (!m_dataFactory)
m_dataFactory = new class GLES3DataFactory(this);
m_dataFactory = new class GLDataFactory(this);
return m_dataFactory;
}
@@ -367,13 +367,13 @@ public:
};
struct WindowXCB : IWindow
struct WindowXlib : IWindow
{
Display* m_xDisp;
IWindowCallback* m_callback;
Colormap m_colormapId;
Window m_windowId;
GraphicsContextXCB m_gfxCtx;
GraphicsContextGLX m_gfxCtx;
uint32_t m_visualId;
/* Last known input device id (0xffff if not yet set) */
@@ -392,7 +392,7 @@ struct WindowXCB : IWindow
public:
WindowXCB(const std::string& title,
WindowXlib(const std::string& title,
Display* display, int defaultScreen,
GLXContext lastCtx)
: m_xDisp(display), m_callback(nullptr),
@@ -476,7 +476,7 @@ public:
m_gfxCtx.initializeContext();
}
~WindowXCB()
~WindowXlib()
{
XUnmapWindow(m_xDisp, m_windowId);
XDestroyWindow(m_xDisp, m_windowId);
@@ -1075,11 +1075,11 @@ public:
};
IWindow* _WindowXCBNew(const std::string& title,
IWindow* _WindowXlibNew(const std::string& title,
Display* display, int defaultScreen,
GLXContext lastCtx)
{
return new WindowXCB(title, display, defaultScreen, lastCtx);
return new WindowXlib(title, display, defaultScreen, lastCtx);
}
}