Improved MIDI timing interface

This commit is contained in:
Jack Andersen 2016-06-07 18:37:21 -10:00
parent 521b490d0f
commit 52c0cca593
5 changed files with 16 additions and 2 deletions

View File

@ -64,6 +64,9 @@ struct IAudioVoiceEngine
/** Open named MIDI in/out port, name format depends on OS */
virtual std::unique_ptr<IMIDIInOut> newRealMIDIInOut(const char* name, ReceiveFunctor&& receiver)=0;
/** If this returns true, MIDI callbacks are assumed to be *not* thread-safe; need protection via mutex */
virtual bool useMIDILock() const=0;
};
/** Construct host platform's voice engine */

View File

@ -9,7 +9,7 @@
namespace boo
{
using ReceiveFunctor = std::function<void(std::vector<uint8_t>&&)>;
using ReceiveFunctor = std::function<void(std::vector<uint8_t>&&, double time)>;
class IMIDIPort
{

View File

@ -231,7 +231,8 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
for (int i=0 ; i<pktlist->numPackets ; ++i)
{
std::vector<uint8_t> bytes(std::cbegin(packet->data), std::cbegin(packet->data) + packet->length);
readProcRefCon->m_receiver(std::move(bytes));
;
readProcRefCon->m_receiver(std::move(bytes), AudioConvertHostTimeToNanos(packet->timeStamp) / 1.0e9);
packet = MIDIPacketNext(packet);
}
}
@ -533,6 +534,8 @@ struct AQSAudioVoiceEngine : BaseAudioVoiceEngine
return ret;
}
bool useMIDILock() const {return true;}
AQSAudioVoiceEngine()
{

View File

@ -6,6 +6,8 @@
#include <list>
#include <vector>
struct AudioUnitVoiceEngine;
namespace boo
{
class BaseAudioVoiceEngine;
@ -15,6 +17,7 @@ class AudioSubmix : public IAudioSubmix, public IAudioMix
{
friend class BaseAudioVoiceEngine;
friend struct WASAPIAudioVoiceEngine;
friend struct ::AudioUnitVoiceEngine;
/* Mixer-engine relationships */
BaseAudioVoiceEngine& m_root;

View File

@ -6,6 +6,8 @@
#include "boo/audiodev/IAudioVoice.hpp"
#include "AudioMatrix.hpp"
struct AudioUnitVoiceEngine;
namespace boo
{
class BaseAudioVoiceEngine;
@ -17,6 +19,7 @@ class AudioVoice : public IAudioVoice
friend class BaseAudioVoiceEngine;
friend class AudioSubmix;
friend struct WASAPIAudioVoiceEngine;
friend struct ::AudioUnitVoiceEngine;
protected:
/* Mixer-engine relationships */
@ -68,6 +71,8 @@ public:
void start();
void stop();
void unbindVoice();
double getSampleRateIn() const {return m_sampleRateIn;}
double getSampleRateOut() const {return m_sampleRateOut;}
};
class AudioVoiceMono : public AudioVoice