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Add channel-matrix slewing
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@@ -85,8 +85,8 @@ public:
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AudioVoiceMono(BaseAudioVoiceEngine& root, IAudioMix& parent, IAudioVoiceCallback* cb,
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double sampleRate, bool dynamicRate);
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void setDefaultMatrixCoefficients();
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void setMonoMatrixCoefficients(const float coefs[8]);
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void setStereoMatrixCoefficients(const float coefs[8][2]);
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void setMonoMatrixCoefficients(const float coefs[8], bool slew);
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void setStereoMatrixCoefficients(const float coefs[8][2], bool slew);
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};
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class AudioVoiceStereo : public AudioVoice
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@@ -105,8 +105,8 @@ public:
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AudioVoiceStereo(BaseAudioVoiceEngine& root, IAudioMix& parent, IAudioVoiceCallback* cb,
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double sampleRate, bool dynamicRate);
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void setDefaultMatrixCoefficients();
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void setMonoMatrixCoefficients(const float coefs[8]);
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void setStereoMatrixCoefficients(const float coefs[8][2]);
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void setMonoMatrixCoefficients(const float coefs[8], bool slew);
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void setStereoMatrixCoefficients(const float coefs[8][2], bool slew);
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};
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}
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