mirror of https://github.com/AxioDL/boo.git
lots of initial GLES3 renderer implementation
This commit is contained in:
parent
3db5a7e211
commit
5435f01d20
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@ -10,7 +10,10 @@ if(WIN32)
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lib/win/ApplicationWin32.cpp
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lib/win/WindowWin32.cpp
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lib/inputdev/HIDListenerWinUSB.cpp
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lib/inputdev/HIDDeviceWinUSB.cpp)
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lib/inputdev/HIDDeviceWinUSB.cpp
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lib/graphicsdev/D3D11.cpp
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lib/graphicsdev/D3D12.cpp
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lib/graphicsdev/GLES3.cpp)
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list(APPEND _BOO_SYS_LIBS Winusb)
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elseif(APPLE)
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list(APPEND PLAT_SRCS
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@ -18,7 +21,8 @@ elseif(APPLE)
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lib/mac/WindowCocoa.mm
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lib/mac/GLViewCocoa.mm
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lib/inputdev/HIDListenerIOKit.cpp
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lib/inputdev/HIDDeviceIOKit.cpp)
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lib/inputdev/HIDDeviceIOKit.cpp
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lib/graphicsdev/GLES3.cpp)
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find_library(APPKIT_LIBRARY AppKit)
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find_library(IOKIT_LIBRARY IOKit)
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find_library(OPENGL_LIBRARY OpenGL)
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@ -30,9 +34,9 @@ else()
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lib/x11/ApplicationWayland.hpp
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lib/x11/WindowXCB.cpp
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lib/x11/WindowWayland.cpp
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lib/x11/GraphicsContextWayland.cpp
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lib/inputdev/HIDListenerUdev.cpp
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lib/inputdev/HIDDeviceUdev.cpp)
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lib/inputdev/HIDDeviceUdev.cpp
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lib/graphicsdev/GLES3.cpp)
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find_package(PkgConfig)
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if(PKG_CONFIG_FOUND)
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@ -94,6 +98,12 @@ add_library(Boo
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include/boo/inputdev/IHIDListener.hpp
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lib/inputdev/IHIDDevice.hpp
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include/boo/IGraphicsContext.hpp
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include/boo/graphicsdev/IGraphicsDataFactory.hpp
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include/boo/graphicsdev/IGraphicsCommandQueue.hpp
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include/boo/graphicsdev/GLES3.hpp
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include/boo/graphicsdev/D3D11.hpp
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include/boo/graphicsdev/D3D12.hpp
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include/boo/graphicsdev/Metal.hpp
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include/boo/IWindow.hpp
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include/boo/IApplication.hpp
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include/boo/System.hpp
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@ -14,7 +14,7 @@ class IApplication;
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struct IApplicationCallback
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{
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virtual void appMain(IApplication*) {}
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virtual int appMain(IApplication*) {}
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virtual void appQuitting(IApplication*) {}
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virtual void appFilesOpen(IApplication*, const std::vector<SystemString>&) {}
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};
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@ -51,7 +51,7 @@ public:
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virtual const std::vector<SystemString>& getArgs() const=0;
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/* Constructors/initializers for sub-objects */
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virtual IWindow* newWindow(const SystemString& title)=0;
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virtual std::unique_ptr<IWindow> newWindow(const SystemString& title)=0;
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};
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@ -1,8 +1,13 @@
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#ifndef IGFXCONTEXT_HPP
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#define IGFXCONTEXT_HPP
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#include <memory>
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#include <stdint.h>
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namespace boo
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{
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struct IGraphicsCommandQueue;
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struct IGraphicsDataFactory;
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class IGraphicsContext
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{
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@ -42,6 +47,9 @@ public:
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virtual void initializeContext()=0;
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virtual void makeCurrent()=0;
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virtual std::unique_ptr<IGraphicsCommandQueue> createCommandQueue()=0;
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virtual std::unique_ptr<IGraphicsDataFactory> createDataFactory()=0;
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};
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}
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@ -134,7 +134,7 @@ public:
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virtual bool isFullscreen() const=0;
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virtual void setFullscreen(bool fs)=0;
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virtual void waitForRetrace()=0;
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virtual size_t waitForRetrace(size_t lastCount)=0;
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virtual uintptr_t getPlatformHandle() const=0;
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virtual void _incomingEvent(void* event) {(void)event;}
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@ -0,0 +1,15 @@
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#ifndef GDEV_D3D11_HPP
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#define GDEV_D3D11_HPP
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#include "IGraphicsDataFactory.hpp"
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namespace boo
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{
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class D3D11DataFactory : public IGraphicsDataFactory
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{
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};
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}
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#endif // GDEV_D3D11_HPP
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@ -0,0 +1,15 @@
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#ifndef GDEV_D3D12_HPP
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#define GDEV_D3D12_HPP
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#include "IGraphicsDataFactory.hpp"
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namespace boo
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{
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class D3D12DataFactory : public IGraphicsDataFactory
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{
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};
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}
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#endif // GDEV_D3D12_HPP
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@ -0,0 +1,66 @@
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#ifndef GDEV_GLES3_HPP
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#define GDEV_GLES3_HPP
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#include "IGraphicsDataFactory.hpp"
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#include "IGraphicsCommandQueue.hpp"
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#include <GLES3/gl3.h>
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#include <vector>
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namespace boo
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{
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class GLES3VertexArray
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{
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friend class GLES3DataFactory;
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GLuint m_vao = 0;
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bool initObjects();
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void clearObjects();
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GLES3VertexArray() = default;
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public:
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operator bool() const {return m_vao != 0;}
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~GLES3VertexArray() {clearObjects();}
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GLES3VertexArray& operator=(const GLES3VertexArray&) = delete;
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GLES3VertexArray(const GLES3VertexArray&) = delete;
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GLES3VertexArray& operator=(GLES3VertexArray&& other)
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{
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m_vao = other.m_vao;
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other.m_vao = 0;
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return *this;
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}
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GLES3VertexArray(GLES3VertexArray&& other) {*this = std::move(other);}
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};
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class GLES3DataFactory : public IGraphicsDataFactory
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{
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std::unique_ptr<IGraphicsData> m_deferredData;
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public:
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GLES3DataFactory();
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Platform platform() const {return PlatformOGLES3;}
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const char* platformName() const {return "OpenGL ES 3.0";}
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const IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t sz);
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IGraphicsBufferD* newDynamicBuffer(BufferUse use);
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GLES3VertexArray newVertexArray(size_t elementCount, const VertexElementDescriptor* elements);
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const ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz);
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ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
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const IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
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BlendFactor srcFac, BlendFactor dstFac,
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bool depthTest, bool depthWrite, bool backfaceCulling);
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const IShaderDataBinding*
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newShaderDataBinding(const IShaderPipeline* pipeline,
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size_t bufCount, const IGraphicsBuffer** bufs,
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size_t texCount, const ITexture** texs);
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void reset();
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std::unique_ptr<IGraphicsData> commit();
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};
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}
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#endif // GDEV_GLES3_HPP
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@ -0,0 +1,39 @@
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#ifndef IGFXCOMMANDQUEUE_HPP
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#define IGFXCOMMANDQUEUE_HPP
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#include "IGraphicsDataFactory.hpp"
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namespace boo
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{
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struct IGraphicsCommandQueue
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{
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virtual ~IGraphicsCommandQueue() {}
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using Platform = IGraphicsDataFactory::Platform;
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virtual Platform platform() const=0;
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virtual const char* platformName() const=0;
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virtual void setShaderDataBinding(const IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(const ITextureD* target)=0;
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virtual void setClearColor(const float rgba[4])=0;
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virtual void clearTarget(bool render=true, bool depth=true)=0;
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enum Primitive
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{
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PrimitiveTriangles,
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TrimitiveTriStrips
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};
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virtual void setDrawPrimitive(Primitive prim)=0;
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virtual void draw(size_t start, size_t count)=0;
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virtual void drawIndexed(size_t start, size_t count)=0;
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virtual void drawInstances(size_t start, size_t count, size_t instCount)=0;
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virtual void drawInstancesIndexed(size_t start, size_t count, size_t instCount)=0;
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virtual void execute()=0;
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};
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}
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#endif // IGFXCOMMANDQUEUE_HPP
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@ -0,0 +1,158 @@
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#ifndef IGFXDATAFACTORY_HPP
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#define IGFXDATAFACTORY_HPP
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#include <memory>
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#include <stdint.h>
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namespace boo
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{
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struct IGraphicsBuffer
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{
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bool dynamic() const {return m_dynamic;}
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protected:
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bool m_dynamic;
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IGraphicsBuffer(bool dynamic) : m_dynamic(dynamic) {}
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};
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/** Static resource buffer for verts, indices, uniform constants */
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struct IGraphicsBufferS : IGraphicsBuffer
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{
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protected:
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IGraphicsBufferS() : IGraphicsBuffer(false) {}
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};
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/** Dynamic resource buffer for verts, indices, uniform constants */
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struct IGraphicsBufferD : IGraphicsBuffer
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{
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virtual void load(const void* data, size_t sz)=0;
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virtual void* map(size_t sz)=0;
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virtual void unmap()=0;
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protected:
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IGraphicsBufferD() : IGraphicsBuffer(true) {}
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};
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struct ITexture
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{
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bool dynamic() const {return m_dynamic;}
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protected:
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bool m_dynamic;
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ITexture(bool dynamic) : m_dynamic(dynamic) {}
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};
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/** Static resource buffer for textures */
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struct ITextureS : ITexture
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{
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protected:
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ITextureS() : ITexture(false) {}
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};
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/** Dynamic resource buffer for textures */
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struct ITextureD : ITexture
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{
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virtual void load(const void* data, size_t sz)=0;
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virtual void* map(size_t sz)=0;
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virtual void unmap()=0;
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protected:
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ITextureD() : ITexture(true) {}
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};
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/** Opaque token for referencing a complete graphics pipeline state necessary
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* to rasterize geometry (shaders and blending modes mainly) */
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struct IShaderPipeline {};
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/** Opaque token serving as indirection table for shader resources
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* and IShaderPipeline reference. Each renderable surface-material holds one
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* as a reference */
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struct IShaderDataBinding {};
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/** Opaque token for maintaining ownership of factory-created resources
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* deletion of this token triggers mass-deallocation of the factory's
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* resource batch. */
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struct IGraphicsData
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{
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virtual ~IGraphicsData() {}
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};
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/** Factory object for creating batches of resources as an IGraphicsData token */
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struct IGraphicsDataFactory
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{
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virtual ~IGraphicsDataFactory() {}
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enum Platform
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{
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PlatformNull,
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PlatformOGLES3,
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PlatformD3D11,
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PlatformD3D12,
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PlatformMetal,
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PlatformGX,
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PlatformGX2
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};
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virtual Platform platform() const=0;
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virtual const char* platformName() const=0;
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enum BufferUse
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{
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BufferUseNull,
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BufferUseVertex,
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BufferUseIndex,
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BufferUseUniform
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};
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virtual const IGraphicsBufferS*
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newStaticBuffer(BufferUse use, const void* data, size_t sz)=0;
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virtual IGraphicsBufferD*
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newDynamicBuffer(BufferUse use)=0;
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struct VertexElementDescriptor
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{
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const IGraphicsBuffer* vertBuffer = nullptr;
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const IGraphicsBuffer* indexBuffer = nullptr;
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enum VertexSemantic
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{
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VertexSemanticPosition,
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VertexSemanticNormal,
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VertexSemanticColor,
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VertexSemanticUV,
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VertexSemanticWeight
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} semantic;
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};
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enum TextureFormat
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{
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TextureFormatRGBA8,
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TextureFormatDXT1,
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TextureFormatPVRTC4
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};
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virtual const ITextureS*
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newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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const void* data, size_t sz)=0;
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virtual ITextureD*
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newDynamicTexture(size_t width, size_t height, TextureFormat fmt)=0;
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enum BlendFactor
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{
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BlendFactorZero,
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BlendFactorOne,
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BlendFactorSrcColor,
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BlendFactorInvSrcColor,
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BlendFactorDstColor,
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BlendFactorInvDstColor,
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BlendFactorSrcAlpha,
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BlendFactorInvSrcAlpha,
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BlendFactorDstAlpha,
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BlendFactorInvDstAlpha
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};
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virtual const IShaderDataBinding*
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newShaderDataBinding(const IShaderPipeline* pipeline,
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size_t bufCount, const IGraphicsBuffer** bufs,
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size_t texCount, const ITexture** texs)=0;
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virtual void reset()=0;
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virtual std::unique_ptr<IGraphicsData> commit()=0;
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};
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}
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#endif // IGFXDATAFACTORY_HPP
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@ -0,0 +1,15 @@
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#ifndef GDEV_METAL_HPP
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#define GDEV_METAL_HPP
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#include "IGraphicsDataFactory.hpp"
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namespace boo
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{
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class MetalDataFactory : public IGraphicsDataFactory
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{
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};
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}
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#endif // GDEV_METAL_HPP
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@ -0,0 +1,653 @@
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#include "boo/graphicsdev/GLES3.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include <GLES3/gl3ext.h>
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#include <stdio.h>
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#include <vector>
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#include <thread>
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#include <mutex>
|
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#include <condition_variable>
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|
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namespace boo
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{
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struct GLES3Data : IGraphicsData
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{
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std::vector<std::unique_ptr<class GLES3ShaderPipeline>> m_SPs;
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std::vector<std::unique_ptr<class GLES3GraphicsBufferS>> m_SBufs;
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std::vector<std::unique_ptr<class GLES3GraphicsBufferD>> m_DBufs;
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std::vector<std::unique_ptr<class GLES3TextureS>> m_STexs;
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std::vector<std::unique_ptr<class GLES3TextureD>> m_DTexs;
|
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};
|
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|
||||
static const GLenum USE_TABLE[] =
|
||||
{
|
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GL_INVALID_ENUM,
|
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GL_ARRAY_BUFFER,
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GL_ELEMENT_ARRAY_BUFFER,
|
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GL_UNIFORM_BUFFER
|
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};
|
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|
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class GLES3GraphicsBufferS : IGraphicsBufferS
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{
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friend class GLES3DataFactory;
|
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GLuint m_buf;
|
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GLenum m_target;
|
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GLES3GraphicsBufferS(IGraphicsDataFactory::BufferUse use, const void* data, size_t sz)
|
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{
|
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m_target = USE_TABLE[use];
|
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glGenBuffers(1, &m_buf);
|
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glBindBuffer(m_target, m_buf);
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glBufferData(m_target, sz, data, GL_STATIC_DRAW);
|
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}
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public:
|
||||
~GLES3GraphicsBufferS() {glDeleteBuffers(1, &m_buf);}
|
||||
};
|
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|
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class GLES3GraphicsBufferD : IGraphicsBufferD
|
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{
|
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friend class GLES3DataFactory;
|
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GLuint m_buf;
|
||||
GLenum m_target;
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void* m_mappedBuf = nullptr;
|
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size_t m_mappedSize = 0;
|
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GLES3GraphicsBufferD(IGraphicsDataFactory::BufferUse use)
|
||||
{
|
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m_target = USE_TABLE[use];
|
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glGenBuffers(1, &m_buf);
|
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}
|
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public:
|
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~GLES3GraphicsBufferD() {glDeleteBuffers(1, &m_buf);}
|
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|
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void load(const void* data, size_t sz)
|
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{
|
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glBindBuffer(m_target, m_buf);
|
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glBufferData(m_target, sz, data, GL_DYNAMIC_DRAW);
|
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}
|
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void* map(size_t sz)
|
||||
{
|
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if (m_mappedBuf)
|
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free(m_mappedBuf);
|
||||
m_mappedBuf = malloc(sz);
|
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m_mappedSize = sz;
|
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return m_mappedBuf;
|
||||
}
|
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void unmap()
|
||||
{
|
||||
glBindBuffer(m_target, m_buf);
|
||||
glBufferData(m_target, m_mappedSize, m_mappedBuf, GL_DYNAMIC_DRAW);
|
||||
free(m_mappedBuf);
|
||||
m_mappedBuf = nullptr;
|
||||
}
|
||||
};
|
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|
||||
const IGraphicsBufferS*
|
||||
GLES3DataFactory::newStaticBuffer(BufferUse use, const void* data, size_t sz)
|
||||
{
|
||||
GLES3GraphicsBufferS* retval = new GLES3GraphicsBufferS(use, data, sz);
|
||||
static_cast<GLES3Data*>(m_deferredData.get())->m_SBufs.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
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IGraphicsBufferD*
|
||||
GLES3DataFactory::newDynamicBuffer(BufferUse use)
|
||||
{
|
||||
GLES3GraphicsBufferD* retval = new GLES3GraphicsBufferD(use);
|
||||
static_cast<GLES3Data*>(m_deferredData.get())->m_DBufs.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
class GLES3TextureS : ITextureS
|
||||
{
|
||||
friend class GLES3DataFactory;
|
||||
GLuint m_tex;
|
||||
GLES3TextureS(size_t width, size_t height, size_t mips,
|
||||
IGraphicsDataFactory::TextureFormat fmt,
|
||||
const void* data, size_t sz)
|
||||
{
|
||||
const uint8_t* dataIt = static_cast<const uint8_t*>(data);
|
||||
glGenTextures(1, &m_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, m_tex);
|
||||
if (fmt == IGraphicsDataFactory::TextureFormatRGBA8)
|
||||
{
|
||||
for (size_t i=0 ; i<mips ; ++i)
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataIt);
|
||||
dataIt += width * height * 4;
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
public:
|
||||
~GLES3TextureS() {glDeleteTextures(1, &m_tex);}
|
||||
};
|
||||
|
||||
class GLES3TextureD : ITextureD
|
||||
{
|
||||
friend class GLES3DataFactory;
|
||||
friend class GLES3CommandQueue;
|
||||
GLuint m_tex;
|
||||
GLuint m_fbo;
|
||||
void* m_mappedBuf = nullptr;
|
||||
size_t m_mappedSize = 0;
|
||||
size_t m_width = 0;
|
||||
size_t m_height = 0;
|
||||
GLES3TextureD(size_t width, size_t height,
|
||||
IGraphicsDataFactory::TextureFormat fmt)
|
||||
{
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
glGenTextures(1, &m_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, m_tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
}
|
||||
public:
|
||||
~GLES3TextureD() {glDeleteTextures(1, &m_tex);}
|
||||
|
||||
void load(const void* data, size_t sz)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, m_tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
}
|
||||
void* map(size_t sz)
|
||||
{
|
||||
if (m_mappedBuf)
|
||||
free(m_mappedBuf);
|
||||
m_mappedBuf = malloc(sz);
|
||||
m_mappedSize = sz;
|
||||
return m_mappedBuf;
|
||||
}
|
||||
void unmap()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, m_tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_mappedBuf);
|
||||
free(m_mappedBuf);
|
||||
m_mappedBuf = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
const ITextureS*
|
||||
GLES3DataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
||||
const void* data, size_t sz)
|
||||
{
|
||||
GLES3TextureS* retval = new GLES3TextureS(width, height, mips, fmt, data, sz);
|
||||
static_cast<GLES3Data*>(m_deferredData.get())->m_STexs.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
ITextureD*
|
||||
GLES3DataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
|
||||
{
|
||||
GLES3TextureD* retval = new GLES3TextureD(width, height, fmt);
|
||||
static_cast<GLES3Data*>(m_deferredData.get())->m_DTexs.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
class GLES3ShaderPipeline : IShaderPipeline
|
||||
{
|
||||
friend class GLES3DataFactory;
|
||||
GLuint m_vert = 0;
|
||||
GLuint m_frag = 0;
|
||||
GLuint m_prog = 0;
|
||||
GLenum m_sfactor = GL_ONE;
|
||||
GLenum m_dfactor = GL_ZERO;
|
||||
bool initObjects()
|
||||
{
|
||||
m_vert = glCreateShader(GL_VERTEX_SHADER);
|
||||
m_frag = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
m_prog = glCreateProgram();
|
||||
if (!m_vert || !m_frag || !m_prog)
|
||||
{
|
||||
|
||||
glDeleteShader(m_vert);
|
||||
m_vert = 0;
|
||||
glDeleteShader(m_frag);
|
||||
m_frag = 0;
|
||||
glDeleteProgram(m_prog);
|
||||
m_prog = 0;
|
||||
return false;
|
||||
}
|
||||
glAttachShader(m_prog, m_vert);
|
||||
glAttachShader(m_prog, m_frag);
|
||||
return true;
|
||||
}
|
||||
void clearObjects()
|
||||
{
|
||||
if (m_vert)
|
||||
glDeleteShader(m_vert);
|
||||
if (m_frag)
|
||||
glDeleteShader(m_frag);
|
||||
if (m_prog)
|
||||
glDeleteProgram(m_prog);
|
||||
}
|
||||
GLES3ShaderPipeline() = default;
|
||||
public:
|
||||
operator bool() const {return m_prog != 0;}
|
||||
~GLES3ShaderPipeline() {clearObjects();}
|
||||
GLES3ShaderPipeline& operator=(const GLES3ShaderPipeline&) = delete;
|
||||
GLES3ShaderPipeline(const GLES3ShaderPipeline&) = delete;
|
||||
GLES3ShaderPipeline& operator=(GLES3ShaderPipeline&& other)
|
||||
{
|
||||
m_vert = other.m_vert;
|
||||
other.m_vert = 0;
|
||||
m_frag = other.m_frag;
|
||||
other.m_frag = 0;
|
||||
m_prog = other.m_prog;
|
||||
other.m_prog = 0;
|
||||
return *this;
|
||||
}
|
||||
GLES3ShaderPipeline(GLES3ShaderPipeline&& other) {*this = std::move(other);}
|
||||
};
|
||||
|
||||
bool GLES3VertexArray::initObjects()
|
||||
{
|
||||
glGenVertexArrays(1, &m_vao);
|
||||
if (!m_vao)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLES3VertexArray::clearObjects()
|
||||
{
|
||||
glDeleteVertexArrays(1, &m_vao);
|
||||
m_vao = 0;
|
||||
}
|
||||
|
||||
static const GLint SEMANTIC_COUNT_TABLE[] =
|
||||
{
|
||||
3,
|
||||
3,
|
||||
4,
|
||||
2,
|
||||
4
|
||||
};
|
||||
|
||||
static const size_t SEMANTIC_SIZE_TABLE[] =
|
||||
{
|
||||
12,
|
||||
12,
|
||||
4,
|
||||
8,
|
||||
16
|
||||
};
|
||||
|
||||
static const GLenum SEMANTIC_TYPE_TABLE[] =
|
||||
{
|
||||
GL_FLOAT,
|
||||
GL_FLOAT,
|
||||
GL_UNSIGNED_BYTE,
|
||||
GL_FLOAT,
|
||||
GL_FLOAT
|
||||
};
|
||||
|
||||
GLES3VertexArray GLES3DataFactory::newVertexArray
|
||||
(size_t elementCount, const VertexElementDescriptor* elements)
|
||||
{
|
||||
GLES3VertexArray vertArray;
|
||||
if (!vertArray.initObjects())
|
||||
{
|
||||
fprintf(stderr, "unable to create vertex array object\n");
|
||||
return vertArray;
|
||||
}
|
||||
|
||||
size_t stride = 0;
|
||||
for (size_t i=0 ; i<elementCount ; ++i)
|
||||
{
|
||||
const VertexElementDescriptor* desc = &elements[i];
|
||||
stride += SEMANTIC_SIZE_TABLE[desc->semantic];
|
||||
}
|
||||
|
||||
size_t offset = 0;
|
||||
glBindVertexArray(vertArray.m_vao);
|
||||
const IGraphicsBuffer* lastVBO = nullptr;
|
||||
const IGraphicsBuffer* lastEBO = nullptr;
|
||||
for (size_t i=0 ; i<elementCount ; ++i)
|
||||
{
|
||||
const VertexElementDescriptor* desc = &elements[i];
|
||||
if (desc->vertBuffer != lastVBO)
|
||||
{
|
||||
lastVBO = desc->vertBuffer;
|
||||
if (lastVBO->dynamic())
|
||||
{
|
||||
const GLES3GraphicsBufferD* vbo = static_cast<const GLES3GraphicsBufferD*>(lastVBO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo->m_buf);
|
||||
}
|
||||
else
|
||||
{
|
||||
const GLES3GraphicsBufferS* vbo = static_cast<const GLES3GraphicsBufferS*>(lastVBO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo->m_buf);
|
||||
}
|
||||
}
|
||||
if (desc->indexBuffer != lastEBO)
|
||||
{
|
||||
lastEBO = desc->indexBuffer;
|
||||
if (lastEBO->dynamic())
|
||||
{
|
||||
const GLES3GraphicsBufferD* ebo = static_cast<const GLES3GraphicsBufferD*>(lastEBO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo->m_buf);
|
||||
}
|
||||
else
|
||||
{
|
||||
const GLES3GraphicsBufferS* ebo = static_cast<const GLES3GraphicsBufferS*>(lastEBO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo->m_buf);
|
||||
}
|
||||
}
|
||||
glVertexAttribPointer(i, SEMANTIC_COUNT_TABLE[desc->semantic],
|
||||
SEMANTIC_TYPE_TABLE[desc->semantic], GL_TRUE, stride, (void*)offset);
|
||||
offset += SEMANTIC_SIZE_TABLE[desc->semantic];
|
||||
}
|
||||
|
||||
return vertArray;
|
||||
}
|
||||
|
||||
static const GLenum BLEND_FACTOR_TABLE[] =
|
||||
{
|
||||
GL_ZERO,
|
||||
GL_ONE,
|
||||
GL_SRC_COLOR,
|
||||
GL_ONE_MINUS_SRC_COLOR,
|
||||
GL_DST_COLOR,
|
||||
GL_ONE_MINUS_DST_COLOR,
|
||||
GL_SRC_ALPHA,
|
||||
GL_ONE_MINUS_SRC_ALPHA,
|
||||
GL_DST_ALPHA,
|
||||
GL_ONE_MINUS_DST_ALPHA
|
||||
};
|
||||
|
||||
const IShaderPipeline* GLES3DataFactory::newShaderPipeline
|
||||
(const char* vertSource, const char* fragSource,
|
||||
BlendFactor srcFac, BlendFactor dstFac,
|
||||
bool depthTest, bool depthWrite, bool backfaceCulling)
|
||||
{
|
||||
GLES3ShaderPipeline shader;
|
||||
if (!shader.initObjects())
|
||||
{
|
||||
fprintf(stderr, "unable to create shader objects\n");
|
||||
return nullptr;
|
||||
}
|
||||
shader.m_sfactor = BLEND_FACTOR_TABLE[srcFac];
|
||||
shader.m_dfactor = BLEND_FACTOR_TABLE[dstFac];
|
||||
|
||||
glShaderSource(shader.m_vert, 1, &vertSource, nullptr);
|
||||
glCompileShader(shader.m_vert);
|
||||
GLint status;
|
||||
glGetShaderiv(shader.m_vert, GL_COMPILE_STATUS, &status);
|
||||
if (status != GL_TRUE)
|
||||
{
|
||||
GLint logLen;
|
||||
glGetShaderiv(shader.m_vert, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetShaderInfoLog(shader.m_vert, logLen, nullptr, log);
|
||||
fprintf(stderr, "unable to compile vert source\n%s\n%s\n", log, vertSource);
|
||||
free(log);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
glShaderSource(shader.m_frag, 1, &fragSource, nullptr);
|
||||
glCompileShader(shader.m_frag);
|
||||
glGetShaderiv(shader.m_frag, GL_COMPILE_STATUS, &status);
|
||||
if (status != GL_TRUE)
|
||||
{
|
||||
GLint logLen;
|
||||
glGetShaderiv(shader.m_frag, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetShaderInfoLog(shader.m_frag, logLen, nullptr, log);
|
||||
fprintf(stderr, "unable to compile frag source\n%s\n%s\n", log, fragSource);
|
||||
free(log);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
glLinkProgram(shader.m_prog);
|
||||
glGetProgramiv(shader.m_prog, GL_LINK_STATUS, &status);
|
||||
if (status != GL_TRUE)
|
||||
{
|
||||
GLint logLen;
|
||||
glGetProgramiv(shader.m_prog, GL_INFO_LOG_LENGTH, &logLen);
|
||||
char* log = (char*)malloc(logLen);
|
||||
glGetProgramInfoLog(shader.m_prog, logLen, nullptr, log);
|
||||
fprintf(stderr, "unable to link shader program\n%s\n", log);
|
||||
free(log);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GLES3ShaderPipeline* retval = new GLES3ShaderPipeline(std::move(shader));
|
||||
static_cast<GLES3Data*>(m_deferredData.get())->m_SPs.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
struct GLES3ShaderDataBinding : IShaderDataBinding
|
||||
{
|
||||
void bind() const
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
const IShaderDataBinding*
|
||||
GLES3DataFactory::newShaderDataBinding(const IShaderPipeline* pipeline,
|
||||
size_t bufCount, const IGraphicsBuffer** bufs,
|
||||
size_t texCount, const ITexture** texs)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GLES3DataFactory::GLES3DataFactory()
|
||||
: m_deferredData(new struct GLES3Data()) {}
|
||||
|
||||
void GLES3DataFactory::reset()
|
||||
{
|
||||
m_deferredData.reset(new struct GLES3Data());
|
||||
}
|
||||
|
||||
std::unique_ptr<IGraphicsData> GLES3DataFactory::commit()
|
||||
{
|
||||
std::unique_ptr<IGraphicsData> retval(new struct GLES3Data());
|
||||
m_deferredData.swap(retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
struct GLES3CommandQueue : IGraphicsCommandQueue
|
||||
{
|
||||
Platform platform() const {return IGraphicsDataFactory::PlatformOGLES3;}
|
||||
const char* platformName() const {return "OpenGL ES 3.0";}
|
||||
IGraphicsContext& m_parent;
|
||||
|
||||
struct Command
|
||||
{
|
||||
enum Op
|
||||
{
|
||||
OpSetShaderDataBinding,
|
||||
OpSetRenderTarget,
|
||||
OpSetClearColor,
|
||||
OpClearTarget,
|
||||
OpSetDrawPrimitive,
|
||||
OpDraw,
|
||||
OpDrawIndexed,
|
||||
OpDrawInstances,
|
||||
OpDrawInstancesIndexed
|
||||
} m_op;
|
||||
union
|
||||
{
|
||||
const IShaderDataBinding* binding;
|
||||
const ITextureD* target;
|
||||
float rgba[4];
|
||||
GLbitfield flags;
|
||||
Primitive prim;
|
||||
struct
|
||||
{
|
||||
size_t start;
|
||||
size_t count;
|
||||
size_t instCount;
|
||||
};
|
||||
};
|
||||
Command(Op op) : m_op(op) {}
|
||||
};
|
||||
std::vector<Command> m_cmdBufs[3];
|
||||
size_t m_fillBuf = 0;
|
||||
size_t m_completeBuf = 0;
|
||||
size_t m_drawBuf = 0;
|
||||
bool m_running = true;
|
||||
std::thread m_thr;
|
||||
std::mutex m_mt;
|
||||
std::condition_variable m_cv;
|
||||
|
||||
static void RenderingWorker(GLES3CommandQueue* self)
|
||||
{
|
||||
self->m_parent.makeCurrent();
|
||||
while (self->m_running)
|
||||
{
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(self->m_mt);
|
||||
self->m_cv.wait(lk);
|
||||
if (!self->m_running)
|
||||
break;
|
||||
self->m_drawBuf = self->m_completeBuf;
|
||||
}
|
||||
std::vector<Command>& cmds = self->m_cmdBufs[self->m_drawBuf];
|
||||
GLenum prim = GL_TRIANGLES;
|
||||
for (const Command& cmd : cmds)
|
||||
{
|
||||
switch (cmd.m_op)
|
||||
{
|
||||
case Command::OpSetShaderDataBinding:
|
||||
static_cast<const GLES3ShaderDataBinding*>(cmd.binding)->bind();
|
||||
break;
|
||||
case Command::OpSetRenderTarget:
|
||||
{
|
||||
const GLES3TextureD* tex = static_cast<const GLES3TextureD*>(cmd.target);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tex->m_fbo);
|
||||
break;
|
||||
}
|
||||
case Command::OpSetClearColor:
|
||||
glClearColor(cmd.rgba[0], cmd.rgba[1], cmd.rgba[2], cmd.rgba[3]);
|
||||
break;
|
||||
case Command::OpClearTarget:
|
||||
glClear(cmd.flags);
|
||||
break;
|
||||
case Command::OpSetDrawPrimitive:
|
||||
if (cmd.prim == PrimitiveTriangles)
|
||||
prim = GL_TRIANGLES;
|
||||
else if (cmd.prim == TrimitiveTriStrips)
|
||||
prim = GL_TRIANGLE_STRIP;
|
||||
break;
|
||||
case Command::OpDraw:
|
||||
glDrawArrays(prim, cmd.start, cmd.count);
|
||||
break;
|
||||
case Command::OpDrawIndexed:
|
||||
glDrawElements(prim, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start);
|
||||
break;
|
||||
case Command::OpDrawInstances:
|
||||
glDrawArraysInstanced(prim, cmd.start, cmd.count, cmd.instCount);
|
||||
break;
|
||||
case Command::OpDrawInstancesIndexed:
|
||||
glDrawElementsInstanced(prim, cmd.count, GL_UNSIGNED_INT, (void*)cmd.start, cmd.instCount);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
cmds.clear();
|
||||
}
|
||||
}
|
||||
|
||||
GLES3CommandQueue(IGraphicsContext& parent)
|
||||
: m_parent(parent),
|
||||
m_thr(RenderingWorker, this) {}
|
||||
|
||||
~GLES3CommandQueue()
|
||||
{
|
||||
m_running = false;
|
||||
m_cv.notify_one();
|
||||
m_thr.join();
|
||||
}
|
||||
|
||||
void setShaderDataBinding(const IShaderDataBinding* binding)
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpSetShaderDataBinding);
|
||||
cmds.back().binding = binding;
|
||||
}
|
||||
void setRenderTarget(const ITextureD* target)
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpSetRenderTarget);
|
||||
cmds.back().target = target;
|
||||
}
|
||||
|
||||
void setClearColor(const float rgba[4])
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpSetClearColor);
|
||||
cmds.back().rgba[0] = rgba[0];
|
||||
cmds.back().rgba[1] = rgba[1];
|
||||
cmds.back().rgba[2] = rgba[2];
|
||||
cmds.back().rgba[3] = rgba[3];
|
||||
}
|
||||
void clearTarget(bool render=true, bool depth=true)
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpClearTarget);
|
||||
cmds.back().flags = 0;
|
||||
if (render)
|
||||
cmds.back().flags |= GL_COLOR_BUFFER_BIT;
|
||||
if (depth)
|
||||
cmds.back().flags |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
|
||||
void setDrawPrimitive(Primitive prim)
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpSetDrawPrimitive);
|
||||
cmds.back().prim = prim;
|
||||
}
|
||||
void draw(size_t start, size_t count)
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpDraw);
|
||||
cmds.back().start = start;
|
||||
cmds.back().count = count;
|
||||
}
|
||||
void drawIndexed(size_t start, size_t count)
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpDrawIndexed);
|
||||
cmds.back().start = start;
|
||||
cmds.back().count = count;
|
||||
}
|
||||
void drawInstances(size_t start, size_t count, size_t instCount)
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpDrawInstances);
|
||||
cmds.back().start = start;
|
||||
cmds.back().count = count;
|
||||
cmds.back().instCount = instCount;
|
||||
}
|
||||
void drawInstancesIndexed(size_t start, size_t count, size_t instCount)
|
||||
{
|
||||
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
|
||||
cmds.emplace_back(Command::OpDrawInstancesIndexed);
|
||||
cmds.back().start = start;
|
||||
cmds.back().count = count;
|
||||
cmds.back().instCount = instCount;
|
||||
}
|
||||
|
||||
void execute()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_mt);
|
||||
m_completeBuf = m_fillBuf;
|
||||
for (size_t i=0 ; i<3 ; ++i)
|
||||
{
|
||||
if (i == m_completeBuf || i == m_drawBuf)
|
||||
continue;
|
||||
m_fillBuf = i;
|
||||
break;
|
||||
}
|
||||
lk.unlock();
|
||||
m_cv.notify_one();
|
||||
m_cmdBufs[m_fillBuf].clear();
|
||||
}
|
||||
};
|
||||
|
||||
IGraphicsCommandQueue* _NewGLES3CommandQueue(IGraphicsContext& parent)
|
||||
{
|
||||
return new struct GLES3CommandQueue(parent);
|
||||
}
|
||||
|
||||
}
|
|
@ -71,9 +71,9 @@ public:
|
|||
return m_args;
|
||||
}
|
||||
|
||||
IWindow* newWindow(const std::string& title)
|
||||
std::unique_ptr<IWindow> newWindow(const std::string& title)
|
||||
{
|
||||
return _WindowWaylandNew(title);
|
||||
return std::unique_ptr<IWindow>(_WindowWaylandNew(title));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
DBusConnection* RegisterDBus(const char* appName, bool& isFirst);
|
||||
|
||||
#include <sys/param.h>
|
||||
#include <thread>
|
||||
|
||||
namespace boo
|
||||
{
|
||||
|
@ -253,6 +254,14 @@ public:
|
|||
if (!m_xcbConn)
|
||||
return 1;
|
||||
|
||||
/* Spawn client thread */
|
||||
int clientReturn = 0;
|
||||
std::thread clientThread([&]()
|
||||
{clientReturn = m_callback.appMain(this);});
|
||||
|
||||
/* Begin application event loop */
|
||||
while (true)
|
||||
{
|
||||
xcb_generic_event_t* event;
|
||||
fd_set fds;
|
||||
FD_ZERO(&fds);
|
||||
|
@ -305,6 +314,11 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
m_callback.appQuitting(this);
|
||||
clientThread.join();
|
||||
return clientReturn;
|
||||
}
|
||||
|
||||
const std::string& getUniqueName() const
|
||||
{
|
||||
return m_uniqueName;
|
||||
|
@ -325,11 +339,11 @@ public:
|
|||
return m_args;
|
||||
}
|
||||
|
||||
IWindow* newWindow(const std::string& title)
|
||||
std::unique_ptr<IWindow> newWindow(const std::string& title)
|
||||
{
|
||||
IWindow* newWindow = _WindowXCBNew(title, m_xcbConn);
|
||||
m_windows[(xcb_window_t)newWindow->getPlatformHandle()] = newWindow;
|
||||
return newWindow;
|
||||
return std::unique_ptr<IWindow>(newWindow);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1,67 +0,0 @@
|
|||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/IWindow.hpp"
|
||||
|
||||
namespace boo
|
||||
{
|
||||
|
||||
struct GraphicsContextWayland : IGraphicsContext
|
||||
{
|
||||
|
||||
EGraphicsAPI m_api;
|
||||
EPixelFormat m_pf;
|
||||
IWindow* m_parentWindow;
|
||||
|
||||
public:
|
||||
IWindowCallback* m_callback;
|
||||
|
||||
GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow)
|
||||
: m_api(api),
|
||||
m_pf(PF_RGBA8),
|
||||
m_parentWindow(parentWindow)
|
||||
{}
|
||||
|
||||
~GraphicsContextWayland()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void _setCallback(IWindowCallback* cb)
|
||||
{
|
||||
m_callback = cb;
|
||||
}
|
||||
|
||||
EGraphicsAPI getAPI() const
|
||||
{
|
||||
return m_api;
|
||||
}
|
||||
|
||||
EPixelFormat getPixelFormat() const
|
||||
{
|
||||
return m_pf;
|
||||
}
|
||||
|
||||
void setPixelFormat(EPixelFormat pf)
|
||||
{
|
||||
if (pf > PF_RGBAF32_Z24)
|
||||
return;
|
||||
m_pf = pf;
|
||||
}
|
||||
|
||||
void initializeContext()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void makeCurrent()
|
||||
{
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
IGraphicsContext* _GraphicsContextWaylandNew(IGraphicsContext::EGraphicsAPI api,
|
||||
IWindow* parentWindow)
|
||||
{
|
||||
return new GraphicsContextWayland(api, parentWindow);
|
||||
}
|
||||
|
||||
}
|
|
@ -11,8 +11,59 @@ namespace boo
|
|||
extern PFNGLXGETVIDEOSYNCSGIPROC FglXGetVideoSyncSGI;
|
||||
extern PFNGLXWAITVIDEOSYNCSGIPROC FglXWaitVideoSyncSGI;
|
||||
|
||||
IGraphicsContext* _GraphicsContextWaylandNew(IGraphicsContext::EGraphicsAPI api,
|
||||
IWindow* parentWindow);
|
||||
struct GraphicsContextWayland : IGraphicsContext
|
||||
{
|
||||
|
||||
EGraphicsAPI m_api;
|
||||
EPixelFormat m_pf;
|
||||
IWindow* m_parentWindow;
|
||||
|
||||
public:
|
||||
IWindowCallback* m_callback;
|
||||
|
||||
GraphicsContextWayland(EGraphicsAPI api, IWindow* parentWindow)
|
||||
: m_api(api),
|
||||
m_pf(PF_RGBA8),
|
||||
m_parentWindow(parentWindow)
|
||||
{}
|
||||
|
||||
~GraphicsContextWayland()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void _setCallback(IWindowCallback* cb)
|
||||
{
|
||||
m_callback = cb;
|
||||
}
|
||||
|
||||
EGraphicsAPI getAPI() const
|
||||
{
|
||||
return m_api;
|
||||
}
|
||||
|
||||
EPixelFormat getPixelFormat() const
|
||||
{
|
||||
return m_pf;
|
||||
}
|
||||
|
||||
void setPixelFormat(EPixelFormat pf)
|
||||
{
|
||||
if (pf > PF_RGBAF32_Z24)
|
||||
return;
|
||||
m_pf = pf;
|
||||
}
|
||||
|
||||
void initializeContext()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void makeCurrent()
|
||||
{
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct WindowWayland : IWindow
|
||||
{
|
||||
|
@ -81,10 +132,11 @@ struct WindowWayland : IWindow
|
|||
|
||||
}
|
||||
|
||||
void waitForRetrace()
|
||||
size_t waitForRetrace(size_t count)
|
||||
{
|
||||
unsigned int sync;
|
||||
FglXWaitVideoSyncSGI(1, 0, &sync);
|
||||
return 0;
|
||||
}
|
||||
|
||||
uintptr_t getPlatformHandle() const
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "boo/IWindow.hpp"
|
||||
#include "boo/IGraphicsContext.hpp"
|
||||
#include "boo/IApplication.hpp"
|
||||
#include "boo/graphicsdev/GLES3.hpp"
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
#include <xcb/xcb_event.h>
|
||||
|
@ -27,6 +28,7 @@
|
|||
|
||||
namespace boo
|
||||
{
|
||||
IGraphicsCommandQueue* _NewGLES3CommandQueue(IGraphicsContext& parent);
|
||||
|
||||
extern PFNGLXGETVIDEOSYNCSGIPROC FglXGetVideoSyncSGI;
|
||||
extern PFNGLXWAITVIDEOSYNCSGIPROC FglXWaitVideoSyncSGI;
|
||||
|
@ -293,6 +295,16 @@ public:
|
|||
free(reply);
|
||||
}
|
||||
|
||||
std::unique_ptr<IGraphicsCommandQueue> createCommandQueue()
|
||||
{
|
||||
return std::unique_ptr<IGraphicsCommandQueue>(_NewGLES3CommandQueue(*this));
|
||||
}
|
||||
|
||||
std::unique_ptr<IGraphicsDataFactory> createDataFactory()
|
||||
{
|
||||
return std::unique_ptr<IGraphicsDataFactory>(new struct GLES3DataFactory());
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct WindowXCB : IWindow
|
||||
|
@ -425,6 +437,7 @@ public:
|
|||
void showWindow()
|
||||
{
|
||||
xcb_map_window(m_xcbConn, m_windowId);
|
||||
m_gfxCtx.makeCurrent();
|
||||
xcb_flush(m_xcbConn);
|
||||
}
|
||||
|
||||
|
@ -530,10 +543,11 @@ public:
|
|||
(const char*)&fsEvent);
|
||||
}
|
||||
|
||||
void waitForRetrace()
|
||||
size_t waitForRetrace(size_t count)
|
||||
{
|
||||
unsigned int sync;
|
||||
FglXWaitVideoSyncSGI(1, 0, &sync);
|
||||
return 0;
|
||||
}
|
||||
|
||||
uintptr_t getPlatformHandle() const
|
||||
|
|
|
@ -169,19 +169,29 @@ struct CTestWindowCallback : IWindowCallback
|
|||
|
||||
struct TestApplicationCallback : IApplicationCallback
|
||||
{
|
||||
IWindow* mainWindow = NULL;
|
||||
std::unique_ptr<IWindow> mainWindow;
|
||||
boo::TestDeviceFinder devFinder;
|
||||
CTestWindowCallback windowCallback;
|
||||
void appMain(IApplication* app)
|
||||
bool running = true;
|
||||
int appMain(IApplication* app)
|
||||
{
|
||||
mainWindow = app->newWindow(_S("YAY!"));
|
||||
mainWindow->setCallback(&windowCallback);
|
||||
mainWindow->showWindow();
|
||||
devFinder.startScanning();
|
||||
|
||||
size_t retraceCount = 0;
|
||||
while (running)
|
||||
{
|
||||
retraceCount = mainWindow->waitForRetrace(retraceCount);
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
void appQuitting(IApplication*)
|
||||
{
|
||||
delete mainWindow;
|
||||
running = false;
|
||||
}
|
||||
void appFilesOpen(IApplication*, const std::vector<SystemString>& paths)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue