mirror of https://github.com/AxioDL/boo.git
OpenGL storage reuse with glBufferSubData
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45fb66540f
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5485e7d2b1
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@ -66,16 +66,20 @@ class GLGraphicsBufferD : public IGraphicsBufferD
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{
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friend class GLDataFactory;
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friend struct GLCommandQueue;
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struct GLCommandQueue* m_q;
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GLuint m_bufs[3];
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GLenum m_target;
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std::unique_ptr<uint8_t[]> m_cpuBuf;
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size_t m_cpuSz = 0;
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int m_validMask = 0;
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GLGraphicsBufferD(GLCommandQueue* q, BufferUse use, size_t sz)
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: m_q(q), m_target(USE_TABLE[int(use)]), m_cpuBuf(new uint8_t[sz]), m_cpuSz(sz)
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GLGraphicsBufferD(BufferUse use, size_t sz)
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: m_target(USE_TABLE[int(use)]), m_cpuBuf(new uint8_t[sz]), m_cpuSz(sz)
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{
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glGenBuffers(3, m_bufs);
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for (int i=0 ; i<3 ; ++i)
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{
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glBindBuffer(m_target, m_bufs[i]);
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glBufferData(m_target, m_cpuSz, nullptr, GL_STREAM_DRAW);
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}
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}
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void update(int b);
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public:
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@ -193,7 +197,6 @@ class GLTextureD : public ITextureD
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{
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friend class GLDataFactory;
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friend struct GLCommandQueue;
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struct GLCommandQueue* m_q;
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GLuint m_texs[3];
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std::unique_ptr<uint8_t[]> m_cpuBuf;
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size_t m_cpuSz = 0;
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@ -201,7 +204,7 @@ class GLTextureD : public ITextureD
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size_t m_width = 0;
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size_t m_height = 0;
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int m_validMask = 0;
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GLTextureD(GLCommandQueue* q, size_t width, size_t height, TextureFormat fmt);
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GLTextureD(size_t width, size_t height, TextureFormat fmt);
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void update(int b);
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public:
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~GLTextureD();
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@ -223,6 +226,7 @@ class GLTextureR : public ITextureR
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size_t m_width = 0;
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size_t m_height = 0;
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size_t m_samples = 0;
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GLenum m_target;
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GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t samples);
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public:
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~GLTextureR();
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@ -230,17 +234,28 @@ public:
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void bind(size_t idx) const
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{
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glActiveTexture(GL_TEXTURE0 + idx);
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glBindTexture(GL_TEXTURE_2D, m_texs[0]);
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glBindTexture(m_target, m_texs[0]);
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}
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void resize(size_t width, size_t height)
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{
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m_width = width;
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m_height = height;
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glBindTexture(GL_TEXTURE_2D, m_texs[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glBindTexture(GL_TEXTURE_2D, m_texs[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
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if (m_samples > 1)
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{
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[0]);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA, width, height, GL_FALSE);
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, m_texs[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glBindTexture(GL_TEXTURE_2D, m_texs[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
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}
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}
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};
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@ -1142,7 +1157,7 @@ void GLGraphicsBufferD::update(int b)
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if ((slot & m_validMask) == 0)
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{
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glBindBuffer(m_target, m_bufs[b]);
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glBufferData(m_target, m_cpuSz, m_cpuBuf.get(), GL_DYNAMIC_DRAW);
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glBufferSubData(m_target, 0, m_cpuSz, m_cpuBuf.get());
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m_validMask |= slot;
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}
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}
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@ -1173,18 +1188,17 @@ void GLGraphicsBufferD::bindUniform(size_t idx, int b)
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IGraphicsBufferD*
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GLDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
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{
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
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GLGraphicsBufferD* retval = new GLGraphicsBufferD(q, use, stride * count);
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GLGraphicsBufferD* retval = new GLGraphicsBufferD(use, stride * count);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_DBufs.emplace_back(retval);
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return retval;
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}
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GLTextureD::GLTextureD(GLCommandQueue* q, size_t width, size_t height, TextureFormat fmt)
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: m_q(q), m_width(width), m_height(height)
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GLTextureD::GLTextureD(size_t width, size_t height, TextureFormat fmt)
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: m_width(width), m_height(height)
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{
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int pxPitch;
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int pxPitch = 4;
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switch (fmt)
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{
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case TextureFormat::RGBA8:
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@ -1250,8 +1264,7 @@ void GLTextureD::bind(size_t idx, int b)
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ITextureD*
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GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
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{
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
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GLTextureD* retval = new GLTextureD(q, width, height, fmt);
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GLTextureD* retval = new GLTextureD(width, height, fmt);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_DTexs.emplace_back(retval);
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@ -1262,10 +1275,22 @@ GLTextureR::GLTextureR(GLCommandQueue* q, size_t width, size_t height, size_t sa
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: m_q(q), m_width(width), m_height(height), m_samples(samples)
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{
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glGenTextures(2, m_texs);
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glBindTexture(GL_TEXTURE_2D, m_texs[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glBindTexture(GL_TEXTURE_2D, m_texs[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
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if (samples > 1)
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{
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m_target = GL_TEXTURE_2D_MULTISAMPLE;
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[0]);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA, width, height, GL_FALSE);
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texs[1]);
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glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_DEPTH_COMPONENT24, width, height, GL_FALSE);
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}
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else
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{
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m_target = GL_TEXTURE_2D;
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glBindTexture(GL_TEXTURE_2D, m_texs[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glBindTexture(GL_TEXTURE_2D, m_texs[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
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}
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m_q->addFBO(this);
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}
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GLTextureR::~GLTextureR() {glDeleteTextures(2, m_texs); m_q->delFBO(this);}
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@ -16,7 +16,6 @@ namespace boo {class ApplicationCocoa;}
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{
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boo::ApplicationCocoa* m_app;
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@public
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NSPanel* aboutPanel;
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}
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- (id)initWithApp:(boo::ApplicationCocoa*)app;
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@end
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@ -69,36 +68,20 @@ public:
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[[NSApplication sharedApplication] setDelegate:m_appDelegate];
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/* App menu */
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NSMenu* appMenu = [[NSMenu alloc] initWithTitle:@"main"];
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NSMenu* rwkMenu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:m_friendlyName.c_str()]];
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[rwkMenu addItemWithTitle:[NSString stringWithFormat:@"About %s", m_friendlyName.c_str()]
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action:@selector(aboutApp:)
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keyEquivalent:@""];
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NSMenuItem* fsItem = [rwkMenu addItemWithTitle:@"Toggle Full Screen"
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NSMenu* rootMenu = [[NSMenu alloc] initWithTitle:@"main"];
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NSMenu* appMenu = [[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:m_friendlyName.c_str()]];
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NSMenuItem* fsItem = [appMenu addItemWithTitle:@"Toggle Full Screen"
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action:@selector(toggleFs:)
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keyEquivalent:@"f"];
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[fsItem setKeyEquivalentModifierMask:NSCommandKeyMask];
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[rwkMenu addItem:[NSMenuItem separatorItem]];
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NSMenuItem* quit_item = [rwkMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %s", m_friendlyName.c_str()]
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[appMenu addItem:[NSMenuItem separatorItem]];
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NSMenuItem* quit_item = [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %s", m_friendlyName.c_str()]
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action:@selector(quitApp:)
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keyEquivalent:@"q"];
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[quit_item setKeyEquivalentModifierMask:NSCommandKeyMask];
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[[appMenu addItemWithTitle:[NSString stringWithUTF8String:m_friendlyName.c_str()]
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action:nil keyEquivalent:@""] setSubmenu:rwkMenu];
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[[NSApplication sharedApplication] setMainMenu:appMenu];
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/* About panel */
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NSRect aboutCr = NSMakeRect(0, 0, 300, 220);
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aboutPanel = [[NSPanel alloc] initWithContentRect:aboutCr
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styleMask:NSUtilityWindowMask|NSTitledWindowMask|NSClosableWindowMask
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backing:NSBackingStoreBuffered defer:YES];
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[aboutPanel setTitle:[NSString stringWithFormat:@"About %s", m_friendlyName.c_str()]];
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NSText* aboutText = [[NSText alloc] initWithFrame:aboutCr];
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[aboutText setEditable:NO];
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[aboutText setAlignment:NSCenterTextAlignment];
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[aboutText setString:@"\nBoo Authors\n\nJackoalan\nAntidote\n"];
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[aboutPanel setContentView:aboutText];
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m_appDelegate->aboutPanel = aboutPanel;
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[[rootMenu addItemWithTitle:[NSString stringWithUTF8String:m_friendlyName.c_str()]
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action:nil keyEquivalent:@""] setSubmenu:appMenu];
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[[NSApplication sharedApplication] setMainMenu:rootMenu];
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/* Determine which graphics API to use */
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#if BOO_HAS_METAL
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@ -245,16 +228,6 @@ int ApplicationRun(IApplication::EPlatformType platform,
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(void)sender;
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return YES;
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}
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- (IBAction)aboutApp:(id)sender
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{
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(void)sender;
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NSRect screenFrame = [[aboutPanel screen] frame];
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CGFloat xPos = NSWidth(screenFrame)/2 - 300/2;
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CGFloat yPos = NSHeight(screenFrame)/2 - 220/2;
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NSRect aboutCr = NSMakeRect(xPos, yPos, 300, 220);
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[aboutPanel setFrame:aboutCr display:NO];
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[aboutPanel makeKeyAndOrderFront:self];
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}
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- (IBAction)toggleFs:(id)sender
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{
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(void)sender;
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