Windows compile fixes

This commit is contained in:
Jack Andersen 2017-09-30 19:31:29 -10:00
parent 2a49a8d447
commit 55d1a5bc93
4 changed files with 29 additions and 12 deletions

View File

@ -16,7 +16,11 @@ set(IPP_STATIC ON)
include(FindPackageHandleStandardArgs)
set(IPP_ROOT /opt/intel/ipp CACHE PATH "Folder contains IPP")
if(WIN32)
set(IPP_ROOT $ENV{PROGRAMFILES\(X86\)}/IntelSWTools/compilers_and_libraries/windows/ipp CACHE PATH "Folder contains IPP")
else()
set(IPP_ROOT /opt/intel/ipp CACHE PATH "Folder contains IPP")
endif()
# Find header file dir
find_path(IPP_INCLUDE_DIR ipp.h
@ -53,7 +57,7 @@ macro(find_ipp_library IPP_COMPONENT)
string(TOLOWER ${IPP_COMPONENT} IPP_COMPONENT_LOWER)
find_library(IPP_LIB_${IPP_COMPONENT} ipp${IPP_COMPONENT_LOWER}${IPP_LIBNAME_SUFFIX}
PATHS ${IPP_ROOT}/lib/ia32/ ${IPP_ROOT}/lib)
PATHS ${IPP_ROOT}/lib/intel64/ ${IPP_ROOT}/lib)
endmacro()
# IPP components

View File

@ -1,5 +1,9 @@
#include "LtRtProcessing.hpp"
#include <cmath>
#include <algorithm>
#undef min
#undef max
namespace boo
{
@ -27,6 +31,10 @@ inline T ClampFull(float in)
#if INTEL_IPP
#ifndef M_PI
#define M_PI 3.14159265358979323846 /* pi */
#endif
WindowedHilbert::WindowedHilbert(int windowSamples)
: m_windowSamples(windowSamples), m_halfSamples(windowSamples / 2),
m_inputBuf(new Ipp32f[m_windowSamples * 2 + m_halfSamples]),
@ -158,7 +166,10 @@ template <> float* LtRtProcessing::_getOutBuf<float>() { return m_fltBuffer.get(
LtRtProcessing::LtRtProcessing(int _5msFrames, const AudioVoiceEngineMixInfo& mixInfo)
: m_inMixInfo(mixInfo), m_5msFrames(_5msFrames), m_5msFramesHalf(_5msFrames / 2),
m_outputOffset(m_5msFrames * 5 * 2), m_hilbertSL(_5msFrames), m_hilbertSR(_5msFrames)
m_outputOffset(m_5msFrames * 5 * 2)
#if INTEL_IPP
, m_hilbertSL(_5msFrames), m_hilbertSR(_5msFrames)
#endif
{
m_inMixInfo.m_channels = AudioChannelSet::Surround51;
m_inMixInfo.m_channelMap.m_channelCount = 5;
@ -205,8 +216,10 @@ void LtRtProcessing::Process(const T* input, T* output, int frameCount)
{
T* in = &inBuf[bufIdx * m_5msFrames * 5];
T* out = &outBuf[bufIdx * m_5msFrames * 2];
#if INTEL_IPP
m_hilbertSL.AddWindow(in + 3, 5);
m_hilbertSR.AddWindow(in + 4, 5);
#endif
// x(:,1) + sqrt(.5)*x(:,3) + sqrt(19/25)*x(:,4) + sqrt(6/25)*x(:,5)
// x(:,2) + sqrt(.5)*x(:,3) - sqrt(6/25)*x(:,4) - sqrt(19/25)*x(:,5)

View File

@ -324,7 +324,7 @@ class D3D11TextureR : public ITextureR
D3D11_RTV_DIMENSION rtvDim;
D3D11_DSV_DIMENSION dsvDim;
if (samples > 1)
if (m_samples > 1)
{
rtvDim = D3D11_RTV_DIMENSION_TEXTURE2DMS;
dsvDim = D3D11_DSV_DIMENSION_TEXTURE2DMS;
@ -1311,7 +1311,7 @@ public:
}
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz)
TextureClampMode clampMode, const void* data, size_t sz)
{
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
D3D11TextureS* retval = new D3D11TextureS(d, m_parent.m_ctx, width, height, mips, fmt, data, sz);
@ -1320,7 +1320,7 @@ public:
}
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
TextureFormat fmt, const void* data, size_t sz)
TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz)
{
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
D3D11TextureSA* retval = new D3D11TextureSA(d, m_parent.m_ctx, width, height, layers, mips, fmt, data, sz);
@ -1328,7 +1328,7 @@ public:
return retval;
}
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode)
{
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
@ -1337,7 +1337,7 @@ public:
return retval;
}
ITextureR* newRenderTexture(size_t width, size_t height,
ITextureR* newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
size_t colorBindCount, size_t depthBindCount)
{
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);

View File

@ -1788,7 +1788,7 @@ public:
}
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz)
TextureClampMode clampMode, const void* data, size_t sz)
{
D3D12Data* d = D3D12DataFactory::m_deferredData;
D3D12TextureS* retval = new D3D12TextureS(d, m_parent.m_ctx, width, height, mips, fmt, data, sz);
@ -1797,7 +1797,7 @@ public:
}
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, size_t mips,
TextureFormat fmt, const void* data, size_t sz)
TextureFormat fmt, TextureClampMode clampMode, const void* data, size_t sz)
{
D3D12Data* d = D3D12DataFactory::m_deferredData;
D3D12TextureSA* retval = new D3D12TextureSA(d, m_parent.m_ctx, width, height, layers, mips, fmt, data, sz);
@ -1805,7 +1805,7 @@ public:
return retval;
}
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt, TextureClampMode clampMode)
{
D3D12Data* d = D3D12DataFactory::m_deferredData;
D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent.m_parent->getCommandQueue());
@ -1814,7 +1814,7 @@ public:
return retval;
}
ITextureR* newRenderTexture(size_t width, size_t height,
ITextureR* newRenderTexture(size_t width, size_t height, TextureClampMode clampMode,
size_t colorBindCount, size_t depthBindCount)
{
D3D12Data* d = D3D12DataFactory::m_deferredData;