mirror of https://github.com/AxioDL/boo.git
Update LICENSE date and Vulkan tweaks
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LICENSE
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LICENSE
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@ -1,6 +1,6 @@
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The MIT License
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Copyright (c) 2015 libBoo Contributors
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Copyright (c) 2015-2016 Boo Contributors
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Original Authors: Jack Andersen and Phillip "Antidote" Stephens
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Permission is hereby granted, free of charge, to any person obtaining a copy
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@ -100,7 +100,7 @@ public:
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ITextureR* newRenderTexture(size_t width, size_t height,
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bool enableShaderColorBinding, bool enableShaderDepthBinding);
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bool bindingNeedsVertexFormat() const {return true;}
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bool bindingNeedsVertexFormat() const {return false;}
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IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);
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IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
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@ -458,7 +458,7 @@ void VulkanContext::initVulkan(const char* appName)
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appInfo.pNext = nullptr;
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appInfo.pApplicationName = appName;
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appInfo.applicationVersion = 1;
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appInfo.pEngineName = "libBoo";
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appInfo.pEngineName = "Boo";
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appInfo.engineVersion = 1;
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appInfo.apiVersion = VK_API_VERSION;
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@ -3078,7 +3078,7 @@ IVertexFormat* VulkanDataFactory::newVertexFormat(size_t elementCount, const Ver
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}
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IShaderDataBinding* VulkanDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
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IVertexFormat* vtxFormat,
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IVertexFormat* /*vtxFormat*/,
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IGraphicsBuffer* vbuf, IGraphicsBuffer* instVbuf, IGraphicsBuffer* ibuf,
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size_t ubufCount, IGraphicsBuffer** ubufs,
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size_t texCount, ITexture** texs)
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