D3D and Vulkan sync

This commit is contained in:
Jack Andersen 2017-01-20 14:19:18 -10:00
parent ee9f3efe61
commit 594d590a55
5 changed files with 70 additions and 119 deletions

View File

@ -4,6 +4,7 @@
/* Private header for managing shader data
* binding lifetimes through rendering cycle */
#include <atomic>
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
namespace boo

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@ -35,21 +35,21 @@ static inline void ThrowIfFailed(HRESULT hr)
struct D3D11Data : IGraphicsDataPriv<D3D11Data>
{
std::vector<std::shared_ptr<class D3D11ShaderPipeline>> m_SPs;
std::vector<std::shared_ptr<struct D3D11ShaderDataBinding>> m_SBinds;
std::vector<std::shared_ptr<class D3D11GraphicsBufferS>> m_SBufs;
std::vector<std::shared_ptr<class D3D11GraphicsBufferD>> m_DBufs;
std::vector<std::shared_ptr<class D3D11TextureS>> m_STexs;
std::vector<std::shared_ptr<class D3D11TextureSA>> m_SATexs;
std::vector<std::shared_ptr<class D3D11TextureD>> m_DTexs;
std::vector<std::shared_ptr<class D3D11TextureR>> m_RTexs;
std::vector<std::shared_ptr<struct D3D11VertexFormat>> m_VFmts;
std::vector<std::unique_ptr<class D3D11ShaderPipeline>> m_SPs;
std::vector<std::unique_ptr<struct D3D11ShaderDataBinding>> m_SBinds;
std::vector<std::unique_ptr<class D3D11GraphicsBufferS>> m_SBufs;
std::vector<std::unique_ptr<class D3D11GraphicsBufferD>> m_DBufs;
std::vector<std::unique_ptr<class D3D11TextureS>> m_STexs;
std::vector<std::unique_ptr<class D3D11TextureSA>> m_SATexs;
std::vector<std::unique_ptr<class D3D11TextureD>> m_DTexs;
std::vector<std::unique_ptr<class D3D11TextureR>> m_RTexs;
std::vector<std::unique_ptr<struct D3D11VertexFormat>> m_VFmts;
};
class D3D11GraphicsBufferD;
struct D3D11Pool : IGraphicsBufferPool
{
std::unordered_map<D3D11GraphicsBufferD*, std::shared_ptr<D3D11GraphicsBufferD>> m_DBufs;
std::unordered_map<D3D11GraphicsBufferD*, std::unique_ptr<D3D11GraphicsBufferD>> m_DBufs;
};
static const D3D11_BIND_FLAG USE_TABLE[] =
@ -60,13 +60,7 @@ static const D3D11_BIND_FLAG USE_TABLE[] =
D3D11_BIND_CONSTANT_BUFFER
};
struct D3D11GraphicsBuffer
{
std::weak_ptr<IGraphicsBuffer> m_selfPtr;
static std::shared_ptr<IGraphicsBuffer> getPtr(IGraphicsBuffer* buf);
};
class D3D11GraphicsBufferS : public IGraphicsBufferS, public D3D11GraphicsBuffer
class D3D11GraphicsBufferS : public IGraphicsBufferS
{
friend class D3D11DataFactory;
friend struct D3D11CommandQueue;
@ -85,7 +79,7 @@ public:
~D3D11GraphicsBufferS() = default;
};
class D3D11GraphicsBufferD : public IGraphicsBufferD, public D3D11GraphicsBuffer
class D3D11GraphicsBufferD : public IGraphicsBufferD
{
friend class D3D11DataFactory;
friend struct D3D11CommandQueue;
@ -115,22 +109,7 @@ public:
void unmap();
};
std::shared_ptr<IGraphicsBuffer> D3D11GraphicsBuffer::getPtr(IGraphicsBuffer* buf)
{
if (!buf) return {};
if (buf->dynamic())
return static_cast<D3D11GraphicsBufferD*>(buf)->m_selfPtr.lock();
else
return static_cast<D3D11GraphicsBufferS*>(buf)->m_selfPtr.lock();
}
struct D3D11Texture
{
std::weak_ptr<ITexture> m_selfPtr;
static std::shared_ptr<ITexture> getPtr(ITexture* tex);
};
class D3D11TextureS : public ITextureS, public D3D11Texture
class D3D11TextureS : public ITextureS
{
friend class D3D11DataFactory;
size_t m_sz;
@ -187,7 +166,7 @@ public:
~D3D11TextureS() = default;
};
class D3D11TextureSA : public ITextureSA, public D3D11Texture
class D3D11TextureSA : public ITextureSA
{
friend class D3D11DataFactory;
@ -247,7 +226,7 @@ public:
~D3D11TextureSA() = default;
};
class D3D11TextureD : public ITextureD, public D3D11Texture
class D3D11TextureD : public ITextureD
{
friend class D3D11DataFactory;
friend struct D3D11CommandQueue;
@ -300,7 +279,7 @@ public:
void unmap();
};
class D3D11TextureR : public ITextureR, public D3D11Texture
class D3D11TextureR : public ITextureR
{
friend class D3D11DataFactory;
friend struct D3D11CommandQueue;
@ -394,23 +373,6 @@ public:
}
};
std::shared_ptr<ITexture> D3D11Texture::getPtr(ITexture* tex)
{
if (!tex) return {};
switch (tex->type())
{
case TextureType::Static:
return static_cast<D3D11TextureS*>(tex)->m_selfPtr.lock();
case TextureType::StaticArray:
return static_cast<D3D11TextureSA*>(tex)->m_selfPtr.lock();
case TextureType::Dynamic:
return static_cast<D3D11TextureD*>(tex)->m_selfPtr.lock();
case TextureType::Render:
return static_cast<D3D11TextureR*>(tex)->m_selfPtr.lock();
}
return {};
}
static const size_t SEMANTIC_SIZE_TABLE[] =
{
0,
@ -458,7 +420,6 @@ static const DXGI_FORMAT SEMANTIC_TYPE_TABLE[] =
struct D3D11VertexFormat : IVertexFormat
{
std::weak_ptr<D3D11VertexFormat> m_selfPtr;
size_t m_elementCount;
std::unique_ptr<D3D11_INPUT_ELEMENT_DESC[]> m_elements;
size_t m_stride = 0;
@ -521,14 +482,13 @@ class D3D11ShaderPipeline : public IShaderPipeline
{
friend class D3D11DataFactory;
friend struct D3D11ShaderDataBinding;
std::weak_ptr<D3D11ShaderPipeline> m_selfPtr;
std::shared_ptr<D3D11VertexFormat> m_vtxFmt;
const D3D11VertexFormat* m_vtxFmt;
D3D11ShaderPipeline(D3D11Context* ctx, ID3DBlob* vert, ID3DBlob* pixel,
const D3D11VertexFormat* vtxFmt,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
bool depthTest, bool depthWrite, bool backfaceCulling)
: m_vtxFmt(vtxFmt->m_selfPtr.lock()), m_topology(PRIMITIVE_TABLE[int(prim)])
: m_vtxFmt(vtxFmt), m_topology(PRIMITIVE_TABLE[int(prim)])
{
ThrowIfFailed(ctx->m_dev->CreateVertexShader(vert->GetBufferPointer(), vert->GetBufferSize(), nullptr, &m_vShader));
ThrowIfFailed(ctx->m_dev->CreatePixelShader(pixel->GetBufferPointer(), pixel->GetBufferSize(), nullptr, &m_pShader));
@ -579,15 +539,15 @@ public:
struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
{
std::shared_ptr<D3D11ShaderPipeline> m_pipeline;
std::shared_ptr<IGraphicsBuffer> m_vbuf;
std::shared_ptr<IGraphicsBuffer> m_instVbuf;
std::shared_ptr<IGraphicsBuffer> m_ibuf;
std::vector<std::shared_ptr<IGraphicsBuffer>> m_ubufs;
D3D11ShaderPipeline* m_pipeline;
IGraphicsBuffer* m_vbuf;
IGraphicsBuffer* m_instVbuf;
IGraphicsBuffer* m_ibuf;
std::vector<IGraphicsBuffer*> m_ubufs;
std::unique_ptr<UINT[]> m_ubufFirstConsts;
std::unique_ptr<UINT[]> m_ubufNumConsts;
std::unique_ptr<bool[]> m_pubufs;
std::vector<std::shared_ptr<ITexture>> m_texs;
std::vector<ITexture*> m_texs;
UINT m_baseOffsets[2];
D3D11ShaderDataBinding(D3D11Data* d,
@ -598,10 +558,10 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
: IShaderDataBindingPriv(d),
m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)->m_selfPtr),
m_vbuf(D3D11GraphicsBuffer::getPtr(vbuf)),
m_instVbuf(D3D11GraphicsBuffer::getPtr(instVbuf)),
m_ibuf(D3D11GraphicsBuffer::getPtr(ibuf))
m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)),
m_vbuf(vbuf),
m_instVbuf(instVbuf),
m_ibuf(ibuf)
{
m_ubufs.reserve(ubufCount);
m_texs.reserve(texCount);
@ -635,11 +595,11 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
if (!ubufs[i])
Log.report(logvisor::Fatal, "null uniform-buffer %d provided to newShaderDataBinding", int(i));
#endif
m_ubufs.push_back(D3D11GraphicsBuffer::getPtr(ubufs[i]));
m_ubufs.push_back(ubufs[i]);
}
for (size_t i=0 ; i<texCount ; ++i)
{
m_texs.push_back(D3D11Texture::getPtr(texs[i]));
m_texs.push_back(texs[i]);
}
}
@ -654,13 +614,13 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
{
if (m_vbuf->dynamic())
{
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_vbuf.get());
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_vbuf);
bufs[0] = cbuf->m_bufs[b].Get();
strides[0] = UINT(cbuf->m_stride);
}
else
{
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_vbuf.get());
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_vbuf);
bufs[0] = cbuf->m_buf.Get();
strides[0] = UINT(cbuf->m_stride);
}
@ -670,13 +630,13 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
{
if (m_instVbuf->dynamic())
{
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_instVbuf.get());
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_instVbuf);
bufs[1] = cbuf->m_bufs[b].Get();
strides[1] = UINT(cbuf->m_stride);
}
else
{
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_instVbuf.get());
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_instVbuf);
bufs[1] = cbuf->m_buf.Get();
strides[1] = UINT(cbuf->m_stride);
}
@ -688,12 +648,12 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
{
if (m_ibuf->dynamic())
{
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ibuf.get());
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ibuf);
ctx->IASetIndexBuffer(cbuf->m_bufs[b].Get(), DXGI_FORMAT_R32_UINT, 0);
}
else
{
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ibuf.get());
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ibuf);
ctx->IASetIndexBuffer(cbuf->m_buf.Get(), DXGI_FORMAT_R32_UINT, 0);
}
}
@ -710,12 +670,12 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
continue;
if (m_ubufs[i]->dynamic())
{
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i].get());
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i]);
constBufs[i] = cbuf->m_bufs[b].Get();
}
else
{
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i].get());
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i]);
constBufs[i] = cbuf->m_buf.Get();
}
}
@ -731,12 +691,12 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
continue;
if (m_ubufs[i]->dynamic())
{
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i].get());
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i]);
constBufs[i] = cbuf->m_bufs[b].Get();
}
else
{
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i].get());
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i]);
constBufs[i] = cbuf->m_buf.Get();
}
}
@ -752,12 +712,12 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
continue;
if (m_ubufs[i]->dynamic())
{
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i].get());
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i]);
constBufs[i] = cbuf->m_bufs[b].Get();
}
else
{
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i].get());
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i]);
constBufs[i] = cbuf->m_buf.Get();
}
}
@ -772,12 +732,12 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
continue;
if (m_ubufs[i]->dynamic())
{
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i].get());
D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i]);
constBufs[i] = cbuf->m_bufs[b].Get();
}
else
{
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i].get());
D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i]);
constBufs[i] = cbuf->m_buf.Get();
}
}
@ -797,25 +757,25 @@ struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
{
case TextureType::Dynamic:
{
D3D11TextureD* ctex = static_cast<D3D11TextureD*>(m_texs[i].get());
D3D11TextureD* ctex = static_cast<D3D11TextureD*>(m_texs[i]);
srvs[i] = ctex->m_srvs[b].Get();
break;
}
case TextureType::Static:
{
D3D11TextureS* ctex = static_cast<D3D11TextureS*>(m_texs[i].get());
D3D11TextureS* ctex = static_cast<D3D11TextureS*>(m_texs[i]);
srvs[i] = ctex->m_srv.Get();
break;
}
case TextureType::StaticArray:
{
D3D11TextureSA* ctex = static_cast<D3D11TextureSA*>(m_texs[i].get());
D3D11TextureSA* ctex = static_cast<D3D11TextureSA*>(m_texs[i]);
srvs[i] = ctex->m_srv.Get();
break;
}
case TextureType::Render:
{
D3D11TextureR* ctex = static_cast<D3D11TextureR*>(m_texs[i].get());
D3D11TextureR* ctex = static_cast<D3D11TextureR*>(m_texs[i]);
srvs[i] = ctex->m_colorSrv.Get();
break;
}
@ -851,14 +811,14 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
struct CommandList
{
ComPtr<ID3D11CommandList> list;
std::vector<IShaderDataBindingPriv::Token> resTokens;
std::shared_ptr<D3D11TextureR> workDoPresent;
std::vector<IShaderDataBindingPriv<D3D11Data>::Token> resTokens;
D3D11TextureR* workDoPresent = nullptr;
void reset()
{
list.Reset();
resTokens.clear();
workDoPresent.reset();
workDoPresent = nullptr;
}
};
CommandList m_cmdLists[3];
@ -922,7 +882,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
ID3D11CommandList* list = CmdList.list.Get();
self->m_ctx->m_devCtx->ExecuteCommandList(list, false);
D3D11TextureR* csource = CmdList.workDoPresent.get();
D3D11TextureR* csource = CmdList.workDoPresent;
if (csource)
{
ComPtr<ID3D11Texture2D> dest;
@ -973,13 +933,13 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
m_deferredCtx->PSSetSamplers(0, 1, samp);
}
std::shared_ptr<D3D11TextureR> m_boundTarget;
D3D11TextureR* m_boundTarget;
void setRenderTarget(ITextureR* target)
{
D3D11TextureR* ctarget = static_cast<D3D11TextureR*>(target);
ID3D11RenderTargetView* view[] = {ctarget->m_rtv.Get()};
m_deferredCtx->OMSetRenderTargets(1, view, ctarget->m_dsv.Get());
m_boundTarget = std::static_pointer_cast<D3D11TextureR>(ctarget->m_selfPtr.lock());
m_boundTarget = ctarget;
}
void setViewport(const SWindowRect& rect, float znear, float zfar)
@ -1004,13 +964,12 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
}
}
std::unordered_map<std::shared_ptr<D3D11TextureR>, std::pair<size_t, size_t>> m_texResizes;
std::unordered_map<D3D11TextureR*, std::pair<size_t, size_t>> m_texResizes;
void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
{
D3D11TextureR* ctex = static_cast<D3D11TextureR*>(tex);
std::unique_lock<std::mutex> lk(m_mt);
m_texResizes[std::static_pointer_cast<D3D11TextureR>(ctex->m_selfPtr.lock())] =
std::make_pair(width, height);
m_texResizes[ctex] = std::make_pair(width, height);
}
void schedulePostFrameHandler(std::function<void(void)>&& func)
@ -1082,11 +1041,10 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
}
}
std::shared_ptr<D3D11TextureR> m_doPresent;
D3D11TextureR* m_doPresent;
void resolveDisplay(ITextureR* source)
{
m_doPresent = std::static_pointer_cast<D3D11TextureR>(
static_cast<D3D11TextureR*>(source)->m_selfPtr.lock());
m_doPresent = static_cast<D3D11TextureR*>(source);
}
void execute();
@ -1204,7 +1162,7 @@ class D3D11DataFactory : public ID3DDataFactory
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
D3D11Pool* pool = static_cast<D3D11Pool*>(p);
D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_ctx, stride, count);
retval->m_selfPtr = pool->m_DBufs.emplace(std::make_pair(retval, retval)).first->second;
pool->m_DBufs.emplace(std::make_pair(retval, retval));
return retval;
}
@ -1237,7 +1195,6 @@ public:
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
D3D11GraphicsBufferS* retval = new D3D11GraphicsBufferS(use, m_parent.m_ctx, data, stride, count);
d->m_SBufs.emplace_back(retval);
retval->m_selfPtr = d->m_SBufs.back();
return retval;
}
@ -1247,7 +1204,6 @@ public:
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_parent.m_ctx, stride, count);
d->m_DBufs.emplace_back(retval);
retval->m_selfPtr = d->m_DBufs.back();
return retval;
}
@ -1257,7 +1213,6 @@ public:
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
D3D11TextureS* retval = new D3D11TextureS(m_parent.m_ctx, width, height, mips, fmt, data, sz);
d->m_STexs.emplace_back(retval);
retval->m_selfPtr = d->m_STexs.back();
return retval;
}
@ -1267,7 +1222,6 @@ public:
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
D3D11TextureSA* retval = new D3D11TextureSA(m_parent.m_ctx, width, height, layers, fmt, data, sz);
d->m_SATexs.emplace_back(retval);
retval->m_selfPtr = d->m_SATexs.back();
return retval;
}
@ -1277,7 +1231,6 @@ public:
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
D3D11TextureD* retval = new D3D11TextureD(q, m_parent.m_ctx, width, height, fmt);
d->m_DTexs.emplace_back(retval);
retval->m_selfPtr = d->m_DTexs.back();
return retval;
}
@ -1285,11 +1238,9 @@ public:
bool enableShaderColorBind, bool enableShaderDepthBind)
{
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
D3D11TextureR* retval = new D3D11TextureR(m_parent.m_ctx, width, height, m_parent.m_sampleCount,
enableShaderColorBind, enableShaderDepthBind);
d->m_RTexs.emplace_back(retval);
retval->m_selfPtr = d->m_RTexs.back();
return retval;
}
@ -1300,7 +1251,6 @@ public:
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
D3D11VertexFormat* retval = new struct D3D11VertexFormat(elementCount, elements);
d->m_VFmts.emplace_back(retval);
retval->m_selfPtr = d->m_VFmts.back();
return retval;
}
@ -1344,7 +1294,6 @@ public:
static_cast<const D3D11VertexFormat*>(vtxFmt),
srcFac, dstFac, prim, depthTest, depthWrite, backfaceCulling);
d->m_SPs.emplace_back(retval);
retval->m_selfPtr = d->m_SPs.back();
return retval;
}
@ -1404,8 +1353,8 @@ void D3D11CommandQueue::execute()
/* Finish command list */
auto& CmdList = m_cmdLists[m_fillBuf];
ThrowIfFailed(m_deferredCtx->FinishCommandList(false, &CmdList.list));
CmdList.workDoPresent = std::move(m_doPresent);
m_doPresent.reset();
CmdList.workDoPresent = m_doPresent;
m_doPresent = nullptr;
/* Wait for worker thread to become ready */
std::unique_lock<std::mutex> lk(m_mt);
@ -1433,9 +1382,9 @@ void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
for (D3D11Data* d : gfxF->m_committedData)
{
for (std::shared_ptr<D3D11GraphicsBufferD>& b : d->m_DBufs)
for (std::unique_ptr<D3D11GraphicsBufferD>& b : d->m_DBufs)
b->update(ctx, m_drawBuf);
for (std::shared_ptr<D3D11TextureD>& t : d->m_DTexs)
for (std::unique_ptr<D3D11TextureD>& t : d->m_DTexs)
t->update(ctx, m_drawBuf);
}
for (D3D11Pool* p : gfxF->m_committedPools)

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@ -1747,11 +1747,12 @@ public:
size_t texCount, ITexture** texs,
size_t baseVert, size_t baseInst)
{
D3D12Data* d = static_cast<D3D12Data*>(m_deferredData);
D3D12ShaderDataBinding* retval =
new D3D12ShaderDataBinding(m_deferredData.get(), m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
new D3D12ShaderDataBinding(d, m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
baseVert, baseInst);
static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
d->m_SBinds.emplace_back(retval);
return retval;
}
};

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@ -2814,7 +2814,7 @@ void VulkanDataFactory::destroyPool(IGraphicsBufferPool* p)
void VulkanDataFactory::destroyAllData()
{
std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData)
for (VulkanData* data : m_committedData)
data->decrement();
for (IGraphicsBufferPool* pool : m_committedPools)
delete static_cast<VulkanPool*>(pool);
@ -3305,7 +3305,7 @@ void VulkanCommandQueue::execute()
{
if ((*it)->m_dead)
{
it->decrement();
(*it)->decrement();
it = gfxF->m_committedData.erase(it);
continue;
}

@ -1 +1 @@
Subproject commit 847d08d5b7eb4ff9c3063c7fd54f78de1bc376f4
Subproject commit f8ab0e03bae0cad2541f551350dcafb91477b007