mirror of https://github.com/AxioDL/boo.git
D3D and Vulkan sync
This commit is contained in:
parent
ee9f3efe61
commit
594d590a55
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@ -4,6 +4,7 @@
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/* Private header for managing shader data
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* binding lifetimes through rendering cycle */
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#include <atomic>
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace boo
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@ -35,21 +35,21 @@ static inline void ThrowIfFailed(HRESULT hr)
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struct D3D11Data : IGraphicsDataPriv<D3D11Data>
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{
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std::vector<std::shared_ptr<class D3D11ShaderPipeline>> m_SPs;
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std::vector<std::shared_ptr<struct D3D11ShaderDataBinding>> m_SBinds;
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std::vector<std::shared_ptr<class D3D11GraphicsBufferS>> m_SBufs;
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std::vector<std::shared_ptr<class D3D11GraphicsBufferD>> m_DBufs;
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std::vector<std::shared_ptr<class D3D11TextureS>> m_STexs;
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std::vector<std::shared_ptr<class D3D11TextureSA>> m_SATexs;
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std::vector<std::shared_ptr<class D3D11TextureD>> m_DTexs;
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std::vector<std::shared_ptr<class D3D11TextureR>> m_RTexs;
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std::vector<std::shared_ptr<struct D3D11VertexFormat>> m_VFmts;
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std::vector<std::unique_ptr<class D3D11ShaderPipeline>> m_SPs;
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std::vector<std::unique_ptr<struct D3D11ShaderDataBinding>> m_SBinds;
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std::vector<std::unique_ptr<class D3D11GraphicsBufferS>> m_SBufs;
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std::vector<std::unique_ptr<class D3D11GraphicsBufferD>> m_DBufs;
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std::vector<std::unique_ptr<class D3D11TextureS>> m_STexs;
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std::vector<std::unique_ptr<class D3D11TextureSA>> m_SATexs;
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std::vector<std::unique_ptr<class D3D11TextureD>> m_DTexs;
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std::vector<std::unique_ptr<class D3D11TextureR>> m_RTexs;
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std::vector<std::unique_ptr<struct D3D11VertexFormat>> m_VFmts;
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};
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class D3D11GraphicsBufferD;
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struct D3D11Pool : IGraphicsBufferPool
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{
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std::unordered_map<D3D11GraphicsBufferD*, std::shared_ptr<D3D11GraphicsBufferD>> m_DBufs;
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std::unordered_map<D3D11GraphicsBufferD*, std::unique_ptr<D3D11GraphicsBufferD>> m_DBufs;
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};
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static const D3D11_BIND_FLAG USE_TABLE[] =
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@ -60,13 +60,7 @@ static const D3D11_BIND_FLAG USE_TABLE[] =
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D3D11_BIND_CONSTANT_BUFFER
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};
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struct D3D11GraphicsBuffer
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{
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std::weak_ptr<IGraphicsBuffer> m_selfPtr;
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static std::shared_ptr<IGraphicsBuffer> getPtr(IGraphicsBuffer* buf);
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};
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class D3D11GraphicsBufferS : public IGraphicsBufferS, public D3D11GraphicsBuffer
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class D3D11GraphicsBufferS : public IGraphicsBufferS
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{
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friend class D3D11DataFactory;
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friend struct D3D11CommandQueue;
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@ -85,7 +79,7 @@ public:
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~D3D11GraphicsBufferS() = default;
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};
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class D3D11GraphicsBufferD : public IGraphicsBufferD, public D3D11GraphicsBuffer
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class D3D11GraphicsBufferD : public IGraphicsBufferD
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{
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friend class D3D11DataFactory;
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friend struct D3D11CommandQueue;
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@ -115,22 +109,7 @@ public:
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void unmap();
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};
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std::shared_ptr<IGraphicsBuffer> D3D11GraphicsBuffer::getPtr(IGraphicsBuffer* buf)
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{
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if (!buf) return {};
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if (buf->dynamic())
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return static_cast<D3D11GraphicsBufferD*>(buf)->m_selfPtr.lock();
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else
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return static_cast<D3D11GraphicsBufferS*>(buf)->m_selfPtr.lock();
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}
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struct D3D11Texture
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{
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std::weak_ptr<ITexture> m_selfPtr;
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static std::shared_ptr<ITexture> getPtr(ITexture* tex);
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};
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class D3D11TextureS : public ITextureS, public D3D11Texture
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class D3D11TextureS : public ITextureS
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{
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friend class D3D11DataFactory;
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size_t m_sz;
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~D3D11TextureS() = default;
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};
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class D3D11TextureSA : public ITextureSA, public D3D11Texture
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class D3D11TextureSA : public ITextureSA
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{
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friend class D3D11DataFactory;
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~D3D11TextureSA() = default;
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};
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class D3D11TextureD : public ITextureD, public D3D11Texture
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class D3D11TextureD : public ITextureD
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{
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friend class D3D11DataFactory;
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friend struct D3D11CommandQueue;
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@ -300,7 +279,7 @@ public:
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void unmap();
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};
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class D3D11TextureR : public ITextureR, public D3D11Texture
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class D3D11TextureR : public ITextureR
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{
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friend class D3D11DataFactory;
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friend struct D3D11CommandQueue;
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@ -394,23 +373,6 @@ public:
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}
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};
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std::shared_ptr<ITexture> D3D11Texture::getPtr(ITexture* tex)
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{
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if (!tex) return {};
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switch (tex->type())
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{
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case TextureType::Static:
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return static_cast<D3D11TextureS*>(tex)->m_selfPtr.lock();
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case TextureType::StaticArray:
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return static_cast<D3D11TextureSA*>(tex)->m_selfPtr.lock();
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case TextureType::Dynamic:
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return static_cast<D3D11TextureD*>(tex)->m_selfPtr.lock();
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case TextureType::Render:
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return static_cast<D3D11TextureR*>(tex)->m_selfPtr.lock();
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}
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return {};
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}
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static const size_t SEMANTIC_SIZE_TABLE[] =
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{
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0,
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struct D3D11VertexFormat : IVertexFormat
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{
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std::weak_ptr<D3D11VertexFormat> m_selfPtr;
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size_t m_elementCount;
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std::unique_ptr<D3D11_INPUT_ELEMENT_DESC[]> m_elements;
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size_t m_stride = 0;
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@ -521,14 +482,13 @@ class D3D11ShaderPipeline : public IShaderPipeline
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{
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friend class D3D11DataFactory;
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friend struct D3D11ShaderDataBinding;
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std::weak_ptr<D3D11ShaderPipeline> m_selfPtr;
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std::shared_ptr<D3D11VertexFormat> m_vtxFmt;
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const D3D11VertexFormat* m_vtxFmt;
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D3D11ShaderPipeline(D3D11Context* ctx, ID3DBlob* vert, ID3DBlob* pixel,
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const D3D11VertexFormat* vtxFmt,
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BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
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bool depthTest, bool depthWrite, bool backfaceCulling)
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: m_vtxFmt(vtxFmt->m_selfPtr.lock()), m_topology(PRIMITIVE_TABLE[int(prim)])
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: m_vtxFmt(vtxFmt), m_topology(PRIMITIVE_TABLE[int(prim)])
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{
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ThrowIfFailed(ctx->m_dev->CreateVertexShader(vert->GetBufferPointer(), vert->GetBufferSize(), nullptr, &m_vShader));
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ThrowIfFailed(ctx->m_dev->CreatePixelShader(pixel->GetBufferPointer(), pixel->GetBufferSize(), nullptr, &m_pShader));
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struct D3D11ShaderDataBinding : IShaderDataBindingPriv<D3D11Data>
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{
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std::shared_ptr<D3D11ShaderPipeline> m_pipeline;
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std::shared_ptr<IGraphicsBuffer> m_vbuf;
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std::shared_ptr<IGraphicsBuffer> m_instVbuf;
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std::shared_ptr<IGraphicsBuffer> m_ibuf;
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std::vector<std::shared_ptr<IGraphicsBuffer>> m_ubufs;
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D3D11ShaderPipeline* m_pipeline;
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IGraphicsBuffer* m_vbuf;
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IGraphicsBuffer* m_instVbuf;
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IGraphicsBuffer* m_ibuf;
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std::vector<IGraphicsBuffer*> m_ubufs;
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std::unique_ptr<UINT[]> m_ubufFirstConsts;
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std::unique_ptr<UINT[]> m_ubufNumConsts;
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std::unique_ptr<bool[]> m_pubufs;
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std::vector<std::shared_ptr<ITexture>> m_texs;
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std::vector<ITexture*> m_texs;
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UINT m_baseOffsets[2];
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D3D11ShaderDataBinding(D3D11Data* d,
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const size_t* ubufOffs, const size_t* ubufSizes,
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size_t texCount, ITexture** texs, size_t baseVert, size_t baseInst)
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: IShaderDataBindingPriv(d),
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m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)->m_selfPtr),
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m_vbuf(D3D11GraphicsBuffer::getPtr(vbuf)),
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m_instVbuf(D3D11GraphicsBuffer::getPtr(instVbuf)),
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m_ibuf(D3D11GraphicsBuffer::getPtr(ibuf))
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m_pipeline(static_cast<D3D11ShaderPipeline*>(pipeline)),
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m_vbuf(vbuf),
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m_instVbuf(instVbuf),
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m_ibuf(ibuf)
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{
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m_ubufs.reserve(ubufCount);
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m_texs.reserve(texCount);
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if (!ubufs[i])
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Log.report(logvisor::Fatal, "null uniform-buffer %d provided to newShaderDataBinding", int(i));
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#endif
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m_ubufs.push_back(D3D11GraphicsBuffer::getPtr(ubufs[i]));
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m_ubufs.push_back(ubufs[i]);
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}
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for (size_t i=0 ; i<texCount ; ++i)
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{
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m_texs.push_back(D3D11Texture::getPtr(texs[i]));
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m_texs.push_back(texs[i]);
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}
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}
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{
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if (m_vbuf->dynamic())
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{
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_vbuf.get());
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_vbuf);
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bufs[0] = cbuf->m_bufs[b].Get();
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strides[0] = UINT(cbuf->m_stride);
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}
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else
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{
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_vbuf.get());
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_vbuf);
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bufs[0] = cbuf->m_buf.Get();
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strides[0] = UINT(cbuf->m_stride);
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}
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{
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if (m_instVbuf->dynamic())
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{
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_instVbuf.get());
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_instVbuf);
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bufs[1] = cbuf->m_bufs[b].Get();
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strides[1] = UINT(cbuf->m_stride);
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}
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else
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{
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_instVbuf.get());
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_instVbuf);
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bufs[1] = cbuf->m_buf.Get();
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strides[1] = UINT(cbuf->m_stride);
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}
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{
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if (m_ibuf->dynamic())
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{
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ibuf.get());
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ibuf);
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ctx->IASetIndexBuffer(cbuf->m_bufs[b].Get(), DXGI_FORMAT_R32_UINT, 0);
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}
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else
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{
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ibuf.get());
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ibuf);
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ctx->IASetIndexBuffer(cbuf->m_buf.Get(), DXGI_FORMAT_R32_UINT, 0);
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}
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}
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continue;
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if (m_ubufs[i]->dynamic())
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{
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i].get());
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i]);
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constBufs[i] = cbuf->m_bufs[b].Get();
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}
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else
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{
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i].get());
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i]);
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constBufs[i] = cbuf->m_buf.Get();
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}
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}
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continue;
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if (m_ubufs[i]->dynamic())
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{
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i].get());
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i]);
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constBufs[i] = cbuf->m_bufs[b].Get();
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}
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else
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{
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i].get());
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i]);
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constBufs[i] = cbuf->m_buf.Get();
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}
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}
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continue;
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if (m_ubufs[i]->dynamic())
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{
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i].get());
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i]);
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constBufs[i] = cbuf->m_bufs[b].Get();
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}
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else
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{
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i].get());
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i]);
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constBufs[i] = cbuf->m_buf.Get();
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}
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}
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continue;
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if (m_ubufs[i]->dynamic())
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{
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i].get());
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D3D11GraphicsBufferD* cbuf = static_cast<D3D11GraphicsBufferD*>(m_ubufs[i]);
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constBufs[i] = cbuf->m_bufs[b].Get();
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}
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else
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{
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i].get());
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D3D11GraphicsBufferS* cbuf = static_cast<D3D11GraphicsBufferS*>(m_ubufs[i]);
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constBufs[i] = cbuf->m_buf.Get();
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}
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}
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{
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case TextureType::Dynamic:
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{
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D3D11TextureD* ctex = static_cast<D3D11TextureD*>(m_texs[i].get());
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D3D11TextureD* ctex = static_cast<D3D11TextureD*>(m_texs[i]);
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srvs[i] = ctex->m_srvs[b].Get();
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break;
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}
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case TextureType::Static:
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{
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D3D11TextureS* ctex = static_cast<D3D11TextureS*>(m_texs[i].get());
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D3D11TextureS* ctex = static_cast<D3D11TextureS*>(m_texs[i]);
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srvs[i] = ctex->m_srv.Get();
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break;
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}
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case TextureType::StaticArray:
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{
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D3D11TextureSA* ctex = static_cast<D3D11TextureSA*>(m_texs[i].get());
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D3D11TextureSA* ctex = static_cast<D3D11TextureSA*>(m_texs[i]);
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srvs[i] = ctex->m_srv.Get();
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break;
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}
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case TextureType::Render:
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{
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D3D11TextureR* ctex = static_cast<D3D11TextureR*>(m_texs[i].get());
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D3D11TextureR* ctex = static_cast<D3D11TextureR*>(m_texs[i]);
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srvs[i] = ctex->m_colorSrv.Get();
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break;
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}
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struct CommandList
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{
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ComPtr<ID3D11CommandList> list;
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std::vector<IShaderDataBindingPriv::Token> resTokens;
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std::shared_ptr<D3D11TextureR> workDoPresent;
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std::vector<IShaderDataBindingPriv<D3D11Data>::Token> resTokens;
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D3D11TextureR* workDoPresent = nullptr;
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void reset()
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{
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list.Reset();
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resTokens.clear();
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workDoPresent.reset();
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workDoPresent = nullptr;
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}
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};
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CommandList m_cmdLists[3];
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@ -922,7 +882,7 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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ID3D11CommandList* list = CmdList.list.Get();
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self->m_ctx->m_devCtx->ExecuteCommandList(list, false);
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D3D11TextureR* csource = CmdList.workDoPresent.get();
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D3D11TextureR* csource = CmdList.workDoPresent;
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if (csource)
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{
|
||||
ComPtr<ID3D11Texture2D> dest;
|
||||
|
@ -973,13 +933,13 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
|
|||
m_deferredCtx->PSSetSamplers(0, 1, samp);
|
||||
}
|
||||
|
||||
std::shared_ptr<D3D11TextureR> m_boundTarget;
|
||||
D3D11TextureR* m_boundTarget;
|
||||
void setRenderTarget(ITextureR* target)
|
||||
{
|
||||
D3D11TextureR* ctarget = static_cast<D3D11TextureR*>(target);
|
||||
ID3D11RenderTargetView* view[] = {ctarget->m_rtv.Get()};
|
||||
m_deferredCtx->OMSetRenderTargets(1, view, ctarget->m_dsv.Get());
|
||||
m_boundTarget = std::static_pointer_cast<D3D11TextureR>(ctarget->m_selfPtr.lock());
|
||||
m_boundTarget = ctarget;
|
||||
}
|
||||
|
||||
void setViewport(const SWindowRect& rect, float znear, float zfar)
|
||||
|
@ -1004,13 +964,12 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
|
|||
}
|
||||
}
|
||||
|
||||
std::unordered_map<std::shared_ptr<D3D11TextureR>, std::pair<size_t, size_t>> m_texResizes;
|
||||
std::unordered_map<D3D11TextureR*, std::pair<size_t, size_t>> m_texResizes;
|
||||
void resizeRenderTexture(ITextureR* tex, size_t width, size_t height)
|
||||
{
|
||||
D3D11TextureR* ctex = static_cast<D3D11TextureR*>(tex);
|
||||
std::unique_lock<std::mutex> lk(m_mt);
|
||||
m_texResizes[std::static_pointer_cast<D3D11TextureR>(ctex->m_selfPtr.lock())] =
|
||||
std::make_pair(width, height);
|
||||
m_texResizes[ctex] = std::make_pair(width, height);
|
||||
}
|
||||
|
||||
void schedulePostFrameHandler(std::function<void(void)>&& func)
|
||||
|
@ -1082,11 +1041,10 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
|
|||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<D3D11TextureR> m_doPresent;
|
||||
D3D11TextureR* m_doPresent;
|
||||
void resolveDisplay(ITextureR* source)
|
||||
{
|
||||
m_doPresent = std::static_pointer_cast<D3D11TextureR>(
|
||||
static_cast<D3D11TextureR*>(source)->m_selfPtr.lock());
|
||||
m_doPresent = static_cast<D3D11TextureR*>(source);
|
||||
}
|
||||
|
||||
void execute();
|
||||
|
@ -1204,7 +1162,7 @@ class D3D11DataFactory : public ID3DDataFactory
|
|||
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
|
||||
D3D11Pool* pool = static_cast<D3D11Pool*>(p);
|
||||
D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_ctx, stride, count);
|
||||
retval->m_selfPtr = pool->m_DBufs.emplace(std::make_pair(retval, retval)).first->second;
|
||||
pool->m_DBufs.emplace(std::make_pair(retval, retval));
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1237,7 +1195,6 @@ public:
|
|||
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
|
||||
D3D11GraphicsBufferS* retval = new D3D11GraphicsBufferS(use, m_parent.m_ctx, data, stride, count);
|
||||
d->m_SBufs.emplace_back(retval);
|
||||
retval->m_selfPtr = d->m_SBufs.back();
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1247,7 +1204,6 @@ public:
|
|||
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
|
||||
D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_parent.m_ctx, stride, count);
|
||||
d->m_DBufs.emplace_back(retval);
|
||||
retval->m_selfPtr = d->m_DBufs.back();
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1257,7 +1213,6 @@ public:
|
|||
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
|
||||
D3D11TextureS* retval = new D3D11TextureS(m_parent.m_ctx, width, height, mips, fmt, data, sz);
|
||||
d->m_STexs.emplace_back(retval);
|
||||
retval->m_selfPtr = d->m_STexs.back();
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1267,7 +1222,6 @@ public:
|
|||
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
|
||||
D3D11TextureSA* retval = new D3D11TextureSA(m_parent.m_ctx, width, height, layers, fmt, data, sz);
|
||||
d->m_SATexs.emplace_back(retval);
|
||||
retval->m_selfPtr = d->m_SATexs.back();
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1277,7 +1231,6 @@ public:
|
|||
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
|
||||
D3D11TextureD* retval = new D3D11TextureD(q, m_parent.m_ctx, width, height, fmt);
|
||||
d->m_DTexs.emplace_back(retval);
|
||||
retval->m_selfPtr = d->m_DTexs.back();
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1285,11 +1238,9 @@ public:
|
|||
bool enableShaderColorBind, bool enableShaderDepthBind)
|
||||
{
|
||||
D3D11Data* d = static_cast<D3D11Data*>(m_deferredData);
|
||||
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
|
||||
D3D11TextureR* retval = new D3D11TextureR(m_parent.m_ctx, width, height, m_parent.m_sampleCount,
|
||||
enableShaderColorBind, enableShaderDepthBind);
|
||||
d->m_RTexs.emplace_back(retval);
|
||||
retval->m_selfPtr = d->m_RTexs.back();
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1300,7 +1251,6 @@ public:
|
|||
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent.m_parent->getCommandQueue());
|
||||
D3D11VertexFormat* retval = new struct D3D11VertexFormat(elementCount, elements);
|
||||
d->m_VFmts.emplace_back(retval);
|
||||
retval->m_selfPtr = d->m_VFmts.back();
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1344,7 +1294,6 @@ public:
|
|||
static_cast<const D3D11VertexFormat*>(vtxFmt),
|
||||
srcFac, dstFac, prim, depthTest, depthWrite, backfaceCulling);
|
||||
d->m_SPs.emplace_back(retval);
|
||||
retval->m_selfPtr = d->m_SPs.back();
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -1404,8 +1353,8 @@ void D3D11CommandQueue::execute()
|
|||
/* Finish command list */
|
||||
auto& CmdList = m_cmdLists[m_fillBuf];
|
||||
ThrowIfFailed(m_deferredCtx->FinishCommandList(false, &CmdList.list));
|
||||
CmdList.workDoPresent = std::move(m_doPresent);
|
||||
m_doPresent.reset();
|
||||
CmdList.workDoPresent = m_doPresent;
|
||||
m_doPresent = nullptr;
|
||||
|
||||
/* Wait for worker thread to become ready */
|
||||
std::unique_lock<std::mutex> lk(m_mt);
|
||||
|
@ -1433,9 +1382,9 @@ void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
|
|||
|
||||
for (D3D11Data* d : gfxF->m_committedData)
|
||||
{
|
||||
for (std::shared_ptr<D3D11GraphicsBufferD>& b : d->m_DBufs)
|
||||
for (std::unique_ptr<D3D11GraphicsBufferD>& b : d->m_DBufs)
|
||||
b->update(ctx, m_drawBuf);
|
||||
for (std::shared_ptr<D3D11TextureD>& t : d->m_DTexs)
|
||||
for (std::unique_ptr<D3D11TextureD>& t : d->m_DTexs)
|
||||
t->update(ctx, m_drawBuf);
|
||||
}
|
||||
for (D3D11Pool* p : gfxF->m_committedPools)
|
||||
|
|
|
@ -1747,11 +1747,12 @@ public:
|
|||
size_t texCount, ITexture** texs,
|
||||
size_t baseVert, size_t baseInst)
|
||||
{
|
||||
D3D12Data* d = static_cast<D3D12Data*>(m_deferredData);
|
||||
D3D12ShaderDataBinding* retval =
|
||||
new D3D12ShaderDataBinding(m_deferredData.get(), m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
|
||||
new D3D12ShaderDataBinding(d, m_parent.m_ctx, pipeline, vbuf, instVbuf, ibuf,
|
||||
ubufCount, ubufs, ubufOffs, ubufSizes, texCount, texs,
|
||||
baseVert, baseInst);
|
||||
static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
|
||||
d->m_SBinds.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -2814,7 +2814,7 @@ void VulkanDataFactory::destroyPool(IGraphicsBufferPool* p)
|
|||
void VulkanDataFactory::destroyAllData()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
for (IGraphicsData* data : m_committedData)
|
||||
for (VulkanData* data : m_committedData)
|
||||
data->decrement();
|
||||
for (IGraphicsBufferPool* pool : m_committedPools)
|
||||
delete static_cast<VulkanPool*>(pool);
|
||||
|
@ -3305,7 +3305,7 @@ void VulkanCommandQueue::execute()
|
|||
{
|
||||
if ((*it)->m_dead)
|
||||
{
|
||||
it->decrement();
|
||||
(*it)->decrement();
|
||||
it = gfxF->m_committedData.erase(it);
|
||||
continue;
|
||||
}
|
||||
|
|
2
logvisor
2
logvisor
|
@ -1 +1 @@
|
|||
Subproject commit 847d08d5b7eb4ff9c3063c7fd54f78de1bc376f4
|
||||
Subproject commit f8ab0e03bae0cad2541f551350dcafb91477b007
|
Loading…
Reference in New Issue