Preliminary Vulkan shader pipeline factory

This commit is contained in:
Jack Andersen
2016-01-14 12:46:05 -10:00
parent a79f55c5c1
commit 5a2fb0768b
4 changed files with 249 additions and 5 deletions

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@@ -1,5 +1,5 @@
#ifndef GDEV_GLES3_HPP
#define GDEV_GLES3_HPP
#ifndef GDEV_GL_HPP
#define GDEV_GL_HPP
#include "IGraphicsDataFactory.hpp"
#include "IGraphicsCommandQueue.hpp"
@@ -63,4 +63,4 @@ public:
}
#endif // GDEV_GLES3_HPP
#endif // GDEV_GL_HPP

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@@ -0,0 +1,82 @@
#ifndef GDEV_VULKAN_HPP
#define GDEV_VULKAN_HPP
#include "IGraphicsDataFactory.hpp"
#include "IGraphicsCommandQueue.hpp"
#include "boo/IGraphicsContext.hpp"
#include <vector>
#include <unordered_set>
#include <mutex>
namespace boo
{
class VulkanDataFactory : public IGraphicsDataFactory
{
friend struct VulkanCommandQueue;
IGraphicsContext* m_parent;
static ThreadLocalPtr<struct GLData> m_deferredData;
std::unordered_set<struct GLData*> m_committedData;
std::mutex m_committedMutex;
std::vector<int> m_texUnis;
void destroyData(IGraphicsData*);
void destroyAllData();
public:
VulkanDataFactory(IGraphicsContext* parent);
~VulkanDataFactory() {destroyAllData();}
Platform platform() const {return Platform::Vulkan;}
const SystemChar* platformName() const {return _S("Vulkan");}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
IGraphicsBufferS* newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count);
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
std::unique_ptr<uint8_t[]>&& data, size_t sz);
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height, size_t samples);
bool bindingNeedsVertexFormat() const {return true;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
std::vector<unsigned int>& vertBlobOut, std::vector<unsigned int>& fragBlobOut,
std::vector<unsigned int>& pipelineBlob,
size_t texCount, const char* texArrayName,
size_t uniformBlockCount, const char** uniformBlockNames,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling);
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
size_t texCount, const char* texArrayName,
size_t uniformBlockCount, const char** uniformBlockNames,
BlendFactor srcFac, BlendFactor dstFac,
bool depthTest, bool depthWrite, bool backfaceCulling)
{
std::vector<unsigned int> vertBlob;
std::vector<unsigned int> fragBlob;
std::vector<unsigned int> pipelineBlob;
return newShaderPipeline(vertSource, fragSource, vertBlob, fragBlob, pipelineBlob,
texCount, texArrayName, uniformBlockCount, uniformBlockNames,
srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
}
IShaderDataBinding*
newShaderDataBinding(IShaderPipeline* pipeline,
IVertexFormat* vtxFormat,
IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
size_t ubufCount, IGraphicsBuffer** ubufs,
size_t texCount, ITexture** texs);
void reset();
GraphicsDataToken commit();
};
}
#endif // GDEV_VULKAN_HPP