mirror of https://github.com/AxioDL/boo.git
Metal depth range
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@ -573,7 +573,8 @@ struct MetalShaderDataBinding : IShaderDataBinding
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IGraphicsBuffer* m_ibuf;
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size_t m_ubufCount;
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std::unique_ptr<IGraphicsBuffer*[]> m_ubufs;
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std::vector<std::pair<size_t, bool>> m_ubufOffs;
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std::unique_ptr<size_t[]> m_ubufOffs;
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std::unique_ptr<bool[]> m_fubufs;
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size_t m_texCount;
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std::unique_ptr<ITexture*[]> m_texs;
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MetalShaderDataBinding(MetalContext* ctx,
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@ -591,16 +592,23 @@ struct MetalShaderDataBinding : IShaderDataBinding
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m_texCount(texCount),
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m_texs(new ITexture*[texCount])
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{
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if (ubufOffs && ubufSizes)
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if (ubufCount && ubufStages)
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{
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m_ubufOffs.reserve(ubufCount);
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m_fubufs.reset(new bool[ubufCount]);
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for (size_t i=0 ; i<ubufCount ; ++i)
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m_fubufs[i] = ubufStages[i] == PipelineStage::Fragment;
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}
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if (ubufCount && ubufOffs && ubufSizes)
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{
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m_ubufOffs.reset(new size_t[ubufCount]);
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for (size_t i=0 ; i<ubufCount ; ++i)
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{
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#ifndef NDEBUG
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if (ubufOffs[i] % 256)
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Log.report(logvisor::Fatal, "non-256-byte-aligned uniform-offset %d provided to newShaderDataBinding", int(i));
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#endif
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m_ubufOffs.push_back({ubufOffs[i], ubufStages && ubufStages[i] == PipelineStage::Fragment});
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m_ubufOffs[i] = ubufOffs[i];
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}
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}
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for (size_t i=0 ; i<ubufCount ; ++i)
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@ -628,15 +636,22 @@ struct MetalShaderDataBinding : IShaderDataBinding
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[enc setVertexBuffer:GetBufferGPUResource(m_vbuf, b) offset:0 atIndex:0];
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if (m_instVbo)
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[enc setVertexBuffer:GetBufferGPUResource(m_instVbo, b) offset:0 atIndex:1];
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if (m_ubufOffs.size())
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if (m_ubufOffs)
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for (size_t i=0 ; i<m_ubufCount ; ++i)
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if (m_ubufOffs[i].second)
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[enc setFragmentBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:m_ubufOffs[i].first atIndex:i+2];
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{
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if (m_fubufs && m_fubufs[i])
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[enc setFragmentBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:m_ubufOffs[i] atIndex:i+2];
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else
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[enc setVertexBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:m_ubufOffs[i].first atIndex:i+2];
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[enc setVertexBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:m_ubufOffs[i] atIndex:i+2];
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}
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else
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for (size_t i=0 ; i<m_ubufCount ; ++i)
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[enc setVertexBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:0 atIndex:i+2];
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{
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if (m_fubufs && m_fubufs[i])
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[enc setFragmentBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:0 atIndex:i+2];
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else
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[enc setVertexBuffer:GetBufferGPUResource(m_ubufs[i], b) offset:0 atIndex:i+2];
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}
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for (size_t i=0 ; i<m_texCount ; ++i)
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[enc setFragmentTexture:GetTextureGPUResource(m_texs[i], b) atIndex:i];
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}
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@ -712,10 +727,10 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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_setRenderTarget(target, false, false);
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}
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void setViewport(const SWindowRect& rect)
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void setViewport(const SWindowRect& rect, float znear, float zfar)
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{
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MTLViewport vp = {double(rect.location[0]), double(rect.location[1]),
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double(rect.size[0]), double(rect.size[1]), 0.0, 1.0};
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double(rect.size[0]), double(rect.size[1]), znear, zfar};
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[m_enc setViewport:vp];
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}
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