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Vulkan API sync
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@@ -506,7 +506,7 @@ IShaderPipeline* GLDataFactory::Context::newShaderPipeline
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{
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GLint uniLoc = glGetUniformBlockIndex(shader.m_prog, uniformBlockNames[i]);
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if (uniLoc < 0)
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Log.report(logvisor::Error, "unable to find uniform block '%s'", uniformBlockNames[i]);
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Log.report(logvisor::Warning, "unable to find uniform block '%s'", uniformBlockNames[i]);
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shader.m_uniLocs.push_back(uniLoc);
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}
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}
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