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Metal API validation fixes
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@@ -48,7 +48,7 @@ public:
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const ObjToken<IVertexFormat>& vtxFmt,
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BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
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ZTest depthTest, bool depthWrite, bool colorWrite,
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bool alphaWrite, CullMode culling);
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bool alphaWrite, CullMode culling, bool depthAttachment = true);
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ObjToken<IShaderDataBinding>
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newShaderDataBinding(const ObjToken<IShaderPipeline>& pipeline,
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