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Remove logic defeating blend assignment
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@@ -2000,7 +2000,6 @@ class VulkanShaderPipeline : public IShaderPipeline
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colorAttachment.dstColorBlendFactor = BLEND_FACTOR_TABLE[int(dstFac)];
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colorAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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}
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colorAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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colorAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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colorAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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colorAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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