HECL metal shader support

This commit is contained in:
Jack Andersen
2015-11-18 13:55:25 -10:00
parent b97ad76c45
commit 62fae60042
6 changed files with 64 additions and 36 deletions

View File

@@ -36,6 +36,7 @@ public:
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height, size_t samples);
bool bindingNeedsVertexFormat() const {return false;}
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,