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HECL metal shader support
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@@ -27,9 +27,11 @@ public:
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#include <Metal/Metal.h>
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#include <QuartzCore/CAMetalLayer.h>
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#include <unordered_map>
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namespace boo
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{
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class IWindow;
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struct MetalContext
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{
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NSPtr<id<MTLDevice>> m_dev;
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