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Fix D3D11 crash.
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@ -1306,7 +1306,7 @@ class D3D11DataFactoryImpl : public D3D11DataFactory, public GraphicsDataFactory
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const std::array<VertexElementDescriptor, 2> vfmt{{{VertexSemantic::Position4}, {VertexSemantic::UV4}}};
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AdditionalPipelineInfo info = {
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BlendFactor::One, BlendFactor::Zero, Primitive::TriStrips, ZTest::None, false, true, false, CullMode::None};
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m_gammaShader = ctx.newShaderPipeline(vertexShader, fragmentShader, vfmt.data(), info);
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m_gammaShader = ctx.newShaderPipeline(vertexShader, fragmentShader, VertexFormatInfo(vfmt.size(), vfmt.data()), info);
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m_gammaLUT = ctx.newDynamicTexture(256, 256, TextureFormat::I16, TextureClampMode::ClampToEdge);
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setDisplayGamma(1.f);
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