Draw primitive now settable via pipeline object

This commit is contained in:
Jack Andersen
2016-03-23 22:05:19 -10:00
parent ca38805776
commit 6600ff208c
9 changed files with 69 additions and 35 deletions

View File

@@ -57,7 +57,7 @@ public:
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
IVertexFormat* vtxFmt, unsigned targetSamples,
BlendFactor srcFac, BlendFactor dstFac,
BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
bool depthTest, bool depthWrite, bool backfaceCulling);
IShaderDataBinding*