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Draw primitive now settable via pipeline object
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@@ -57,7 +57,7 @@ public:
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IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
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IVertexFormat* vtxFmt, unsigned targetSamples,
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BlendFactor srcFac, BlendFactor dstFac,
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BlendFactor srcFac, BlendFactor dstFac, Primitive prim,
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bool depthTest, bool depthWrite, bool backfaceCulling);
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IShaderDataBinding*
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