mirror of https://github.com/AxioDL/boo.git
Fallback flow for graphics APIs
This commit is contained in:
parent
1c8236d100
commit
66c64cde08
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@ -45,7 +45,7 @@ public:
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virtual EGraphicsAPI getAPI() const=0;
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virtual EPixelFormat getPixelFormat() const=0;
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virtual void setPixelFormat(EPixelFormat pf)=0;
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virtual void initializeContext(void* handle)=0;
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virtual bool initializeContext(void* handle)=0;
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virtual void makeCurrent()=0;
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virtual void postInit()=0;
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virtual void present()=0;
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@ -74,7 +74,7 @@ struct VulkanContext
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std::unordered_map<const boo::IWindow*, std::unique_ptr<Window>> m_windows;
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void initVulkan(const char* appName);
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void enumerateDevices();
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bool enumerateDevices();
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void initDevice();
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void initSwapChain(Window& windowCtx, VkSurfaceKHR surface, VkFormat format, VkColorSpaceKHR colorspace);
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void resizeSwapChain(Window& windowCtx, VkSurfaceKHR surface, VkFormat format, VkColorSpaceKHR colorspace);
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@ -342,26 +342,32 @@ void VulkanContext::initVulkan(const char* appName)
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#endif
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}
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void VulkanContext::enumerateDevices()
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bool VulkanContext::enumerateDevices()
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{
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uint32_t gpuCount = 1;
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ThrowIfFailed(vk::EnumeratePhysicalDevices(m_instance, &gpuCount, nullptr));
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assert(gpuCount);
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if (!gpuCount)
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return false;
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m_gpus.resize(gpuCount);
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ThrowIfFailed(vk::EnumeratePhysicalDevices(m_instance, &gpuCount, m_gpus.data()));
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assert(gpuCount >= 1);
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if (!gpuCount)
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return false;
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vk::GetPhysicalDeviceQueueFamilyProperties(m_gpus[0], &m_queueCount, nullptr);
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assert(m_queueCount >= 1);
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if (!m_queueCount)
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return false;
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m_queueProps.resize(m_queueCount);
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vk::GetPhysicalDeviceQueueFamilyProperties(m_gpus[0], &m_queueCount, m_queueProps.data());
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assert(m_queueCount >= 1);
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if (!m_queueCount)
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return false;
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/* This is as good a place as any to do this */
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vk::GetPhysicalDeviceMemoryProperties(m_gpus[0], &m_memoryProperties);
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vk::GetPhysicalDeviceProperties(m_gpus[0], &m_gpuProps);
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return true;
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}
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void VulkanContext::initDevice()
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@ -219,7 +219,7 @@ public:
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m_pf = pf;
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}
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void initializeContext(void*)
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bool initializeContext(void*)
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{
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m_nsContext = [[GraphicsContextCocoaGLInternal alloc] initWithBooContext:this];
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if (!m_nsContext)
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@ -229,6 +229,7 @@ public:
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CVDisplayLinkSetOutputCallback(m_dispLink, (CVDisplayLinkOutputCallback)DLCallback, this);
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CVDisplayLinkStart(m_dispLink);
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m_commandQueue = _NewGLCommandQueue(this);
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return true;
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}
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void makeCurrent()
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@ -375,7 +376,7 @@ public:
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m_pf = pf;
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}
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void initializeContext(void*)
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bool initializeContext(void*)
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{
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MetalContext::Window& w = m_metalCtx->m_windows[m_parentWindow];
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m_nsContext = [[GraphicsContextCocoaMetalInternal alloc] initWithBooContext:this];
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@ -387,6 +388,7 @@ public:
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CVDisplayLinkSetOutputCallback(m_dispLink, (CVDisplayLinkOutputCallback)DLCallback, this);
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CVDisplayLinkStart(m_dispLink);
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m_commandQueue = _NewMetalCommandQueue(m_metalCtx, m_parentWindow, this);
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return true;
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}
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void makeCurrent()
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@ -164,7 +164,7 @@ public:
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m_pf = pf;
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}
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void initializeContext(void*) {}
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bool initializeContext(void*) {return true;}
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void makeCurrent() {}
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@ -305,7 +305,7 @@ public:
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m_pf = pf;
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}
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void initializeContext(void*) {}
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bool initializeContext(void*) {return true;}
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void makeCurrent()
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{
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@ -487,7 +487,7 @@ public:
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m_pf = pf;
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}
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void initializeContext(void* getVkProc)
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bool initializeContext(void* getVkProc)
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{
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vk::init_dispatch_table_top(PFN_vkGetInstanceProcAddr(getVkProc));
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if (m_ctx->m_instance == VK_NULL_HANDLE)
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@ -500,7 +500,8 @@ public:
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}
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vk::init_dispatch_table_middle(m_ctx->m_instance, false);
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m_ctx->enumerateDevices();
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if (!m_ctx->enumerateDevices())
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return false;
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m_windowCtx =
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m_ctx->m_windows.emplace(std::make_pair(m_parentWindow,
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@ -554,7 +555,7 @@ public:
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if (!vk::GetPhysicalDeviceWin32PresentationSupportKHR(m_ctx->m_gpus[0], m_ctx->m_graphicsQueueFamilyIndex))
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{
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Log.report(logvisor::Fatal, "Win32 doesn't support vulkan present");
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return;
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return false;
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}
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/* Get the list of VkFormats that are supported */
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@ -582,6 +583,7 @@ public:
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m_dataFactory = new class VulkanDataFactory(this, m_ctx, m_sampleCount);
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m_commandQueue = _NewVulkanCommandQueue(m_ctx, m_ctx->m_windows[m_parentWindow].get(), this);
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return true;
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}
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void makeCurrent() {}
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@ -974,8 +976,8 @@ public:
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{
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m_gfxCtx.reset(new GraphicsContextWin32Vulkan(this, wndInstance, m_hwnd, &g_VulkanContext,
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b3dCtx, sampleCount));
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m_gfxCtx->initializeContext(vulkanHandle);
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return;
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if (m_gfxCtx->initializeContext(vulkanHandle))
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return;
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}
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m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx, sampleCount));
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}
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@ -50,9 +50,9 @@ public:
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m_pf = pf;
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}
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void initializeContext(void*)
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bool initializeContext(void*)
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{
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return false;
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}
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void makeCurrent()
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@ -439,7 +439,7 @@ public:
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m_pf = pf;
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}
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void initializeContext(void*)
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bool initializeContext(void*)
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{
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if (!glXCreateContextAttribsARB)
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{
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@ -522,6 +522,8 @@ public:
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XUnlockDisplay(m_xDisp);
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m_commandQueue = _NewGLCommandQueue(this);
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XLockDisplay(m_xDisp);
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return true;
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}
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void makeCurrent()
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m_pf = pf;
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}
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void initializeContext(void* getVkProc)
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bool initializeContext(void* getVkProc)
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{
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if (!glXWaitVideoSyncSGI)
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{
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@ -690,7 +692,8 @@ public:
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m_ctx->initVulkan(APP->getUniqueName().c_str());
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vk::init_dispatch_table_middle(m_ctx->m_instance, false);
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m_ctx->enumerateDevices();
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if (!m_ctx->enumerateDevices())
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return false;
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m_windowCtx =
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m_ctx->m_windows.emplace(std::make_pair(m_parentWindow,
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if (!vk::GetPhysicalDeviceXcbPresentationSupportKHR(m_ctx->m_gpus[0], m_ctx->m_graphicsQueueFamilyIndex, m_xcbConn, m_visualid))
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{
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Log.report(logvisor::Fatal, "XCB visual doesn't support vulkan present");
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return;
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return false;
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}
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/* Get the list of VkFormats that are supported */
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m_dataFactory = new class VulkanDataFactory(this, m_ctx, m_drawSamples);
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m_commandQueue = _NewVulkanCommandQueue(m_ctx, m_ctx->m_windows[m_parentWindow].get(), this);
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return true;
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}
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void makeCurrent() {}
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@ -916,108 +921,123 @@ public:
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if (!S_ATOMS)
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S_ATOMS = new XlibAtoms(display);
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for (int i = 1; i >= 0 ; --i)
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{
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#if BOO_HAS_VULKAN
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if (vulkanHandle)
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m_gfxCtx.reset(new GraphicsContextXlibVulkan(this, display, (xcb_connection_t*)xcbConn, defaultScreen,
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&g_VulkanContext, m_visualId, drawSamples));
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else
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#endif
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m_gfxCtx.reset(new GraphicsContextXlibGLX(IGraphicsContext::EGraphicsAPI::OpenGL3_3,
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this, display, defaultScreen, lastCtx, m_visualId, drawSamples));
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/* Default screen */
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Screen* screen = ScreenOfDisplay(display, defaultScreen);
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m_pixelFactor = screen->width / (float)screen->mwidth / REF_DPMM;
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XVisualInfo visTemplate;
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visTemplate.screen = defaultScreen;
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int numVisuals;
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XVisualInfo* visualList = XGetVisualInfo(display, VisualScreenMask, &visTemplate, &numVisuals);
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Visual* selectedVisual = nullptr;
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for (int i=0 ; i<numVisuals ; ++i)
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{
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if (visualList[i].visualid == m_visualId)
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if (vulkanHandle && i == 1)
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{
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selectedVisual = visualList[i].visual;
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break;
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m_gfxCtx.reset(new GraphicsContextXlibVulkan(this, display, (xcb_connection_t*)xcbConn, defaultScreen,
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&g_VulkanContext, m_visualId, drawSamples));
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}
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else
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#endif
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{
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i = 0;
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m_gfxCtx.reset(new GraphicsContextXlibGLX(IGraphicsContext::EGraphicsAPI::OpenGL3_3,
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this, display, defaultScreen, lastCtx, m_visualId, drawSamples));
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}
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/* Default screen */
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Screen* screen = ScreenOfDisplay(display, defaultScreen);
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m_pixelFactor = screen->width / (float)screen->mwidth / REF_DPMM;
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XVisualInfo visTemplate;
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visTemplate.screen = defaultScreen;
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int numVisuals;
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XVisualInfo* visualList = XGetVisualInfo(display, VisualScreenMask, &visTemplate, &numVisuals);
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Visual* selectedVisual = nullptr;
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for (int i=0 ; i<numVisuals ; ++i)
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{
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if (visualList[i].visualid == m_visualId)
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{
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selectedVisual = visualList[i].visual;
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break;
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}
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}
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XFree(visualList);
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/* Create colormap */
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m_colormapId = XCreateColormap(m_xDisp, screen->root, selectedVisual, AllocNone);
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/* Create window */
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int x, y, w, h;
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genFrameDefault(screen, x, y, w, h);
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XSetWindowAttributes swa;
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swa.colormap = m_colormapId;
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swa.border_pixmap = 0;
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swa.event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ExposureMask | StructureNotifyMask | LeaveWindowMask | EnterWindowMask;
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m_windowId = XCreateWindow(display, screen->root, x, y, w, h, 10,
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CopyFromParent, CopyFromParent, selectedVisual,
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CWBorderPixel | CWEventMask | CWColormap, &swa);
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/*
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* Now go create an IC using the style we chose.
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* Also set the window and fontset attributes now.
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*/
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if (xIM)
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{
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XPoint pt = {0,0};
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XVaNestedList nlist;
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m_xIC = XCreateIC(xIM, XNInputStyle, bestInputStyle,
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XNClientWindow, m_windowId,
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XNFocusWindow, m_windowId,
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XNPreeditAttributes, nlist = XVaCreateNestedList(0,
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XNSpotLocation, &pt,
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XNFontSet, fontset,
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nullptr),
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nullptr);
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XFree(nlist);
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long im_event_mask;
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XGetICValues(m_xIC, XNFilterEvents, &im_event_mask, nullptr);
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XSelectInput(display, m_windowId, swa.event_mask | im_event_mask);
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XSetICFocus(m_xIC);
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}
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/* The XInput 2.1 extension enables per-pixel smooth scrolling trackpads */
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XIEventMask mask = {XIAllMasterDevices, XIMaskLen(XI_LASTEVENT)};
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mask.mask = (unsigned char*)malloc(mask.mask_len);
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memset(mask.mask, 0, mask.mask_len);
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/* XISetMask(mask.mask, XI_Motion); Can't do this without losing mouse move events :( */
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XISetMask(mask.mask, XI_TouchBegin);
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XISetMask(mask.mask, XI_TouchUpdate);
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XISetMask(mask.mask, XI_TouchEnd);
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XISelectEvents(m_xDisp, m_windowId, &mask, 1);
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free(mask.mask);
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/* Register netwm extension atom for window closing */
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XSetWMProtocols(m_xDisp, m_windowId, &S_ATOMS->m_wmDeleteWindow, 1);
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/* Set the title of the window */
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const unsigned char* c_title = (unsigned char*)title.c_str();
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XChangeProperty(m_xDisp, m_windowId, XA_WM_NAME, XA_STRING, 8, PropModeReplace, c_title, title.length());
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/* Set the title of the window icon */
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XChangeProperty(m_xDisp, m_windowId, XA_WM_ICON_NAME, XA_STRING, 8, PropModeReplace, c_title, title.length());
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/* Add window icon */
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if (MAINICON_NETWM_SZ && S_ATOMS->m_netwmIcon)
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{
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XChangeProperty(display, m_windowId, S_ATOMS->m_netwmIcon, XA_CARDINAL,
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32, PropModeReplace, MAINICON_NETWM, MAINICON_NETWM_SZ / sizeof(unsigned long));
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}
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/* Initialize context */
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XMapWindow(m_xDisp, m_windowId);
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setStyle(EWindowStyle::Default);
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setCursor(EMouseCursor::Pointer);
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XFlush(m_xDisp);
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if (!m_gfxCtx->initializeContext(vulkanHandle))
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{
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XUnmapWindow(m_xDisp, m_windowId);
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XDestroyWindow(m_xDisp, m_windowId);
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XFreeColormap(m_xDisp, m_colormapId);
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continue;
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}
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break;
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}
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XFree(visualList);
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/* Create colormap */
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m_colormapId = XCreateColormap(m_xDisp, screen->root, selectedVisual, AllocNone);
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/* Create window */
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int x, y, w, h;
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genFrameDefault(screen, x, y, w, h);
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XSetWindowAttributes swa;
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swa.colormap = m_colormapId;
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swa.border_pixmap = 0;
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swa.event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ExposureMask | StructureNotifyMask | LeaveWindowMask | EnterWindowMask;
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m_windowId = XCreateWindow(display, screen->root, x, y, w, h, 10,
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CopyFromParent, CopyFromParent, selectedVisual,
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CWBorderPixel | CWEventMask | CWColormap, &swa);
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/*
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* Now go create an IC using the style we chose.
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* Also set the window and fontset attributes now.
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*/
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if (xIM)
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{
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XPoint pt = {0,0};
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XVaNestedList nlist;
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m_xIC = XCreateIC(xIM, XNInputStyle, bestInputStyle,
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XNClientWindow, m_windowId,
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XNFocusWindow, m_windowId,
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XNPreeditAttributes, nlist = XVaCreateNestedList(0,
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XNSpotLocation, &pt,
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XNFontSet, fontset,
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nullptr),
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nullptr);
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XFree(nlist);
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long im_event_mask;
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XGetICValues(m_xIC, XNFilterEvents, &im_event_mask, nullptr);
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XSelectInput(display, m_windowId, swa.event_mask | im_event_mask);
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XSetICFocus(m_xIC);
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}
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/* The XInput 2.1 extension enables per-pixel smooth scrolling trackpads */
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XIEventMask mask = {XIAllMasterDevices, XIMaskLen(XI_LASTEVENT)};
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mask.mask = (unsigned char*)malloc(mask.mask_len);
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memset(mask.mask, 0, mask.mask_len);
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/* XISetMask(mask.mask, XI_Motion); Can't do this without losing mouse move events :( */
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XISetMask(mask.mask, XI_TouchBegin);
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XISetMask(mask.mask, XI_TouchUpdate);
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XISetMask(mask.mask, XI_TouchEnd);
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XISelectEvents(m_xDisp, m_windowId, &mask, 1);
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free(mask.mask);
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/* Register netwm extension atom for window closing */
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XSetWMProtocols(m_xDisp, m_windowId, &S_ATOMS->m_wmDeleteWindow, 1);
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/* Set the title of the window */
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const unsigned char* c_title = (unsigned char*)title.c_str();
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XChangeProperty(m_xDisp, m_windowId, XA_WM_NAME, XA_STRING, 8, PropModeReplace, c_title, title.length());
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/* Set the title of the window icon */
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XChangeProperty(m_xDisp, m_windowId, XA_WM_ICON_NAME, XA_STRING, 8, PropModeReplace, c_title, title.length());
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/* Add window icon */
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if (MAINICON_NETWM_SZ && S_ATOMS->m_netwmIcon)
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{
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XChangeProperty(display, m_windowId, S_ATOMS->m_netwmIcon, XA_CARDINAL,
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32, PropModeReplace, MAINICON_NETWM, MAINICON_NETWM_SZ / sizeof(unsigned long));
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}
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/* Initialize context */
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XMapWindow(m_xDisp, m_windowId);
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setStyle(EWindowStyle::Default);
|
||||
setCursor(EMouseCursor::Pointer);
|
||||
XFlush(m_xDisp);
|
||||
|
||||
m_gfxCtx->initializeContext(vulkanHandle);
|
||||
}
|
||||
|
||||
~WindowXlib()
|
||||
|
|
Loading…
Reference in New Issue