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Fixed debug statement
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@ -879,7 +879,9 @@ struct D3D12ShaderDataBinding : IShaderDataBinding
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}
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}
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}
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}
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#ifndef NDEBUG
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m_committed = true;
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m_committed = true;
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#endif
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}
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}
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void bind(ID3D12GraphicsCommandList* list, int b)
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void bind(ID3D12GraphicsCommandList* list, int b)
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