mirror of https://github.com/AxioDL/boo.git
Add gfxApi argument for X11; Win32 gfxApi logic fix
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@ -131,7 +131,7 @@ public:
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bool yes12 = false;
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bool noD3d = false;
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#if BOO_HAS_VULKAN
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bool useVulkan = true;
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bool useVulkan = false;
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#endif
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if (!gfxApi.empty())
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{
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@ -144,6 +144,7 @@ public:
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if (!gfxApi.compare("Vulkan"))
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{
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noD3d = true;
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useVulkan = true;
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}
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if (!gfxApi.compare("OpenGL"))
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{
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@ -164,6 +165,13 @@ public:
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{
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useVulkan = false;
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yes12 = true;
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noD3d = false;
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}
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if (!arg.compare(L"--d3d11"))
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{
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useVulkan = false;
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yes12 = false;
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noD3d = false;
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}
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if (!arg.compare(L"--vulkan"))
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{
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@ -176,7 +184,15 @@ public:
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}
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#else
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if (!arg.compare(L"--d3d12"))
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{
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yes12 = true;
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noD3d = false;
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}
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if (!arg.compare(L"--d3d11"))
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{
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yes12 = false;
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noD3d = false;
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}
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if (!arg.compare(L"--gl"))
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noD3d = true;
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#endif
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@ -68,10 +68,10 @@ int ApplicationRun(IApplication::EPlatformType platform,
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if (APP)
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return 1;
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if (platform == IApplication::EPlatformType::Wayland)
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APP = new ApplicationWayland(cb, uniqueName, friendlyName, pname, args, samples, anisotropy, singleInstance);
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APP = new ApplicationWayland(cb, uniqueName, friendlyName, pname, args, gfxApi, samples, anisotropy, singleInstance);
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else if (platform == IApplication::EPlatformType::Xlib ||
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platform == IApplication::EPlatformType::Auto)
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APP = new ApplicationXlib(cb, uniqueName, friendlyName, pname, args, samples, anisotropy, singleInstance);
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APP = new ApplicationXlib(cb, uniqueName, friendlyName, pname, args, gfxApi, samples, anisotropy, singleInstance);
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else
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return 1;
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return APP->run();
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@ -32,6 +32,7 @@ public:
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std::string_view friendlyName,
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std::string_view pname,
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const std::vector<std::string>& args,
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std::string_view gfxApi,
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uint32_t samples,
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uint32_t anisotropy,
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bool singleInstance)
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@ -225,6 +225,7 @@ public:
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std::string_view friendlyName,
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std::string_view pname,
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const std::vector<std::string>& args,
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std::string_view gfxApi,
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uint32_t samples,
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uint32_t anisotropy,
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bool singleInstance)
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@ -240,6 +241,8 @@ public:
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#if BOO_HAS_VULKAN
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/* Check for Vulkan presence and preference */
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bool tryVulkan = true;
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if (!gfxApi.compare("OpenGL"))
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tryVulkan = false;
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for (const std::string& arg : args)
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{
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if (!arg.compare("--gl"))
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