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More vertex semantic adjustments
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@@ -23,7 +23,8 @@ struct IGraphicsCommandQueue
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virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(ITextureR* target)=0;
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virtual void setViewport(const SWindowRect& rect)=0;
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virtual void setScissor(const SWindowRect& rect)=0;
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/**
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* @brief Which dynamic buffer slot is being populated for pending command list
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* @return Index [0,2] indicating the buffer slot
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@@ -101,10 +101,13 @@ struct IVertexFormat {};
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enum class VertexSemantic
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{
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None = 0,
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Position,
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Normal,
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Position3,
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Position4,
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Normal3,
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Normal4,
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Color,
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UV,
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ColorUNorm,
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UV2,
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UV4,
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Weight,
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ModelView,
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