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GLSL bindings and Vulkan bug fixes
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@@ -71,7 +71,7 @@ public:
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return m_args;
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}
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IWindow* newWindow(const std::string& title)
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IWindow* newWindow(const std::string& title, uint32_t drawSamples)
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{
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return _WindowWaylandNew(title);
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}
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