mirror of https://github.com/AxioDL/boo.git
Add SDL2 audio backend
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parent
49364a152f
commit
6e4030212c
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@ -107,14 +107,16 @@ if (NOT MSVC)
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target_compile_options(boo PRIVATE -Wno-narrowing)
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endif()
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find_package(IPP)
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if (IPP_FOUND)
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target_compile_definitions(boo PUBLIC -DINTEL_IPP=1)
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target_include_directories(boo PUBLIC ${IPP_INCLUDE_DIRS})
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target_link_libraries(boo PUBLIC ${IPP_LIBRARIES})
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message(STATUS "Building with IPP support")
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else()
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message(WARNING "IPP not found; skipping support")
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if (NOT NINTENDO_SWITCH)
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find_package(IPP)
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if (IPP_FOUND)
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target_compile_definitions(boo PUBLIC -DINTEL_IPP=1)
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target_include_directories(boo PUBLIC ${IPP_INCLUDE_DIRS})
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target_link_libraries(boo PUBLIC ${IPP_LIBRARIES})
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message(STATUS "Building with IPP support")
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else()
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message(WARNING "IPP not found; skipping support")
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endif ()
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endif ()
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set(_EXTRA_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR})
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@ -131,7 +133,16 @@ if(CMAKE_SYSTEM_PROCESSOR STREQUAL x86_64
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set(AudioMatrix_SRC lib/audiodev/AudioMatrixSSE.cpp)
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endif()
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if(WINDOWS_STORE)
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option(USE_SDL2_AUDIO "Use SDL2 audio backend" ON)
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if (USE_SDL2_AUDIO)
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if (NOT TARGET SDL2::SDL2-static)
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find_package(SDL2 REQUIRED)
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endif ()
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target_sources(boo PRIVATE
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${AudioMatrix_SRC}
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lib/audiodev/SDL2.cpp)
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target_link_libraries(boo PRIVATE SDL2::SDL2-static)
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elseif (WINDOWS_STORE)
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target_sources(boo PRIVATE
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${AudioMatrix_SRC}
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lib/audiodev/WASAPI.cpp
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@ -260,12 +271,10 @@ else(NOT GEKKO)
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endif()
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if(NOT NX)
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target_link_libraries(boo
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PUBLIC
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soxr
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)
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endif()
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target_link_libraries(boo
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PUBLIC
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soxr
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)
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target_link_libraries(boo PUBLIC logvisor OptickCore)
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target_include_directories(boo
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@ -100,6 +100,18 @@ struct IAudioVoiceEngine {
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/** Get canonical count of frames for each 5ms output block */
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virtual size_t get5MsFrames() const = 0;
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/** Stops the async audio pump */
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virtual void stopPump() const {}
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/** Starts the async audio pump */
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virtual void startPump() const {}
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/** Lock the async audio pump for updates */
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virtual void lockPump() const {}
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/** Unlock the async audio pump */
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virtual void unlockPump() const {}
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};
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/** Construct host platform's voice engine */
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@ -0,0 +1,151 @@
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#include "lib/audiodev/AudioVoiceEngine.hpp"
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#include "logvisor/logvisor.hpp"
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#include <SDL_audio.h>
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#include <SDL_hints.h>
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#include <optional>
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#ifdef __GNUC__
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[[noreturn]] inline __attribute__((always_inline)) void unreachable() { __builtin_unreachable(); }
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#elif defined(_MSC_VER)
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[[noreturn]] __forceinline void unreachable() { __assume(false); }
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#else
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#error Unknown compiler
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#endif
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namespace boo {
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static logvisor::Module Log("boo::SDL2AudioVoiceEngine");
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static void SDLAudioCallback(void* userdata, Uint8* stream, int len);
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static inline soxr_datatype_t _toSoxrFormat(SDL_AudioFormat format) {
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switch (format) {
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case AUDIO_F32SYS:
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return SOXR_FLOAT32_I;
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case AUDIO_S32SYS:
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return SOXR_INT32_I;
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case AUDIO_S16SYS:
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return SOXR_INT16_I;
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default:
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Log.report(logvisor::Fatal, FMT_STRING("Unhandled audio format {}"), format);
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unreachable();
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}
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}
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static inline unsigned int _bitsPerSample(SDL_AudioFormat format) {
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switch (format) {
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case AUDIO_F32SYS:
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case AUDIO_S32SYS:
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return 32;
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case AUDIO_S16SYS:
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return 16;
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default:
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Log.report(logvisor::Fatal, FMT_STRING("Unhandled audio format {}"), format);
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unreachable();
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}
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}
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struct SDL2AudioVoiceEngine : BaseAudioVoiceEngine {
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SDL_AudioDeviceID dev = 0;
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bool _openAudioDevice(const char* name) {
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if (dev != 0) {
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SDL_CloseAudioDevice(dev);
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}
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SDL_AudioSpec desired;
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SDL_AudioSpec obtained;
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SDL_zero(desired);
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SDL_zero(obtained);
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desired.freq = 48000;
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desired.format = AUDIO_F32SYS;
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desired.channels = 2;
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desired.samples = 800; // 16.67ms @ 48000hz
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desired.callback = &SDLAudioCallback;
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desired.userdata = this;
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dev = SDL_OpenAudioDevice(name, 0, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (dev == 0) {
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Log.report(logvisor::Error, FMT_STRING("Failed to open audio device: {}"), SDL_GetError());
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return false;
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}
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m_mixInfo.m_sampleRate = obtained.freq;
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m_mixInfo.m_sampleFormat = _toSoxrFormat(obtained.format);
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m_mixInfo.m_bitsPerSample = _bitsPerSample(obtained.format);
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m_mixInfo.m_channels = AudioChannelSet::Stereo; // TODO
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m_mixInfo.m_periodFrames = obtained.samples;
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m_5msFrames = m_mixInfo.m_sampleRate * 5 / 1000;
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return true;
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}
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SDL2AudioVoiceEngine(const char* uniqueName, const char* friendlyName) {
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Log.report(logvisor::Info, FMT_STRING("Using audio driver {}"), SDL_GetCurrentAudioDriver());
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SDL_SetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME, friendlyName);
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_openAudioDevice(nullptr);
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}
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~SDL2AudioVoiceEngine() override { SDL_CloseAudioDevice(dev); }
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std::string getCurrentAudioOutput() const override {
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// TODO
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return "";
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}
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bool setCurrentAudioOutput(const char* name) override { return _openAudioDevice(name); }
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std::vector<std::pair<std::string, std::string>> enumerateAudioOutputs() const override {
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int numDevices = SDL_GetNumAudioDevices(0);
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if (numDevices == -1) {
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return {};
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}
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std::vector<std::pair<std::string, std::string>> ret;
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for (int i = 0; i < numDevices; ++i) {
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ret.emplace_back(SDL_GetAudioDeviceName(i, 0), std::string{});
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}
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return ret;
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}
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// Called from SDL audio thread; synchronization is handled via lockPump/unlockPump
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void _asyncPumpAndMixVoices(Uint8* stream, int len) {
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const auto channels = m_mixInfo.m_channelMap.m_channelCount;
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switch (m_mixInfo.m_sampleFormat) {
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case SOXR_INT16_I:
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_pumpAndMixVoices(len / (sizeof(int16_t) * channels), reinterpret_cast<int16_t*>(stream));
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break;
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case SOXR_INT32_I:
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_pumpAndMixVoices(len / (sizeof(int32_t) * channels), reinterpret_cast<int32_t*>(stream));
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break;
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case SOXR_FLOAT32_I:
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_pumpAndMixVoices(len / (sizeof(float) * channels), reinterpret_cast<float*>(stream));
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break;
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default:
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Log.report(logvisor::Fatal, FMT_STRING("Unhandled audio format {}"), m_mixInfo.m_sampleFormat);
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unreachable();
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}
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}
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void stopPump() const override { SDL_PauseAudioDevice(dev, 1); }
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void startPump() const override { SDL_PauseAudioDevice(dev, 0); }
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void lockPump() const override { SDL_LockAudioDevice(dev); }
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void unlockPump() const override { SDL_UnlockAudioDevice(dev); }
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// MIDI unsupported
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std::vector<std::pair<std::string, std::string>> enumerateMIDIInputs() const override { return {}; }
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bool supportsVirtualMIDIIn() const override { return false; }
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std::unique_ptr<IMIDIIn> newVirtualMIDIIn(ReceiveFunctor&& receiver) override { return {}; }
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std::unique_ptr<IMIDIOut> newVirtualMIDIOut() override { return {}; }
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std::unique_ptr<IMIDIInOut> newVirtualMIDIInOut(ReceiveFunctor&& receiver) override { return {}; }
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std::unique_ptr<IMIDIIn> newRealMIDIIn(const char* name, ReceiveFunctor&& receiver) override { return {}; }
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std::unique_ptr<IMIDIOut> newRealMIDIOut(const char* name) override { return {}; }
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std::unique_ptr<IMIDIInOut> newRealMIDIInOut(const char* name, ReceiveFunctor&& receiver) override { return {}; }
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bool useMIDILock() const override { return false; }
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};
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static void SDLAudioCallback(void* userdata, Uint8* stream, int len) {
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auto* engine = static_cast<SDL2AudioVoiceEngine*>(userdata);
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engine->_asyncPumpAndMixVoices(stream, len);
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}
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std::unique_ptr<IAudioVoiceEngine> NewAudioVoiceEngine(const char* uniqueName, const char* friendlyName) {
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return std::make_unique<SDL2AudioVoiceEngine>(uniqueName, friendlyName);
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}
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} // namespace boo
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