mirror of https://github.com/AxioDL/boo.git
Merge branch 'master' of https://github.com/AxioDL/libBoo
This commit is contained in:
commit
7367c9a952
|
@ -20,8 +20,8 @@ public:
|
||||||
GLDataFactory(IGraphicsContext* parent);
|
GLDataFactory(IGraphicsContext* parent);
|
||||||
~GLDataFactory() {}
|
~GLDataFactory() {}
|
||||||
|
|
||||||
Platform platform() const {return PlatformOGLES3;}
|
Platform platform() const {return PlatformOGL;}
|
||||||
const char* platformName() const {return "OpenGL ES 3.0";}
|
const char* platformName() const {return "OpenGL";}
|
||||||
|
|
||||||
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
|
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
|
||||||
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
|
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
|
||||||
|
|
|
@ -156,7 +156,7 @@ struct IGraphicsDataFactory
|
||||||
enum Platform
|
enum Platform
|
||||||
{
|
{
|
||||||
PlatformNull,
|
PlatformNull,
|
||||||
PlatformOGLES3,
|
PlatformOGL,
|
||||||
PlatformD3D11,
|
PlatformD3D11,
|
||||||
PlatformD3D12,
|
PlatformD3D12,
|
||||||
PlatformMetal,
|
PlatformMetal,
|
||||||
|
|
|
@ -14,12 +14,12 @@ static LogVisor::LogModule Log("boo::GL");
|
||||||
struct GLData : IGraphicsData
|
struct GLData : IGraphicsData
|
||||||
{
|
{
|
||||||
std::vector<std::unique_ptr<class GLShaderPipeline>> m_SPs;
|
std::vector<std::unique_ptr<class GLShaderPipeline>> m_SPs;
|
||||||
std::vector<std::unique_ptr<struct GLES3ShaderDataBinding>> m_SBinds;
|
std::vector<std::unique_ptr<struct GLShaderDataBinding>> m_SBinds;
|
||||||
std::vector<std::unique_ptr<class GLGraphicsBufferS>> m_SBufs;
|
std::vector<std::unique_ptr<class GLGraphicsBufferS>> m_SBufs;
|
||||||
std::vector<std::unique_ptr<class GLGraphicsBufferD>> m_DBufs;
|
std::vector<std::unique_ptr<class GLGraphicsBufferD>> m_DBufs;
|
||||||
std::vector<std::unique_ptr<class GLTextureS>> m_STexs;
|
std::vector<std::unique_ptr<class GLTextureS>> m_STexs;
|
||||||
std::vector<std::unique_ptr<class GLTextureD>> m_DTexs;
|
std::vector<std::unique_ptr<class GLTextureD>> m_DTexs;
|
||||||
std::vector<std::unique_ptr<struct GLES3VertexFormat>> m_VFmts;
|
std::vector<std::unique_ptr<struct GLVertexFormat>> m_VFmts;
|
||||||
};
|
};
|
||||||
|
|
||||||
static const GLenum USE_TABLE[] =
|
static const GLenum USE_TABLE[] =
|
||||||
|
@ -351,32 +351,32 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
|
||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct GLES3VertexFormat : IVertexFormat
|
struct GLVertexFormat : IVertexFormat
|
||||||
{
|
{
|
||||||
GLCommandQueue* m_q;
|
GLCommandQueue* m_q;
|
||||||
GLuint m_vao = 0;
|
GLuint m_vao = 0;
|
||||||
size_t m_elementCount;
|
size_t m_elementCount;
|
||||||
std::unique_ptr<VertexElementDescriptor[]> m_elements;
|
std::unique_ptr<VertexElementDescriptor[]> m_elements;
|
||||||
GLES3VertexFormat(GLCommandQueue* q, size_t elementCount,
|
GLVertexFormat(GLCommandQueue* q, size_t elementCount,
|
||||||
const VertexElementDescriptor* elements);
|
const VertexElementDescriptor* elements);
|
||||||
~GLES3VertexFormat();
|
~GLVertexFormat();
|
||||||
void bind() const {glBindVertexArray(m_vao);}
|
void bind() const {glBindVertexArray(m_vao);}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct GLES3ShaderDataBinding : IShaderDataBinding
|
struct GLShaderDataBinding : IShaderDataBinding
|
||||||
{
|
{
|
||||||
const GLShaderPipeline* m_pipeline;
|
const GLShaderPipeline* m_pipeline;
|
||||||
const GLES3VertexFormat* m_vtxFormat;
|
const GLVertexFormat* m_vtxFormat;
|
||||||
size_t m_ubufCount;
|
size_t m_ubufCount;
|
||||||
std::unique_ptr<IGraphicsBuffer*[]> m_ubufs;
|
std::unique_ptr<IGraphicsBuffer*[]> m_ubufs;
|
||||||
size_t m_texCount;
|
size_t m_texCount;
|
||||||
std::unique_ptr<ITexture*[]> m_texs;
|
std::unique_ptr<ITexture*[]> m_texs;
|
||||||
GLES3ShaderDataBinding(IShaderPipeline* pipeline,
|
GLShaderDataBinding(IShaderPipeline* pipeline,
|
||||||
IVertexFormat* vtxFormat,
|
IVertexFormat* vtxFormat,
|
||||||
size_t ubufCount, IGraphicsBuffer** ubufs,
|
size_t ubufCount, IGraphicsBuffer** ubufs,
|
||||||
size_t texCount, ITexture** texs)
|
size_t texCount, ITexture** texs)
|
||||||
: m_pipeline(static_cast<GLShaderPipeline*>(pipeline)),
|
: m_pipeline(static_cast<GLShaderPipeline*>(pipeline)),
|
||||||
m_vtxFormat(static_cast<GLES3VertexFormat*>(vtxFormat)),
|
m_vtxFormat(static_cast<GLVertexFormat*>(vtxFormat)),
|
||||||
m_ubufCount(ubufCount),
|
m_ubufCount(ubufCount),
|
||||||
m_ubufs(new IGraphicsBuffer*[ubufCount]),
|
m_ubufs(new IGraphicsBuffer*[ubufCount]),
|
||||||
m_texCount(texCount),
|
m_texCount(texCount),
|
||||||
|
@ -416,8 +416,8 @@ GLDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
|
||||||
size_t ubufCount, IGraphicsBuffer** ubufs,
|
size_t ubufCount, IGraphicsBuffer** ubufs,
|
||||||
size_t texCount, ITexture** texs)
|
size_t texCount, ITexture** texs)
|
||||||
{
|
{
|
||||||
GLES3ShaderDataBinding* retval =
|
GLShaderDataBinding* retval =
|
||||||
new GLES3ShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, texCount, texs);
|
new GLShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, texCount, texs);
|
||||||
static_cast<GLData*>(m_deferredData)->m_SBinds.emplace_back(retval);
|
static_cast<GLData*>(m_deferredData)->m_SBinds.emplace_back(retval);
|
||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
|
@ -436,6 +436,10 @@ IGraphicsData* GLDataFactory::commit()
|
||||||
IGraphicsData* retval = m_deferredData;
|
IGraphicsData* retval = m_deferredData;
|
||||||
m_deferredData = new struct GLData();
|
m_deferredData = new struct GLData();
|
||||||
m_committedData.insert(retval);
|
m_committedData.insert(retval);
|
||||||
|
/* Let's go ahead and flush to ensure our data gets to the GPU
|
||||||
|
While this isn't strictly required, some drivers might behave
|
||||||
|
differently */
|
||||||
|
glFlush();
|
||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -482,7 +486,7 @@ static const GLenum SEMANTIC_TYPE_TABLE[] =
|
||||||
|
|
||||||
struct GLCommandQueue : IGraphicsCommandQueue
|
struct GLCommandQueue : IGraphicsCommandQueue
|
||||||
{
|
{
|
||||||
Platform platform() const {return IGraphicsDataFactory::PlatformOGLES3;}
|
Platform platform() const {return IGraphicsDataFactory::PlatformOGL;}
|
||||||
const char* platformName() const {return "OpenGL ES 3.0";}
|
const char* platformName() const {return "OpenGL ES 3.0";}
|
||||||
IGraphicsContext* m_parent = nullptr;
|
IGraphicsContext* m_parent = nullptr;
|
||||||
|
|
||||||
|
@ -533,12 +537,12 @@ struct GLCommandQueue : IGraphicsCommandQueue
|
||||||
std::thread m_thr;
|
std::thread m_thr;
|
||||||
|
|
||||||
/* These members are locked for multithreaded access */
|
/* These members are locked for multithreaded access */
|
||||||
std::vector<GLES3VertexFormat*> m_pendingFmtAdds;
|
std::vector<GLVertexFormat*> m_pendingFmtAdds;
|
||||||
std::vector<GLuint> m_pendingFmtDels;
|
std::vector<GLuint> m_pendingFmtDels;
|
||||||
std::vector<GLTextureD*> m_pendingFboAdds;
|
std::vector<GLTextureD*> m_pendingFboAdds;
|
||||||
std::vector<GLuint> m_pendingFboDels;
|
std::vector<GLuint> m_pendingFboDels;
|
||||||
|
|
||||||
static void ConfigureVertexFormat(GLES3VertexFormat* fmt)
|
static void ConfigureVertexFormat(GLVertexFormat* fmt)
|
||||||
{
|
{
|
||||||
glGenVertexArrays(1, &fmt->m_vao);
|
glGenVertexArrays(1, &fmt->m_vao);
|
||||||
|
|
||||||
|
@ -607,7 +611,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
|
||||||
self->m_drawBuf = self->m_completeBuf;
|
self->m_drawBuf = self->m_completeBuf;
|
||||||
|
|
||||||
if (self->m_pendingFmtAdds.size())
|
if (self->m_pendingFmtAdds.size())
|
||||||
for (GLES3VertexFormat* fmt : self->m_pendingFmtAdds)
|
for (GLVertexFormat* fmt : self->m_pendingFmtAdds)
|
||||||
ConfigureVertexFormat(fmt);
|
ConfigureVertexFormat(fmt);
|
||||||
self->m_pendingFmtAdds.clear();
|
self->m_pendingFmtAdds.clear();
|
||||||
|
|
||||||
|
@ -633,7 +637,7 @@ struct GLCommandQueue : IGraphicsCommandQueue
|
||||||
switch (cmd.m_op)
|
switch (cmd.m_op)
|
||||||
{
|
{
|
||||||
case Command::OpSetShaderDataBinding:
|
case Command::OpSetShaderDataBinding:
|
||||||
static_cast<const GLES3ShaderDataBinding*>(cmd.binding)->bind();
|
static_cast<const GLShaderDataBinding*>(cmd.binding)->bind();
|
||||||
break;
|
break;
|
||||||
case Command::OpSetRenderTarget:
|
case Command::OpSetRenderTarget:
|
||||||
{
|
{
|
||||||
|
@ -781,13 +785,13 @@ struct GLCommandQueue : IGraphicsCommandQueue
|
||||||
cmds.emplace_back(Command::OpPresent);
|
cmds.emplace_back(Command::OpPresent);
|
||||||
}
|
}
|
||||||
|
|
||||||
void addVertexFormat(GLES3VertexFormat* fmt)
|
void addVertexFormat(GLVertexFormat* fmt)
|
||||||
{
|
{
|
||||||
std::unique_lock<std::mutex> lk(m_mt);
|
std::unique_lock<std::mutex> lk(m_mt);
|
||||||
m_pendingFmtAdds.push_back(fmt);
|
m_pendingFmtAdds.push_back(fmt);
|
||||||
}
|
}
|
||||||
|
|
||||||
void delVertexFormat(GLES3VertexFormat* fmt)
|
void delVertexFormat(GLVertexFormat* fmt)
|
||||||
{
|
{
|
||||||
std::unique_lock<std::mutex> lk(m_mt);
|
std::unique_lock<std::mutex> lk(m_mt);
|
||||||
m_pendingFmtDels.push_back(fmt->m_vao);
|
m_pendingFmtDels.push_back(fmt->m_vao);
|
||||||
|
@ -881,7 +885,7 @@ GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
|
||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
GLES3VertexFormat::GLES3VertexFormat(GLCommandQueue* q, size_t elementCount,
|
GLVertexFormat::GLVertexFormat(GLCommandQueue* q, size_t elementCount,
|
||||||
const VertexElementDescriptor* elements)
|
const VertexElementDescriptor* elements)
|
||||||
: m_q(q),
|
: m_q(q),
|
||||||
m_elementCount(elementCount),
|
m_elementCount(elementCount),
|
||||||
|
@ -891,13 +895,13 @@ GLES3VertexFormat::GLES3VertexFormat(GLCommandQueue* q, size_t elementCount,
|
||||||
m_elements[i] = elements[i];
|
m_elements[i] = elements[i];
|
||||||
m_q->addVertexFormat(this);
|
m_q->addVertexFormat(this);
|
||||||
}
|
}
|
||||||
GLES3VertexFormat::~GLES3VertexFormat() {m_q->delVertexFormat(this);}
|
GLVertexFormat::~GLVertexFormat() {m_q->delVertexFormat(this);}
|
||||||
|
|
||||||
IVertexFormat* GLDataFactory::newVertexFormat
|
IVertexFormat* GLDataFactory::newVertexFormat
|
||||||
(size_t elementCount, const VertexElementDescriptor* elements)
|
(size_t elementCount, const VertexElementDescriptor* elements)
|
||||||
{
|
{
|
||||||
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
|
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
|
||||||
GLES3VertexFormat* retval = new struct GLES3VertexFormat(q, elementCount, elements);
|
GLVertexFormat* retval = new struct GLVertexFormat(q, elementCount, elements);
|
||||||
static_cast<GLData*>(m_deferredData)->m_VFmts.emplace_back(retval);
|
static_cast<GLData*>(m_deferredData)->m_VFmts.emplace_back(retval);
|
||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
|
@ -205,7 +205,7 @@ struct TestApplicationCallback : IApplicationCallback
|
||||||
{{-0.5,-0.5},{0.0,0.0}}
|
{{-0.5,-0.5},{0.0,0.0}}
|
||||||
};
|
};
|
||||||
IGraphicsBuffer* vbo =
|
IGraphicsBuffer* vbo =
|
||||||
factory->newStaticBuffer(BufferUseVertex, quad, sizeof(quad), 4);
|
factory->newStaticBuffer(BufferUseVertex, quad, sizeof(Vert), 4);
|
||||||
|
|
||||||
/* Make vertex format */
|
/* Make vertex format */
|
||||||
VertexElementDescriptor descs[2] =
|
VertexElementDescriptor descs[2] =
|
||||||
|
@ -289,6 +289,7 @@ struct TestApplicationCallback : IApplicationCallback
|
||||||
|
|
||||||
size_t frameIdx = 0;
|
size_t frameIdx = 0;
|
||||||
size_t lastCheck = 0;
|
size_t lastCheck = 0;
|
||||||
|
gfxQ->setViewport({{0, 0}, {640, 480}});
|
||||||
while (running)
|
while (running)
|
||||||
{
|
{
|
||||||
mainWindow->waitForRetrace();
|
mainWindow->waitForRetrace();
|
||||||
|
|
Loading…
Reference in New Issue