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Not clamping float audio now; better mix quality
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@@ -32,15 +32,6 @@ static inline int32_t Clamp32(float in)
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return in;
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}
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static inline float ClampFlt(float in)
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{
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if (in < -1.f)
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return -1.f;
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else if (in > 1.f)
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return 1.f;
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return in;
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}
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class AudioMatrixMono
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{
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union Coefs
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