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Not clamping float audio now; better mix quality
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@@ -7,6 +7,7 @@
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#include <vector>
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struct AudioUnitVoiceEngine;
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struct VSTVoiceEngine;
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namespace boo
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{
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@@ -18,6 +19,7 @@ class AudioSubmix : public IAudioSubmix, public IAudioMix
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friend class BaseAudioVoiceEngine;
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friend struct WASAPIAudioVoiceEngine;
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friend struct ::AudioUnitVoiceEngine;
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friend struct ::VSTVoiceEngine;
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/* Mixer-engine relationships */
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BaseAudioVoiceEngine& m_root;
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