mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-21 18:59:13 +00:00
better OpenGL mipmap configuration
This commit is contained in:
@@ -18,7 +18,7 @@
|
||||
namespace boo
|
||||
{
|
||||
struct MetalContext;
|
||||
|
||||
|
||||
class MetalDataFactory : public IGraphicsDataFactory
|
||||
{
|
||||
friend struct MetalCommandQueue;
|
||||
@@ -27,44 +27,45 @@ class MetalDataFactory : public IGraphicsDataFactory
|
||||
std::unordered_set<struct MetalData*> m_committedData;
|
||||
std::mutex m_committedMutex;
|
||||
struct MetalContext* m_ctx;
|
||||
|
||||
|
||||
void destroyData(IGraphicsData*);
|
||||
void destroyAllData();
|
||||
public:
|
||||
MetalDataFactory(IGraphicsContext* parent, MetalContext* ctx);
|
||||
~MetalDataFactory() {}
|
||||
|
||||
|
||||
Platform platform() const {return Platform::Metal;}
|
||||
const char* platformName() const {return "Metal";}
|
||||
|
||||
|
||||
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
|
||||
IGraphicsBufferS* newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count);
|
||||
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
|
||||
|
||||
|
||||
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
||||
const void* data, size_t sz);
|
||||
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
||||
std::unique_ptr<uint8_t[]>&& data, size_t sz);
|
||||
GraphicsDataToken
|
||||
newStaticTextureNoContext(size_t width, size_t height, size_t mips, TextureFormat fmt,
|
||||
const void* data, size_t sz, ITextureS** texOut);
|
||||
ITextureSA* newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
|
||||
const void* data, size_t sz);
|
||||
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
|
||||
ITextureR* newRenderTexture(size_t width, size_t height, size_t samples);
|
||||
|
||||
|
||||
bool bindingNeedsVertexFormat() const {return false;}
|
||||
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements);
|
||||
|
||||
|
||||
IShaderPipeline* newShaderPipeline(const char* vertSource, const char* fragSource,
|
||||
IVertexFormat* vtxFmt, unsigned targetSamples,
|
||||
BlendFactor srcFac, BlendFactor dstFac,
|
||||
bool depthTest, bool depthWrite, bool backfaceCulling);
|
||||
|
||||
|
||||
IShaderDataBinding*
|
||||
newShaderDataBinding(IShaderPipeline* pipeline,
|
||||
IVertexFormat* vtxFormat,
|
||||
IGraphicsBuffer* vbo, IGraphicsBuffer* instVbo, IGraphicsBuffer* ibo,
|
||||
size_t ubufCount, IGraphicsBuffer** ubufs,
|
||||
size_t texCount, ITexture** texs);
|
||||
|
||||
|
||||
void reset();
|
||||
GraphicsDataToken commit();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user