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More EMouseCursor options
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@@ -488,11 +488,15 @@ int ApplicationRun(IApplication::EPlatformType platform, IApplicationCallback& c
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#endif
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WIN32_CURSORS.m_arrow = LoadCursor(nullptr, IDC_ARROW);
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WIN32_CURSORS.m_hResize = LoadCursor(nullptr, IDC_SIZEWE);
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WIN32_CURSORS.m_vResize = LoadCursor(nullptr, IDC_SIZENS);
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WIN32_CURSORS.m_weResize = LoadCursor(nullptr, IDC_SIZEWE);
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WIN32_CURSORS.m_nsResize = LoadCursor(nullptr, IDC_SIZENS);
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WIN32_CURSORS.m_ibeam = LoadCursor(nullptr, IDC_IBEAM);
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WIN32_CURSORS.m_crosshairs = LoadCursor(nullptr, IDC_CROSS);
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WIN32_CURSORS.m_wait = LoadCursor(nullptr, IDC_WAIT);
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WIN32_CURSORS.m_nwseResize = LoadCursor(nullptr, IDC_SIZENWSE);
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WIN32_CURSORS.m_neswResize = LoadCursor(nullptr, IDC_SIZENESW);
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WIN32_CURSORS.m_hand = LoadCursor(nullptr, IDC_HAND);
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WIN32_CURSORS.m_notAllowed = LoadCursor(nullptr, IDC_NO);
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/* One class for *all* boo windows */
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WNDCLASS wndClass = {0, WindowProc, 0, 0, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"BooWindow"};
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