Blit rectangle fixes

This commit is contained in:
Jack Andersen 2016-02-26 10:16:21 -10:00
parent 483de21103
commit 8296514a61
3 changed files with 15 additions and 8 deletions

View File

@ -902,9 +902,10 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
}
else
{
UINT y = tlOrigin ? rect.location[1] : (tex->m_height - rect.size[1] - rect.location[1]);
D3D11_BOX box = {UINT(rect.location[0]), y, 0, UINT(rect.location[0] + rect.size[0]), y + rect.size[1], 1};
m_deferredCtx->CopySubresourceRegion1(tex->m_colorBindTex.Get(), 0, rect.location[0], y, 0,
int y = tlOrigin ? rect.location[1] : (tex->m_height - rect.size[1] - rect.location[1]);
D3D11_BOX box = {UINT(std::max(0, rect.location[0])), UINT(std::max(0, y)), 0,
UINT(std::max(0, rect.location[0] + rect.size[0])), UINT(std::max(0, y + rect.size[1])), 1};
m_deferredCtx->CopySubresourceRegion1(tex->m_colorBindTex.Get(), 0, box.left, box.top, 0,
tex->m_colorTex.Get(), 0, &box, D3D11_COPY_DISCARD);
}
}

View File

@ -1210,13 +1210,14 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
}
else
{
UINT y = tlOrigin ? rect.location[1] : (tex->m_height - rect.size[1] - rect.location[1]);
D3D12_BOX box = {UINT(rect.location[0]), y, 0, UINT(rect.location[0] + rect.size[0]), y + rect.size[1], 1};
int y = tlOrigin ? rect.location[1] : (tex->m_height - rect.size[1] - rect.location[1]);
D3D12_BOX box = {UINT(std::max(0, rect.location[0])), UINT(std::max(0, y)), 0,
UINT(std::max(0, rect.location[0] + rect.size[0])), UINT(std::max(0, y + rect.size[1])), 1};
D3D12_TEXTURE_COPY_LOCATION dst = {tex->m_colorBindTex.Get(), D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX};
dst.SubresourceIndex = 0;
D3D12_TEXTURE_COPY_LOCATION src = {tex->m_colorTex.Get(), D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX};
src.SubresourceIndex = 0;
m_cmdList->CopyTextureRegion(&dst, rect.location[0], y, 0, &src, &box);
m_cmdList->CopyTextureRegion(&dst, box.left, box.top, 0, &src, &box);
}
D3D12_RESOURCE_BARRIER copyTeardown[] =

View File

@ -1140,11 +1140,16 @@ struct GLCommandQueue : IGraphicsCommandQueue
std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
cmds.emplace_back(Command::Op::ResolveBindTexture);
cmds.back().resolveTex = texture;
cmds.back().rect = rect;
cmds.back().resolveColor = color;
cmds.back().resolveDepth = depth;
SWindowRect& targetRect = cmds.back().rect;
targetRect.location[0] = std::max(0, rect.location[0]);
if (tlOrigin)
cmds.back().rect.location[1] = static_cast<GLTextureR*>(texture)->m_height - rect.location[1] - rect.size[1];
targetRect.location[1] = std::max(0, int(static_cast<GLTextureR*>(texture)->m_height) - rect.location[1] - rect.size[1]);
else
targetRect.location[1] = std::max(0, rect.location[1]);
targetRect.size[0] = std::max(0, rect.size[0]);
targetRect.size[1] = std::max(0, rect.size[1]);
}
void resolveDisplay(ITextureR* source)