mirror of https://github.com/AxioDL/boo.git
Blit rectangle fixes
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483de21103
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8296514a61
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@ -902,9 +902,10 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
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}
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else
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{
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UINT y = tlOrigin ? rect.location[1] : (tex->m_height - rect.size[1] - rect.location[1]);
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D3D11_BOX box = {UINT(rect.location[0]), y, 0, UINT(rect.location[0] + rect.size[0]), y + rect.size[1], 1};
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m_deferredCtx->CopySubresourceRegion1(tex->m_colorBindTex.Get(), 0, rect.location[0], y, 0,
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int y = tlOrigin ? rect.location[1] : (tex->m_height - rect.size[1] - rect.location[1]);
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D3D11_BOX box = {UINT(std::max(0, rect.location[0])), UINT(std::max(0, y)), 0,
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UINT(std::max(0, rect.location[0] + rect.size[0])), UINT(std::max(0, y + rect.size[1])), 1};
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m_deferredCtx->CopySubresourceRegion1(tex->m_colorBindTex.Get(), 0, box.left, box.top, 0,
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tex->m_colorTex.Get(), 0, &box, D3D11_COPY_DISCARD);
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}
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}
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@ -1210,13 +1210,14 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
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}
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else
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{
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UINT y = tlOrigin ? rect.location[1] : (tex->m_height - rect.size[1] - rect.location[1]);
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D3D12_BOX box = {UINT(rect.location[0]), y, 0, UINT(rect.location[0] + rect.size[0]), y + rect.size[1], 1};
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int y = tlOrigin ? rect.location[1] : (tex->m_height - rect.size[1] - rect.location[1]);
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D3D12_BOX box = {UINT(std::max(0, rect.location[0])), UINT(std::max(0, y)), 0,
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UINT(std::max(0, rect.location[0] + rect.size[0])), UINT(std::max(0, y + rect.size[1])), 1};
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D3D12_TEXTURE_COPY_LOCATION dst = {tex->m_colorBindTex.Get(), D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX};
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dst.SubresourceIndex = 0;
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D3D12_TEXTURE_COPY_LOCATION src = {tex->m_colorTex.Get(), D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX};
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src.SubresourceIndex = 0;
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m_cmdList->CopyTextureRegion(&dst, rect.location[0], y, 0, &src, &box);
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m_cmdList->CopyTextureRegion(&dst, box.left, box.top, 0, &src, &box);
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}
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D3D12_RESOURCE_BARRIER copyTeardown[] =
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@ -1140,11 +1140,16 @@ struct GLCommandQueue : IGraphicsCommandQueue
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std::vector<Command>& cmds = m_cmdBufs[m_fillBuf];
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cmds.emplace_back(Command::Op::ResolveBindTexture);
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cmds.back().resolveTex = texture;
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cmds.back().rect = rect;
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cmds.back().resolveColor = color;
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cmds.back().resolveDepth = depth;
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SWindowRect& targetRect = cmds.back().rect;
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targetRect.location[0] = std::max(0, rect.location[0]);
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if (tlOrigin)
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cmds.back().rect.location[1] = static_cast<GLTextureR*>(texture)->m_height - rect.location[1] - rect.size[1];
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targetRect.location[1] = std::max(0, int(static_cast<GLTextureR*>(texture)->m_height) - rect.location[1] - rect.size[1]);
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else
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targetRect.location[1] = std::max(0, rect.location[1]);
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targetRect.size[0] = std::max(0, rect.size[0]);
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targetRect.size[1] = std::max(0, rect.size[1]);
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}
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void resolveDisplay(ITextureR* source)
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