mirror of https://github.com/AxioDL/boo.git
Dedicated ThreadLocalPtr header
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@ -193,6 +193,7 @@ add_library(boo
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include/boo/audiodev/IAudioVoiceEngine.hpp
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include/boo/IWindow.hpp
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include/boo/IApplication.hpp
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include/boo/ThreadLocalPtr.hpp
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include/boo/System.hpp
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include/boo/boo.hpp
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InputDeviceClasses.cpp
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@ -0,0 +1,31 @@
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#ifndef BOO_THREADLOCALPTR_HPP
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#define BOO_THREADLOCALPTR_HPP
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#if _WIN32
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#else
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#include <pthread.h>
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#endif
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/** Multiplatform TLS-pointer wrapper (for compilers without proper thread_local support) */
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template <class T>
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class ThreadLocalPtr
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{
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#if _WIN32
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DWORD m_key;
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public:
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ThreadLocalPtr() {m_key = TlsAlloc();}
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~ThreadLocalPtr() {TlsFree(m_key);}
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T* get() {return static_cast<T*>(TlsGetValue(m_key));}
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void reset(T* v=nullptr) {TlsSetValue(m_key, v);}
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#else
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pthread_key_t m_key;
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public:
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ThreadLocalPtr() {pthread_key_create(&m_key, nullptr);}
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~ThreadLocalPtr() {pthread_key_delete(m_key);}
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T* get() const {return static_cast<T*>(pthread_getspecific(m_key));}
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void reset(T* v=nullptr) {pthread_setspecific(m_key, v);}
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#endif
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T* operator->() {return get();}
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};
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#endif // BOO_THREADLOCALPTR_HPP
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@ -5,11 +5,7 @@
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#include <functional>
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#include <stdint.h>
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#include "boo/System.hpp"
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#if _WIN32
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#else
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#include <pthread.h>
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#endif
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#include "boo/ThreadLocalPtr.hpp"
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namespace boo
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{
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@ -255,28 +251,6 @@ private:
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using FactoryCommitFunc = std::function<bool(IGraphicsDataFactory::Context& ctx)>;
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/** Multiplatform TLS-pointer wrapper (for compilers without proper thread_local support) */
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template <class T>
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class ThreadLocalPtr
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{
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#if _WIN32
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DWORD m_key;
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public:
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ThreadLocalPtr() {m_key = TlsAlloc();}
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~ThreadLocalPtr() {TlsFree(m_key);}
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T* get() {return static_cast<T*>(TlsGetValue(m_key));}
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void reset(T* v=nullptr) {TlsSetValue(m_key, v);}
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#else
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pthread_key_t m_key;
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public:
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ThreadLocalPtr() {pthread_key_create(&m_key, nullptr);}
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~ThreadLocalPtr() {pthread_key_delete(m_key);}
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T* get() {return static_cast<T*>(pthread_getspecific(m_key));}
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void reset(T* v=nullptr) {pthread_setspecific(m_key, v);}
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#endif
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T* operator->() {return get();}
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};
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/** Ownership token for maintaining lifetime of factory-created resources
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* deletion of this token triggers mass-deallocation of the factory's
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* IGraphicsData (please don't delete and draw contained resources in the same frame). */
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