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windows enum refactor fixes
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@@ -308,8 +308,8 @@ struct TestApplicationCallback : IApplicationCallback
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true, true, false);
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}
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#if _WIN32
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else if (factory->platform() == IGraphicsDataFactory::PlatformD3D12 ||
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factory->platform() == IGraphicsDataFactory::PlatformD3D11)
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else if (factory->platform() == IGraphicsDataFactory::Platform::D3D12 ||
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factory->platform() == IGraphicsDataFactory::Platform::D3D11)
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{
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ID3DDataFactory* d3dF = dynamic_cast<ID3DDataFactory*>(factory);
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@@ -337,7 +337,7 @@ struct TestApplicationCallback : IApplicationCallback
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ComPtr<ID3DBlob> psCompile;
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ComPtr<ID3DBlob> cachedPipeline;
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pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, cachedPipeline, vfmt,
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BlendFactorOne, BlendFactorZero, true, true, false);
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BlendFactor::One, BlendFactor::Zero, true, true, false);
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}
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#elif BOO_HAS_METAL
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else if (factory->platform() == IGraphicsDataFactory::Platform::Metal)
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