windows enum refactor fixes

This commit is contained in:
Jack Andersen
2015-11-20 16:58:56 -10:00
parent d040e20096
commit 84b78f2962
7 changed files with 118 additions and 119 deletions

View File

@@ -308,8 +308,8 @@ struct TestApplicationCallback : IApplicationCallback
true, true, false);
}
#if _WIN32
else if (factory->platform() == IGraphicsDataFactory::PlatformD3D12 ||
factory->platform() == IGraphicsDataFactory::PlatformD3D11)
else if (factory->platform() == IGraphicsDataFactory::Platform::D3D12 ||
factory->platform() == IGraphicsDataFactory::Platform::D3D11)
{
ID3DDataFactory* d3dF = dynamic_cast<ID3DDataFactory*>(factory);
@@ -337,7 +337,7 @@ struct TestApplicationCallback : IApplicationCallback
ComPtr<ID3DBlob> psCompile;
ComPtr<ID3DBlob> cachedPipeline;
pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, cachedPipeline, vfmt,
BlendFactorOne, BlendFactorZero, true, true, false);
BlendFactor::One, BlendFactor::Zero, true, true, false);
}
#elif BOO_HAS_METAL
else if (factory->platform() == IGraphicsDataFactory::Platform::Metal)