windows enum refactor fixes

This commit is contained in:
Jack Andersen 2015-11-20 16:58:56 -10:00
parent d040e20096
commit 84b78f2962
7 changed files with 118 additions and 119 deletions

View File

@ -55,7 +55,7 @@ class D3D11GraphicsBufferS : public IGraphicsBufferS
: m_stride(stride), m_count(count), m_sz(stride * count) : m_stride(stride), m_count(count), m_sz(stride * count)
{ {
D3D11_SUBRESOURCE_DATA iData = {data}; D3D11_SUBRESOURCE_DATA iData = {data};
ThrowIfFailed(ctx->m_dev->CreateBuffer(&CD3D11_BUFFER_DESC(m_sz, USE_TABLE[use], D3D11_USAGE_IMMUTABLE), &iData, &m_buf)); ThrowIfFailed(ctx->m_dev->CreateBuffer(&CD3D11_BUFFER_DESC(m_sz, USE_TABLE[int(use)], D3D11_USAGE_IMMUTABLE), &iData, &m_buf));
} }
public: public:
size_t m_stride; size_t m_stride;
@ -74,7 +74,7 @@ class D3D11GraphicsBufferD : public IGraphicsBufferD
{ {
size_t sz = stride * count; size_t sz = stride * count;
for (int i=0 ; i<3 ; ++i) for (int i=0 ; i<3 ; ++i)
ThrowIfFailed(ctx->m_dev->CreateBuffer(&CD3D11_BUFFER_DESC(sz, USE_TABLE[use], ThrowIfFailed(ctx->m_dev->CreateBuffer(&CD3D11_BUFFER_DESC(sz, USE_TABLE[int(use)],
D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE), nullptr, &m_bufs[i])); D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE), nullptr, &m_bufs[i]));
} }
public: public:
@ -257,12 +257,12 @@ struct D3D11VertexFormat : IVertexFormat
{ {
const VertexElementDescriptor* elemin = &elements[i]; const VertexElementDescriptor* elemin = &elements[i];
D3D11_INPUT_ELEMENT_DESC& elem = m_elements[i]; D3D11_INPUT_ELEMENT_DESC& elem = m_elements[i];
elem.SemanticName = SEMANTIC_NAME_TABLE[elemin->semantic]; elem.SemanticName = SEMANTIC_NAME_TABLE[int(elemin->semantic)];
elem.SemanticIndex = elemin->semanticIdx; elem.SemanticIndex = elemin->semanticIdx;
elem.Format = SEMANTIC_TYPE_TABLE[elemin->semantic]; elem.Format = SEMANTIC_TYPE_TABLE[int(elemin->semantic)];
elem.AlignedByteOffset = offset; elem.AlignedByteOffset = offset;
elem.InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; elem.InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
offset += SEMANTIC_SIZE_TABLE[elemin->semantic]; offset += SEMANTIC_SIZE_TABLE[int(elemin->semantic)];
} }
} }
}; };
@ -304,9 +304,9 @@ class D3D11ShaderPipeline : public IShaderPipeline
ThrowIfFailed(ctx->m_dev->CreateDepthStencilState(&dsDesc, &m_dsState)); ThrowIfFailed(ctx->m_dev->CreateDepthStencilState(&dsDesc, &m_dsState));
CD3D11_BLEND_DESC blDesc(D3D11_DEFAULT); CD3D11_BLEND_DESC blDesc(D3D11_DEFAULT);
blDesc.RenderTarget[0].BlendEnable = (dstFac != BlendFactorZero); blDesc.RenderTarget[0].BlendEnable = (dstFac != BlendFactor::Zero);
blDesc.RenderTarget[0].SrcBlend = BLEND_FACTOR_TABLE[srcFac]; blDesc.RenderTarget[0].SrcBlend = BLEND_FACTOR_TABLE[int(srcFac)];
blDesc.RenderTarget[0].DestBlend = BLEND_FACTOR_TABLE[dstFac]; blDesc.RenderTarget[0].DestBlend = BLEND_FACTOR_TABLE[int(dstFac)];
ThrowIfFailed(ctx->m_dev->CreateBlendState(&blDesc, &m_blState)); ThrowIfFailed(ctx->m_dev->CreateBlendState(&blDesc, &m_blState));
ThrowIfFailed(ctx->m_dev->CreateInputLayout(vtxFmt->m_elements.get(), vtxFmt->m_elementCount, ThrowIfFailed(ctx->m_dev->CreateInputLayout(vtxFmt->m_elements.get(), vtxFmt->m_elementCount,
@ -421,12 +421,12 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
ID3D11ShaderResourceView* srvs[8]; ID3D11ShaderResourceView* srvs[8];
for (int i=0 ; i<8 && i<m_texCount ; ++i) for (int i=0 ; i<8 && i<m_texCount ; ++i)
{ {
if (m_texs[i]->type() == ITexture::TextureDynamic) if (m_texs[i]->type() == TextureType::Dynamic)
{ {
D3D11TextureD* ctex = static_cast<D3D11TextureD*>(m_texs[i]); D3D11TextureD* ctex = static_cast<D3D11TextureD*>(m_texs[i]);
srvs[i] = ctex->m_srvs[b].Get(); srvs[i] = ctex->m_srvs[b].Get();
} }
else if (m_texs[i]->type() == ITexture::TextureStatic) else if (m_texs[i]->type() == TextureType::Static)
{ {
D3D11TextureS* ctex = static_cast<D3D11TextureS*>(m_texs[i]); D3D11TextureS* ctex = static_cast<D3D11TextureS*>(m_texs[i]);
srvs[i] = ctex->m_srv.Get(); srvs[i] = ctex->m_srv.Get();
@ -439,7 +439,7 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
struct D3D11CommandQueue : IGraphicsCommandQueue struct D3D11CommandQueue : IGraphicsCommandQueue
{ {
Platform platform() const {return IGraphicsDataFactory::PlatformD3D11;} Platform platform() const {return IGraphicsDataFactory::Platform::D3D11;}
const SystemChar* platformName() const {return _S("D3D11");} const SystemChar* platformName() const {return _S("D3D11");}
D3D11Context* m_ctx; D3D11Context* m_ctx;
D3D11Context::Window* m_windowCtx; D3D11Context::Window* m_windowCtx;
@ -609,9 +609,9 @@ struct D3D11CommandQueue : IGraphicsCommandQueue
void setDrawPrimitive(Primitive prim) void setDrawPrimitive(Primitive prim)
{ {
if (prim == PrimitiveTriangles) if (prim == Primitive::Triangles)
m_deferredCtx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_deferredCtx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
else if (prim == PrimitiveTriStrips) else if (prim == Primitive::TriStrips)
m_deferredCtx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); m_deferredCtx->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
} }
@ -714,7 +714,7 @@ public:
{} {}
~D3D11DataFactory() = default; ~D3D11DataFactory() = default;
Platform platform() const {return PlatformD3D11;} Platform platform() const {return Platform::D3D11;}
const SystemChar* platformName() const {return _S("D3D11");} const SystemChar* platformName() const {return _S("D3D11");}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count) IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)

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@ -65,7 +65,7 @@ class D3D12GraphicsBufferS : public IGraphicsBufferS
size_t m_sz; size_t m_sz;
D3D12_RESOURCE_DESC m_gpuDesc; D3D12_RESOURCE_DESC m_gpuDesc;
D3D12GraphicsBufferS(BufferUse use, D3D12Context* ctx, const void* data, size_t stride, size_t count) D3D12GraphicsBufferS(BufferUse use, D3D12Context* ctx, const void* data, size_t stride, size_t count)
: m_state(USE_TABLE[use]), m_stride(stride), m_count(count), m_sz(stride * count) : m_state(USE_TABLE[int(use)]), m_stride(stride), m_count(count), m_sz(stride * count)
{ {
m_gpuDesc = CD3DX12_RESOURCE_DESC::Buffer(m_sz); m_gpuDesc = CD3DX12_RESOURCE_DESC::Buffer(m_sz);
size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, 1); size_t reqSz = GetRequiredIntermediateSize(ctx->m_dev.Get(), &m_gpuDesc, 0, 1);
@ -109,7 +109,7 @@ class D3D12GraphicsBufferD : public IGraphicsBufferD
size_t m_mappedSz; size_t m_mappedSz;
void* m_mappedBuf = nullptr; void* m_mappedBuf = nullptr;
D3D12GraphicsBufferD(D3D12CommandQueue* q, BufferUse use, D3D12Context* ctx, size_t stride, size_t count) D3D12GraphicsBufferD(D3D12CommandQueue* q, BufferUse use, D3D12Context* ctx, size_t stride, size_t count)
: m_state(USE_TABLE[use]), m_q(q), m_stride(stride), m_count(count) : m_state(USE_TABLE[int(use)]), m_q(q), m_stride(stride), m_count(count)
{ {
size_t sz = stride * count; size_t sz = stride * count;
D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer(sz); D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer(sz);
@ -373,12 +373,12 @@ struct D3D12VertexFormat : IVertexFormat
{ {
const VertexElementDescriptor* elemin = &elements[i]; const VertexElementDescriptor* elemin = &elements[i];
D3D12_INPUT_ELEMENT_DESC& elem = m_elements[i]; D3D12_INPUT_ELEMENT_DESC& elem = m_elements[i];
elem.SemanticName = SEMANTIC_NAME_TABLE[elemin->semantic]; elem.SemanticName = SEMANTIC_NAME_TABLE[int(elemin->semantic)];
elem.SemanticIndex = elemin->semanticIdx; elem.SemanticIndex = elemin->semanticIdx;
elem.Format = SEMANTIC_TYPE_TABLE[elemin->semantic]; elem.Format = SEMANTIC_TYPE_TABLE[int(elemin->semantic)];
elem.AlignedByteOffset = offset; elem.AlignedByteOffset = offset;
elem.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA; elem.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
offset += SEMANTIC_SIZE_TABLE[elemin->semantic]; offset += SEMANTIC_SIZE_TABLE[int(elemin->semantic)];
} }
} }
}; };
@ -410,11 +410,11 @@ class D3D12ShaderPipeline : public IShaderPipeline
desc.VS = {vert->GetBufferPointer(), vert->GetBufferSize()}; desc.VS = {vert->GetBufferPointer(), vert->GetBufferSize()};
desc.PS = {pixel->GetBufferPointer(), pixel->GetBufferSize()}; desc.PS = {pixel->GetBufferPointer(), pixel->GetBufferSize()};
desc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT); desc.BlendState = CD3DX12_BLEND_DESC(D3D12_DEFAULT);
if (dstFac != BlendFactorZero) if (dstFac != BlendFactor::Zero)
{ {
desc.BlendState.RenderTarget[0].BlendEnable = true; desc.BlendState.RenderTarget[0].BlendEnable = true;
desc.BlendState.RenderTarget[0].SrcBlend = BLEND_FACTOR_TABLE[srcFac]; desc.BlendState.RenderTarget[0].SrcBlend = BLEND_FACTOR_TABLE[int(srcFac)];
desc.BlendState.RenderTarget[0].DestBlend = BLEND_FACTOR_TABLE[dstFac]; desc.BlendState.RenderTarget[0].DestBlend = BLEND_FACTOR_TABLE[int(dstFac)];
} }
desc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT); desc.RasterizerState = CD3DX12_RASTERIZER_DESC(D3D12_DEFAULT);
if (!backfaceCulling) if (!backfaceCulling)
@ -456,9 +456,9 @@ static UINT64 PlaceBufferForGPU(IGraphicsBuffer* buf, D3D12Context* ctx, ID3D12H
static UINT64 PlaceTextureForGPU(ITexture* tex, D3D12Context* ctx, ID3D12Heap* gpuHeap, UINT64 offset) static UINT64 PlaceTextureForGPU(ITexture* tex, D3D12Context* ctx, ID3D12Heap* gpuHeap, UINT64 offset)
{ {
if (tex->type() == ITexture::TextureDynamic) if (tex->type() == TextureType::Dynamic)
return static_cast<D3D12TextureD*>(tex)->placeForGPU(ctx, gpuHeap, offset); return static_cast<D3D12TextureD*>(tex)->placeForGPU(ctx, gpuHeap, offset);
else if (tex->type() == ITexture::TextureStatic) else if (tex->type() == TextureType::Static)
return static_cast<D3D12TextureS*>(tex)->placeForGPU(ctx, gpuHeap, offset); return static_cast<D3D12TextureS*>(tex)->placeForGPU(ctx, gpuHeap, offset);
return offset; return offset;
} }
@ -526,12 +526,12 @@ static ID3D12Resource* GetBufferGPUResource(const IGraphicsBuffer* buf, int idx,
static ID3D12Resource* GetTextureGPUResource(const ITexture* tex, int idx) static ID3D12Resource* GetTextureGPUResource(const ITexture* tex, int idx)
{ {
if (tex->type() == ITexture::TextureDynamic) if (tex->type() == TextureType::Dynamic)
{ {
const D3D12TextureD* ctex = static_cast<const D3D12TextureD*>(tex); const D3D12TextureD* ctex = static_cast<const D3D12TextureD*>(tex);
return ctex->m_gpuTexs[0].Get(); return ctex->m_gpuTexs[0].Get();
} }
else if (tex->type() == ITexture::TextureStatic) else if (tex->type() == TextureType::Static)
{ {
const D3D12TextureS* ctex = static_cast<const D3D12TextureS*>(tex); const D3D12TextureS* ctex = static_cast<const D3D12TextureS*>(tex);
return ctex->m_gpuTex.Get(); return ctex->m_gpuTex.Get();
@ -651,7 +651,7 @@ static ID3D12GraphicsCommandList* WaitForLoadList(D3D12Context* ctx)
struct D3D12CommandQueue : IGraphicsCommandQueue struct D3D12CommandQueue : IGraphicsCommandQueue
{ {
Platform platform() const {return IGraphicsDataFactory::PlatformD3D12;} Platform platform() const {return IGraphicsDataFactory::Platform::D3D12;}
const SystemChar* platformName() const {return _S("D3D12");} const SystemChar* platformName() const {return _S("D3D12");}
D3D12Context* m_ctx; D3D12Context* m_ctx;
D3D12Context::Window* m_windowCtx; D3D12Context::Window* m_windowCtx;
@ -762,9 +762,9 @@ struct D3D12CommandQueue : IGraphicsCommandQueue
void setDrawPrimitive(Primitive prim) void setDrawPrimitive(Primitive prim)
{ {
if (prim == PrimitiveTriangles) if (prim == Primitive::Triangles)
m_cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
else if (prim == PrimitiveTriStrips) else if (prim == Primitive::TriStrips)
m_cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); m_cmdList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
} }
@ -1005,7 +1005,7 @@ public:
} }
~D3D12DataFactory() = default; ~D3D12DataFactory() = default;
Platform platform() const {return PlatformD3D12;} Platform platform() const {return Platform::D3D12;}
const SystemChar* platformName() const {return _S("D3D12");} const SystemChar* platformName() const {return _S("D3D12");}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count) IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)

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@ -33,7 +33,7 @@ class HIDDeviceWinUSB final : public IHIDDevice
const std::string& m_devPath; const std::string& m_devPath;
std::mutex m_initMutex; std::mutex m_initMutex;
std::condition_variable m_initCond; std::condition_variable m_initCond;
std::thread* m_thread; std::thread m_thread;
bool _sendUSBInterruptTransfer(const uint8_t* data, size_t length) bool _sendUSBInterruptTransfer(const uint8_t* data, size_t length)
{ {
@ -196,13 +196,13 @@ public:
{ {
devImp.m_hidDev = this; devImp.m_hidDev = this;
std::unique_lock<std::mutex> lk(m_initMutex); std::unique_lock<std::mutex> lk(m_initMutex);
DeviceToken::TDeviceType dType = token.getDeviceType(); DeviceToken::DeviceType dType = token.getDeviceType();
if (dType == DeviceToken::DEVTYPE_USB) if (dType == DeviceToken::DeviceType::USB)
m_thread = new std::thread(_threadProcUSBLL, this); m_thread = std::thread(_threadProcUSBLL, this);
else if (dType == DeviceToken::DEVTYPE_BLUETOOTH) else if (dType == DeviceToken::DeviceType::Bluetooth)
m_thread = new std::thread(_threadProcBTLL, this); m_thread = std::thread(_threadProcBTLL, this);
else if (dType == DeviceToken::DEVTYPE_GENERICHID) else if (dType == DeviceToken::DeviceType::GenericHID)
m_thread = new std::thread(_threadProcHID, this); m_thread = std::thread(_threadProcHID, this);
else else
throw std::runtime_error("invalid token supplied to device constructor"); throw std::runtime_error("invalid token supplied to device constructor");
m_initCond.wait(lk); m_initCond.wait(lk);
@ -211,8 +211,7 @@ public:
~HIDDeviceWinUSB() ~HIDDeviceWinUSB()
{ {
m_runningTransferLoop = false; m_runningTransferLoop = false;
m_thread->join(); m_thread.join();
delete m_thread;
} }

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@ -142,7 +142,7 @@ class HIDListenerWinUSB final : public IHIDListener
/* Whew!! that's a single device enumerated!! */ /* Whew!! that's a single device enumerated!! */
if (!m_finder._hasToken(DeviceInterfaceDetailData.wtf.DevicePath)) if (!m_finder._hasToken(DeviceInterfaceDetailData.wtf.DevicePath))
m_finder._insertToken(DeviceToken(DeviceToken::DEVTYPE_USB, m_finder._insertToken(DeviceToken(DeviceToken::DeviceType::USB,
vid, pid, manuf, product, vid, pid, manuf, product,
DeviceInterfaceDetailData.wtf.DevicePath)); DeviceInterfaceDetailData.wtf.DevicePath));

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@ -225,7 +225,7 @@ public:
EPlatformType getPlatformType() const EPlatformType getPlatformType() const
{ {
return PLAT_WIN32; return EPlatformType::Win32;
} }
LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
@ -362,8 +362,8 @@ int ApplicationRun(IApplication::EPlatformType platform,
{ {
if (APP) if (APP)
return 1; return 1;
if (platform != IApplication::PLAT_WIN32 && if (platform != IApplication::EPlatformType::Win32 &&
platform != IApplication::PLAT_AUTO) platform != IApplication::EPlatformType::Auto)
return 1; return 1;
/* One class for *all* boo windows */ /* One class for *all* boo windows */

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@ -40,7 +40,7 @@ struct GraphicsContextWin32 : IGraphicsContext
ComPtr<IDXGIOutput> m_output; ComPtr<IDXGIOutput> m_output;
GraphicsContextWin32(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContext& b3dCtx) GraphicsContextWin32(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContext& b3dCtx)
: m_api(api), : m_api(api),
m_pf(PF_RGBA8), m_pf(EPixelFormat::RGBA8),
m_parentWindow(parentWindow), m_parentWindow(parentWindow),
m_3dCtx(b3dCtx) {} m_3dCtx(b3dCtx) {}
}; };
@ -148,7 +148,7 @@ public:
void setPixelFormat(EPixelFormat pf) void setPixelFormat(EPixelFormat pf)
{ {
if (pf > PF_RGBAF32_Z24) if (pf > EPixelFormat::RGBAF32_Z24)
return; return;
m_pf = pf; m_pf = pf;
} }
@ -288,7 +288,7 @@ public:
void setPixelFormat(EPixelFormat pf) void setPixelFormat(EPixelFormat pf)
{ {
if (pf > PF_RGBAF32_Z24) if (pf > EPixelFormat::RGBAF32_Z24)
return; return;
m_pf = pf; m_pf = pf;
} }
@ -379,66 +379,66 @@ static void genFrameDefault(MONITORINFO* screen, int& xOut, int& yOut, int& wOut
hOut = height; hOut = height;
} }
static uint32_t translateKeysym(WPARAM sym, int& specialSym, int& modifierSym) static uint32_t translateKeysym(WPARAM sym, ESpecialKey& specialSym, EModifierKey& modifierSym)
{ {
specialSym = KEY_NONE; specialSym = ESpecialKey::None;
modifierSym = MKEY_NONE; modifierSym = EModifierKey::None;
if (sym >= VK_F1 && sym <= VK_F12) if (sym >= VK_F1 && sym <= VK_F12)
specialSym = KEY_F1 + sym - VK_F1; specialSym = ESpecialKey(uint32_t(ESpecialKey::F1) + sym - VK_F1);
else if (sym == VK_ESCAPE) else if (sym == VK_ESCAPE)
specialSym = KEY_ESC; specialSym = ESpecialKey::Esc;
else if (sym == VK_RETURN) else if (sym == VK_RETURN)
specialSym = KEY_ENTER; specialSym = ESpecialKey::Enter;
else if (sym == VK_BACK) else if (sym == VK_BACK)
specialSym = KEY_BACKSPACE; specialSym = ESpecialKey::Backspace;
else if (sym == VK_INSERT) else if (sym == VK_INSERT)
specialSym = KEY_INSERT; specialSym = ESpecialKey::Insert;
else if (sym == VK_DELETE) else if (sym == VK_DELETE)
specialSym = KEY_DELETE; specialSym = ESpecialKey::Delete;
else if (sym == VK_HOME) else if (sym == VK_HOME)
specialSym = KEY_HOME; specialSym = ESpecialKey::Home;
else if (sym == VK_END) else if (sym == VK_END)
specialSym = KEY_END; specialSym = ESpecialKey::End;
else if (sym == VK_PRIOR) else if (sym == VK_PRIOR)
specialSym = KEY_PGUP; specialSym = ESpecialKey::PgUp;
else if (sym == VK_NEXT) else if (sym == VK_NEXT)
specialSym = KEY_PGDOWN; specialSym = ESpecialKey::PgDown;
else if (sym == VK_LEFT) else if (sym == VK_LEFT)
specialSym = KEY_LEFT; specialSym = ESpecialKey::Left;
else if (sym == VK_RIGHT) else if (sym == VK_RIGHT)
specialSym = KEY_RIGHT; specialSym = ESpecialKey::Right;
else if (sym == VK_UP) else if (sym == VK_UP)
specialSym = KEY_UP; specialSym = ESpecialKey::Up;
else if (sym == VK_DOWN) else if (sym == VK_DOWN)
specialSym = KEY_DOWN; specialSym = ESpecialKey::Down;
else if (sym == VK_LSHIFT || sym == VK_RSHIFT) else if (sym == VK_LSHIFT || sym == VK_RSHIFT)
modifierSym = MKEY_SHIFT; modifierSym = EModifierKey::Shift;
else if (sym == VK_LCONTROL || sym == VK_RCONTROL) else if (sym == VK_LCONTROL || sym == VK_RCONTROL)
modifierSym = MKEY_CTRL; modifierSym = EModifierKey::Ctrl;
else if (sym == VK_MENU) else if (sym == VK_MENU)
modifierSym = MKEY_ALT; modifierSym = EModifierKey::Alt;
else else
return MapVirtualKey(sym, MAPVK_VK_TO_CHAR); return MapVirtualKey(sym, MAPVK_VK_TO_CHAR);
return 0; return 0;
} }
static int translateModifiers(UINT msg) static EModifierKey translateModifiers(UINT msg)
{ {
int retval = 0; EModifierKey retval = EModifierKey::None;
if ((GetKeyState(VK_LSHIFT) & 0x8000) != 0 || (GetKeyState(VK_RSHIFT) & 0x8000) != 0) if ((GetKeyState(VK_LSHIFT) & 0x8000) != 0 || (GetKeyState(VK_RSHIFT) & 0x8000) != 0)
retval |= MKEY_SHIFT; retval |= EModifierKey::Shift;
if ((GetKeyState(VK_LCONTROL) & 0x8000) != 0 || (GetKeyState(VK_RCONTROL) & 0x8000) != 0) if ((GetKeyState(VK_LCONTROL) & 0x8000) != 0 || (GetKeyState(VK_RCONTROL) & 0x8000) != 0)
retval |= MKEY_CTRL; retval |= EModifierKey::Ctrl;
if ((GetKeyState(VK_MENU) & 0x8000) != 0) if ((GetKeyState(VK_MENU) & 0x8000) != 0)
retval |= MKEY_ALT; retval |= EModifierKey::Alt;
if (msg == WM_SYSKEYDOWN || msg == WM_SYSKEYUP) if (msg == WM_SYSKEYDOWN || msg == WM_SYSKEYUP)
retval |= MKEY_ALT; retval |= EModifierKey::Alt;
return retval; return retval;
} }
class WindowWin32 : public IWindow class WindowWin32 : public IWindow
{ {
friend GraphicsContextWin32; friend struct GraphicsContextWin32;
HWND m_hwnd; HWND m_hwnd;
std::unique_ptr<GraphicsContextWin32> m_gfxCtx; std::unique_ptr<GraphicsContextWin32> m_gfxCtx;
IWindowCallback* m_callback = nullptr; IWindowCallback* m_callback = nullptr;
@ -450,14 +450,14 @@ public:
m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW, m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, NULL, NULL); NULL, NULL, NULL, NULL);
IGraphicsContext::EGraphicsAPI api = IGraphicsContext::API_D3D11; IGraphicsContext::EGraphicsAPI api = IGraphicsContext::EGraphicsAPI::D3D11;
#if _WIN32_WINNT_WIN10 #if _WIN32_WINNT_WIN10
if (b3dCtx.m_ctx12.m_dev) if (b3dCtx.m_ctx12.m_dev)
api = IGraphicsContext::API_D3D12; api = IGraphicsContext::EGraphicsAPI::D3D12;
#endif #endif
if (b3dCtx.m_ctxOgl.m_dxFactory) if (b3dCtx.m_ctxOgl.m_dxFactory)
{ {
m_gfxCtx.reset(new GraphicsContextWin32GL(IGraphicsContext::API_OPENGL_3_3, this, m_hwnd, b3dCtx)); m_gfxCtx.reset(new GraphicsContextWin32GL(IGraphicsContext::EGraphicsAPI::OpenGL3_3, this, m_hwnd, b3dCtx));
return; return;
} }
m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx)); m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx));
@ -573,14 +573,14 @@ public:
{ {
int x, y, w, h; int x, y, w, h;
getWindowFrame(x, y, w, h); getWindowFrame(x, y, w, h);
int modifierMask = translateModifiers(e.uMsg); EModifierKey modifierMask = translateModifiers(e.uMsg);
SWindowCoord coord = SWindowCoord coord =
{ {
{(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)},
{(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)},
{float(GET_X_LPARAM(e.lParam)) / float(w), float(GET_Y_LPARAM(e.lParam)) / float(h)} {float(GET_X_LPARAM(e.lParam)) / float(w), float(GET_Y_LPARAM(e.lParam)) / float(h)}
}; };
m_callback->mouseDown(coord, button, EModifierKey(modifierMask)); m_callback->mouseDown(coord, button, modifierMask);
} }
} }
@ -590,14 +590,14 @@ public:
{ {
int x, y, w, h; int x, y, w, h;
getWindowFrame(x, y, w, h); getWindowFrame(x, y, w, h);
int modifierMask = translateModifiers(e.uMsg); EModifierKey modifierMask = translateModifiers(e.uMsg);
SWindowCoord coord = SWindowCoord coord =
{ {
{(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)},
{(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)}, {(unsigned)GET_X_LPARAM(e.lParam), (unsigned)GET_Y_LPARAM(e.lParam)},
{float(GET_X_LPARAM(e.lParam)) / float(w), float(GET_Y_LPARAM(e.lParam)) / float(h)} {float(GET_X_LPARAM(e.lParam)) / float(w), float(GET_Y_LPARAM(e.lParam)) / float(h)}
}; };
m_callback->mouseUp(coord, button, EModifierKey(modifierMask)); m_callback->mouseUp(coord, button, modifierMask);
} }
} }
@ -647,16 +647,16 @@ public:
{ {
if (m_callback) if (m_callback)
{ {
int specialKey; ESpecialKey specialKey;
int modifierKey; EModifierKey modifierKey;
uint32_t charCode = translateKeysym(e.wParam, specialKey, modifierKey); uint32_t charCode = translateKeysym(e.wParam, specialKey, modifierKey);
int modifierMask = translateModifiers(e.uMsg); EModifierKey modifierMask = translateModifiers(e.uMsg);
if (charCode) if (charCode)
m_callback->charKeyDown(charCode, EModifierKey(modifierMask), (e.lParam & 0xffff) != 0); m_callback->charKeyDown(charCode, modifierMask, (e.lParam & 0xffff) != 0);
else if (specialKey) else if (specialKey != ESpecialKey::None)
m_callback->specialKeyDown(ESpecialKey(specialKey), EModifierKey(modifierMask), (e.lParam & 0xffff) != 0); m_callback->specialKeyDown(specialKey, modifierMask, (e.lParam & 0xffff) != 0);
else if (modifierKey) else if (modifierKey != EModifierKey::None)
m_callback->modKeyDown(EModifierKey(modifierKey), (e.lParam & 0xffff) != 0); m_callback->modKeyDown(modifierKey, (e.lParam & 0xffff) != 0);
} }
return; return;
} }
@ -665,63 +665,63 @@ public:
{ {
if (m_callback) if (m_callback)
{ {
int specialKey; ESpecialKey specialKey;
int modifierKey; EModifierKey modifierKey;
uint32_t charCode = translateKeysym(e.wParam, specialKey, modifierKey); uint32_t charCode = translateKeysym(e.wParam, specialKey, modifierKey);
int modifierMask = translateModifiers(e.uMsg); EModifierKey modifierMask = translateModifiers(e.uMsg);
if (charCode) if (charCode)
m_callback->charKeyUp(charCode, EModifierKey(modifierMask)); m_callback->charKeyUp(charCode, modifierMask);
else if (specialKey) else if (specialKey != ESpecialKey::None)
m_callback->specialKeyUp(ESpecialKey(specialKey), EModifierKey(modifierMask)); m_callback->specialKeyUp(specialKey, modifierMask);
else if (modifierKey) else if (modifierKey != EModifierKey::None)
m_callback->modKeyUp(EModifierKey(modifierKey)); m_callback->modKeyUp(modifierKey);
} }
return; return;
} }
case WM_LBUTTONDOWN: case WM_LBUTTONDOWN:
{ {
buttonDown(e, BUTTON_PRIMARY); buttonDown(e, EMouseButton::Primary);
return; return;
} }
case WM_LBUTTONUP: case WM_LBUTTONUP:
{ {
buttonUp(e, BUTTON_PRIMARY); buttonUp(e, EMouseButton::Primary);
return; return;
} }
case WM_RBUTTONDOWN: case WM_RBUTTONDOWN:
{ {
buttonDown(e, BUTTON_SECONDARY); buttonDown(e, EMouseButton::Secondary);
return; return;
} }
case WM_RBUTTONUP: case WM_RBUTTONUP:
{ {
buttonUp(e, BUTTON_SECONDARY); buttonUp(e, EMouseButton::Secondary);
return; return;
} }
case WM_MBUTTONDOWN: case WM_MBUTTONDOWN:
{ {
buttonDown(e, BUTTON_MIDDLE); buttonDown(e, EMouseButton::Middle);
return; return;
} }
case WM_MBUTTONUP: case WM_MBUTTONUP:
{ {
buttonUp(e, BUTTON_MIDDLE); buttonUp(e, EMouseButton::Middle);
return; return;
} }
case WM_XBUTTONDOWN: case WM_XBUTTONDOWN:
{ {
if (HIWORD(e.wParam) == XBUTTON1) if (HIWORD(e.wParam) == XBUTTON1)
buttonDown(e, BUTTON_AUX1); buttonDown(e, EMouseButton::Aux1);
else if (HIWORD(e.wParam) == XBUTTON2) else if (HIWORD(e.wParam) == XBUTTON2)
buttonDown(e, BUTTON_AUX2); buttonDown(e, EMouseButton::Aux2);
return; return;
} }
case WM_XBUTTONUP: case WM_XBUTTONUP:
{ {
if (HIWORD(e.wParam) == XBUTTON1) if (HIWORD(e.wParam) == XBUTTON1)
buttonUp(e, BUTTON_AUX1); buttonUp(e, EMouseButton::Aux1);
else if (HIWORD(e.wParam) == XBUTTON2) else if (HIWORD(e.wParam) == XBUTTON2)
buttonUp(e, BUTTON_AUX2); buttonUp(e, EMouseButton::Aux2);
return; return;
} }
case WM_MOUSEMOVE: case WM_MOUSEMOVE:
@ -789,24 +789,24 @@ public:
ETouchType getTouchType() const ETouchType getTouchType() const
{ {
return TOUCH_NONE; return ETouchType::None;
} }
void setStyle(EWindowStyle style) void setStyle(EWindowStyle style)
{ {
LONG sty = GetWindowLong(m_hwnd, GWL_STYLE); LONG sty = GetWindowLong(m_hwnd, GWL_STYLE);
if (style & STYLE_TITLEBAR) if ((style & EWindowStyle::Titlebar) != EWindowStyle::None)
sty |= WS_CAPTION; sty |= WS_CAPTION;
else else
sty &= ~WS_CAPTION; sty &= ~WS_CAPTION;
if (style & STYLE_RESIZE) if ((style & EWindowStyle::Resize) != EWindowStyle::None)
sty |= WS_THICKFRAME; sty |= WS_THICKFRAME;
else else
sty &= ~WS_THICKFRAME; sty &= ~WS_THICKFRAME;
if (style & STYLE_CLOSE) if ((style & EWindowStyle::Close) != EWindowStyle::None)
sty |= (WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX); sty |= (WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
else else
sty &= ~(WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX); sty &= ~(WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX);
@ -817,14 +817,14 @@ public:
EWindowStyle getStyle() const EWindowStyle getStyle() const
{ {
LONG sty = GetWindowLong(m_hwnd, GWL_STYLE); LONG sty = GetWindowLong(m_hwnd, GWL_STYLE);
unsigned retval = STYLE_NONE; EWindowStyle retval = EWindowStyle::None;
if ((sty & WS_CAPTION) != 0) if ((sty & WS_CAPTION) != 0)
retval |= STYLE_TITLEBAR; retval |= EWindowStyle::Titlebar;
if ((sty & WS_THICKFRAME) != 0) if ((sty & WS_THICKFRAME) != 0)
retval |= STYLE_RESIZE; retval |= EWindowStyle::Resize;
if ((sty & WS_SYSMENU)) if ((sty & WS_SYSMENU))
retval |= STYLE_CLOSE; retval |= EWindowStyle::Close;
return EWindowStyle(retval); return retval;
} }
IGraphicsCommandQueue* getCommandQueue() IGraphicsCommandQueue* getCommandQueue()

View File

@ -308,8 +308,8 @@ struct TestApplicationCallback : IApplicationCallback
true, true, false); true, true, false);
} }
#if _WIN32 #if _WIN32
else if (factory->platform() == IGraphicsDataFactory::PlatformD3D12 || else if (factory->platform() == IGraphicsDataFactory::Platform::D3D12 ||
factory->platform() == IGraphicsDataFactory::PlatformD3D11) factory->platform() == IGraphicsDataFactory::Platform::D3D11)
{ {
ID3DDataFactory* d3dF = dynamic_cast<ID3DDataFactory*>(factory); ID3DDataFactory* d3dF = dynamic_cast<ID3DDataFactory*>(factory);
@ -337,7 +337,7 @@ struct TestApplicationCallback : IApplicationCallback
ComPtr<ID3DBlob> psCompile; ComPtr<ID3DBlob> psCompile;
ComPtr<ID3DBlob> cachedPipeline; ComPtr<ID3DBlob> cachedPipeline;
pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, cachedPipeline, vfmt, pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, cachedPipeline, vfmt,
BlendFactorOne, BlendFactorZero, true, true, false); BlendFactor::One, BlendFactor::Zero, true, true, false);
} }
#elif BOO_HAS_METAL #elif BOO_HAS_METAL
else if (factory->platform() == IGraphicsDataFactory::Platform::Metal) else if (factory->platform() == IGraphicsDataFactory::Platform::Metal)