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Windows build fixes and cleanups
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@@ -11,12 +11,12 @@ namespace boo
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/** Pertinent information from audio backend about optimal mixed-audio representation */
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struct AudioVoiceEngineMixInfo
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{
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double m_sampleRate;
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soxr_datatype_t m_sampleFormat;
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unsigned m_bitsPerSample;
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AudioChannelSet m_channels;
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ChannelMap m_channelMap;
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size_t m_periodFrames;
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double m_sampleRate = 32000.0;
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soxr_datatype_t m_sampleFormat = SOXR_FLOAT32_I;
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unsigned m_bitsPerSample = 32;
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AudioChannelSet m_channels = AudioChannelSet::Stereo;
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ChannelMap m_channelMap = {2, {AudioChannel::FrontLeft, AudioChannel::FrontRight}};
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size_t m_periodFrames = 160;
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};
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}
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