mirror of
https://github.com/AxioDL/boo.git
synced 2025-12-18 17:35:44 +00:00
Windows build fixes and cleanups
This commit is contained in:
@@ -28,9 +28,6 @@ PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor = nullptr;
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DWORD g_mainThreadId = 0;
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static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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#if _WIN32_WINNT_WIN10
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr;
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#endif
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pD3DCompile D3DCompilePROC = nullptr;
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pD3DCreateBlob D3DCreateBlobPROC = nullptr;
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@@ -77,7 +74,6 @@ class ApplicationWin32 final : public IApplication
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const SystemString m_pname;
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const std::vector<SystemString> m_args;
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std::unordered_map<HWND, std::weak_ptr<IWindow>> m_allWindows;
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bool m_singleInstance;
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Boo3DAppContextWin32 m_3dCtx;
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#if BOO_HAS_VULKAN
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@@ -105,15 +101,11 @@ public:
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m_uniqueName(uniqueName),
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m_friendlyName(friendlyName),
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m_pname(pname),
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m_args(args),
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m_singleInstance(singleInstance)
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m_args(args)
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{
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m_3dCtx.m_ctx11.m_sampleCount = samples;
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m_3dCtx.m_ctx11.m_anisotropy = anisotropy;
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m_3dCtx.m_ctx11.m_fbFormat = deepColor ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM;
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m_3dCtx.m_ctx12.m_sampleCount = samples;
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m_3dCtx.m_ctx12.m_anisotropy = anisotropy;
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m_3dCtx.m_ctx12.RGBATex2DFBViewDesc.Format = deepColor ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM;
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m_3dCtx.m_ctxOgl.m_glCtx.m_sampleCount = samples;
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m_3dCtx.m_ctxOgl.m_glCtx.m_anisotropy = anisotropy;
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m_3dCtx.m_ctxOgl.m_glCtx.m_deepColor = deepColor;
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@@ -133,7 +125,6 @@ public:
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if (!MyCreateDXGIFactory1)
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Log.report(logvisor::Fatal, "unable to find CreateDXGIFactory1 in DXGI.dll\n");
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bool yes12 = false;
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bool noD3d = false;
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#if BOO_HAS_VULKAN
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bool useVulkan = false;
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@@ -141,11 +132,6 @@ public:
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if (!gfxApi.empty())
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{
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#if BOO_HAS_VULKAN
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if (!gfxApi.compare("D3D12"))
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{
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useVulkan = false;
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yes12 = true;
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}
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if (!gfxApi.compare("Vulkan"))
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{
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noD3d = true;
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@@ -157,8 +143,6 @@ public:
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useVulkan = false;
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}
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#else
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if (!gfxApi.compare("D3D12"))
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yes12 = true;
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if (!gfxApi.compare("OpenGL"))
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noD3d = true;
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#endif
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@@ -166,16 +150,9 @@ public:
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for (const SystemString& arg : args)
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{
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#if BOO_HAS_VULKAN
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if (!arg.compare(L"--d3d12"))
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{
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useVulkan = false;
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yes12 = true;
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noD3d = false;
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}
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if (!arg.compare(L"--d3d11"))
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{
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useVulkan = false;
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yes12 = false;
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noD3d = false;
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}
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if (!arg.compare(L"--vulkan"))
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@@ -189,109 +166,13 @@ public:
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useVulkan = false;
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}
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#else
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if (!arg.compare(L"--d3d12"))
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{
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yes12 = true;
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noD3d = false;
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}
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if (!arg.compare(L"--d3d11"))
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{
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yes12 = false;
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noD3d = false;
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}
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if (!arg.compare(L"--gl"))
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noD3d = true;
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#endif
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}
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#if _WIN32_WINNT_WIN10
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HMODULE d3d12lib = nullptr;
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if (yes12 && !noD3d)
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d3d12lib = LoadLibraryW(L"D3D12.dll");
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if (d3d12lib)
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{
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#if _DEBUG
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{
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PFN_D3D12_GET_DEBUG_INTERFACE MyD3D12GetDebugInterface =
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(PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3d12lib, "D3D12GetDebugInterface");
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ComPtr<ID3D12Debug> debugController;
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if (SUCCEEDED(MyD3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
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{
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debugController->EnableDebugLayer();
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}
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}
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#endif
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if (!FindBestD3DCompile())
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Log.report(logvisor::Fatal, "unable to find D3DCompile_[43-47].dll");
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D3D12SerializeRootSignaturePROC =
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(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12lib, "D3D12SerializeRootSignature");
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/* Create device */
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PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
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if (!MyD3D12CreateDevice)
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Log.report(logvisor::Fatal, "unable to find D3D12CreateDevice in D3D12.dll");
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/* Obtain DXGI Factory */
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HRESULT hr = MyCreateDXGIFactory1(__uuidof(IDXGIFactory2), &m_3dCtx.m_ctx12.m_dxFactory);
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if (FAILED(hr))
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Log.report(logvisor::Fatal, "unable to create DXGI factory");
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/* Adapter */
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ComPtr<IDXGIAdapter1> ppAdapter;
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for (UINT adapterIndex = 0; ; ++adapterIndex)
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{
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ComPtr<IDXGIAdapter1> pAdapter;
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if (DXGI_ERROR_NOT_FOUND == m_3dCtx.m_ctx12.m_dxFactory->EnumAdapters1(adapterIndex, &pAdapter))
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break;
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// Check to see if the adapter supports Direct3D 12, but don't create the
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// actual device yet.
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if (SUCCEEDED(MyD3D12CreateDevice(pAdapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
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{
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ppAdapter = std::move(pAdapter);
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break;
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}
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}
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/* Create device */
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hr = ppAdapter ? MyD3D12CreateDevice(ppAdapter.Get(), D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_3dCtx.m_ctx12.m_dev) : E_FAIL;
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if (!FAILED(hr))
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{
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/* Establish loader objects */
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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__uuidof(ID3D12CommandAllocator), &m_3dCtx.m_ctx12.m_loadqalloc)))
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Log.report(logvisor::Fatal, "unable to create loader allocator");
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D3D12_COMMAND_QUEUE_DESC desc =
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{
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
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D3D12_COMMAND_QUEUE_FLAG_NONE
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};
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_3dCtx.m_ctx12.m_loadq)))
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Log.report(logvisor::Fatal, "unable to create loader queue");
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_3dCtx.m_ctx12.m_loadfence)))
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Log.report(logvisor::Fatal, "unable to create loader fence");
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m_3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (FAILED(m_3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_3dCtx.m_ctx12.m_loadqalloc.Get(),
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nullptr, __uuidof(ID3D12GraphicsCommandList), &m_3dCtx.m_ctx12.m_loadlist)))
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Log.report(logvisor::Fatal, "unable to create loader list");
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Log.report(logvisor::Info, "initialized D3D12 renderer");
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return;
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}
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else
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{
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/* Some Win10 client HW doesn't support D3D12 (despite being supposedly HW-agnostic) */
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m_3dCtx.m_ctx12.m_dev.Reset();
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m_3dCtx.m_ctx12.m_dxFactory.Reset();
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}
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}
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#endif
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HMODULE d3d11lib = nullptr;
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if (!noD3d)
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d3d11lib = LoadLibraryW(L"D3D11.dll");
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@@ -621,7 +502,7 @@ int ApplicationRun(IApplication::EPlatformType platform,
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};
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wndClass.hIcon = LoadIconW(wndClass.hInstance, MAKEINTRESOURCEW(101));
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wndClass.hCursor = WIN32_CURSORS.m_arrow;
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ATOM a = RegisterClassW(&wndClass);
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RegisterClassW(&wndClass);
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APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args,
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gfxApi, samples, anisotropy, deepColor, singleInstance);
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@@ -633,9 +514,7 @@ int ApplicationRun(IApplication::EPlatformType platform,
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static const DEV_BROADCAST_DEVICEINTERFACE HOTPLUG_CONF =
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{
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sizeof(DEV_BROADCAST_DEVICEINTERFACE),
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DBT_DEVTYP_DEVICEINTERFACE,
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0,
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0
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DBT_DEVTYP_DEVICEINTERFACE
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};
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static bool HOTPLUG_REGISTERED = false;
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static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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