Update README.md

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Jack Andersen 2016-03-24 22:54:00 -10:00
parent 374685b48a
commit 87ceeb9392
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@ -18,7 +18,7 @@ shaders' source. Drawing, resource-management and state-switching are
performed using the unified API; these may be written once for all platforms.
Boo also features a unified audio API for mixing voices and performing variable
sample-rate-conversion. All audio computation occurs on the CPU, 'pumped'
sample-rate-conversion. All audio computation occurs on the CPU, synchronously 'pumped'
by the client each frame-iteration.
Client code is entered via the `appMain` method supplied in a callback object.