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Update README.md
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@ -18,7 +18,7 @@ shaders' source. Drawing, resource-management and state-switching are
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performed using the unified API; these may be written once for all platforms.
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Boo also features a unified audio API for mixing voices and performing variable
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sample-rate-conversion. All audio computation occurs on the CPU, 'pumped'
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sample-rate-conversion. All audio computation occurs on the CPU, synchronously 'pumped'
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by the client each frame-iteration.
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Client code is entered via the `appMain` method supplied in a callback object.
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