Added Windows OpenGL support. D3D11 stability fixes

This commit is contained in:
Jack Andersen
2015-11-06 15:43:12 -10:00
parent 0923254b39
commit 8951008cca
11 changed files with 558 additions and 114 deletions

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@@ -25,9 +25,10 @@ public:
API_OPENGLES_3 = 3,
API_VULKAN = 4,
API_D3D11 = 5,
API_METAL = 6,
API_GX = 7,
API_GX2 = 8
API_D3D12 = 6,
API_METAL = 7,
API_GX = 8,
API_GX2 = 9
};
enum EPixelFormat

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@@ -24,10 +24,13 @@ public:
const char* platformName() const {return "OpenGL";}
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count);
IGraphicsBufferS* newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count);
IGraphicsBufferD* newDynamicBuffer(BufferUse use, size_t stride, size_t count);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz);
const void* data, size_t sz);
ITextureS* newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
std::unique_ptr<uint8_t[]>&& data, size_t sz);
ITextureD* newDynamicTexture(size_t width, size_t height, TextureFormat fmt);
ITextureR* newRenderTexture(size_t width, size_t height, size_t samples);

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@@ -171,12 +171,17 @@ struct IGraphicsDataFactory
virtual IGraphicsBufferS*
newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)=0;
virtual IGraphicsBufferS*
newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count)=0;
virtual IGraphicsBufferD*
newDynamicBuffer(BufferUse use, size_t stride, size_t count)=0;
virtual ITextureS*
newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
const void* data, size_t sz)=0;
virtual ITextureS*
newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
std::unique_ptr<uint8_t[]>&& data, size_t sz)=0;
virtual ITextureD*
newDynamicTexture(size_t width, size_t height, TextureFormat fmt)=0;
virtual ITextureR*