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https://github.com/AxioDL/boo.git
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Added Windows OpenGL support. D3D11 stability fixes
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@@ -10,6 +10,8 @@
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#include <windows.h>
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#include <unordered_map>
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extern DWORD g_mainThreadId;
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#include "boo/IWindow.hpp"
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namespace boo {class IWindow;}
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@@ -18,6 +20,8 @@ namespace boo {class IWindow;}
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#include <dxgi1_4.h>
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#include <d3d12.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <wingdi.h>
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struct D3D12Context
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{
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@@ -45,6 +49,8 @@ struct D3D12Context
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#elif _WIN32_WINNT_WIN7
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#include <dxgi1_2.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <wingdi.h>
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#else
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#error Unsupported Windows target
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#endif
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@@ -60,16 +66,43 @@ struct D3D11Context
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ComPtr<IDXGISwapChain1> m_swapChain;
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bool m_needsResize = false;
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size_t width, height;
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bool m_needsFSTransition = false;
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bool m_fs = false;
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DXGI_MODE_DESC m_fsdesc = {};
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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};
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struct D3DAppContext
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struct OGLContext
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{
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ComPtr<IDXGIFactory4> m_dxFactory;
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HGLRC m_lastContext = 0;
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struct Window
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{
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HWND m_hwnd;
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HDC m_deviceContext;
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HGLRC m_mainContext;
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HGLRC m_renderContext;
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bool m_needsResize = false;
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size_t width, height;
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bool m_fs = false;
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LONG m_fsStyle;
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LONG m_fsExStyle;
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RECT m_fsRect;
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int m_fsCountDown = 0;
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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};
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struct Boo3DAppContext
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{
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D3D11Context m_ctx11;
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#if _WIN32_WINNT_WIN10
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D3D12Context m_ctx12;
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#endif
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OGLContext m_ctxOgl;
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void resize(boo::IWindow* window, size_t width, size_t height)
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{
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@@ -101,14 +134,16 @@ struct D3DAppContext
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win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
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return isFScr;
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}
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else
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#endif
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if (m_ctx11.m_dev)
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{
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D3D11Context::Window& win = m_ctx11.m_windows[window];
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BOOL isFScr;
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win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
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return isFScr;
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}
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
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return win.m_fs;
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}
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bool setFullscreen(boo::IWindow* window, bool fs)
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@@ -139,8 +174,8 @@ struct D3DAppContext
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win.m_swapChain->SetFullscreenState(false, nullptr);
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return true;
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}
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else
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#endif
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if (m_ctx11.m_dev)
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{
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D3D11Context::Window& win = m_ctx11.m_windows[window];
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BOOL isFScr;
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@@ -156,15 +191,57 @@ struct D3DAppContext
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win.m_swapChain->GetContainingOutput(&out);
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DXGI_OUTPUT_DESC outDesc;
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out->GetDesc(&outDesc);
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win.m_swapChain->SetFullscreenState(true, nullptr);
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DXGI_MODE_DESC mdesc = {outDesc.DesktopCoordinates.right, outDesc.DesktopCoordinates.bottom};
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win.m_swapChain->ResizeTarget(&mdesc);
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win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
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win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
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}
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else
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win.m_swapChain->SetFullscreenState(false, nullptr);
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win.m_fs = fs;
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win.m_needsFSTransition = true;
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return true;
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}
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
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if (fs && win.m_fs)
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return false;
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else if (!fs && !win.m_fs)
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return false;
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if (fs)
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{
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win.m_fsStyle = GetWindowLong(win.m_hwnd, GWL_STYLE);
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win.m_fsExStyle = GetWindowLong(win.m_hwnd, GWL_EXSTYLE);
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GetWindowRect(win.m_hwnd, &win.m_fsRect);
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SetWindowLong(win.m_hwnd, GWL_STYLE,
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win.m_fsStyle & ~(WS_CAPTION | WS_THICKFRAME));
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SetWindowLong(win.m_hwnd, GWL_EXSTYLE,
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win.m_fsExStyle & ~(WS_EX_DLGMODALFRAME |
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WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
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MONITORINFO monitor_info;
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monitor_info.cbSize = sizeof(monitor_info);
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GetMonitorInfo(MonitorFromWindow(win.m_hwnd, MONITOR_DEFAULTTONEAREST),
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&monitor_info);
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SetWindowPos(win.m_hwnd, NULL, monitor_info.rcMonitor.left, monitor_info.rcMonitor.top,
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monitor_info.rcMonitor.right - monitor_info.rcMonitor.left,
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monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top,
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SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
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win.m_fs = true;
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}
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else
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{
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SetWindowLong(win.m_hwnd, GWL_STYLE, win.m_fsStyle);
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SetWindowLong(win.m_hwnd, GWL_EXSTYLE, win.m_fsExStyle);
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SetWindowPos(win.m_hwnd, NULL, win.m_fsRect.left, win.m_fsRect.top,
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win.m_fsRect.right - win.m_fsRect.left, win.m_fsRect.bottom - win.m_fsRect.top,
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SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
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win.m_fs = false;
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}
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return true;
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}
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};
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