Added Windows OpenGL support. D3D11 stability fixes

This commit is contained in:
Jack Andersen
2015-11-06 15:43:12 -10:00
parent 0923254b39
commit 8951008cca
11 changed files with 558 additions and 114 deletions

View File

@@ -5,6 +5,18 @@
#include <LogVisor/LogVisor.hpp>
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/wglew.h"
static const int ContextAttribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
//WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
//WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0, 0
};
namespace boo
{
@@ -16,17 +28,25 @@ IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext*
#endif
IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent);
IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent);
IGraphicsCommandQueue* _NewGLCommandQueue(IGraphicsContext* parent);
struct GraphicsContextWin32 : IGraphicsContext
{
EGraphicsAPI m_api;
EPixelFormat m_pf;
IWindow* m_parentWindow;
D3DAppContext& m_d3dCtx;
ComPtr<IDXGISwapChain1> m_swapChain;
Boo3DAppContext& m_3dCtx;
ComPtr<IDXGIOutput> m_output;
GraphicsContextWin32(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContext& b3dCtx)
: m_api(api),
m_pf(PF_RGBA8),
m_parentWindow(parentWindow),
m_3dCtx(b3dCtx) {}
};
struct GraphicsContextWin32D3D : GraphicsContextWin32
{
ComPtr<IDXGISwapChain1> m_swapChain;
IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
@@ -34,11 +54,8 @@ struct GraphicsContextWin32 : IGraphicsContext
public:
IWindowCallback* m_callback;
GraphicsContextWin32(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, D3DAppContext& d3dCtx)
: m_api(api),
m_pf(PF_RGBA8),
m_parentWindow(parentWindow),
m_d3dCtx(d3dCtx)
GraphicsContextWin32D3D(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx)
: GraphicsContextWin32(api, parentWindow, b3dCtx)
{
/* Create Swap Chain */
DXGI_SWAP_CHAIN_DESC1 scDesc = {};
@@ -50,21 +67,21 @@ public:
scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
#if _WIN32_WINNT_WIN10
if (d3dCtx.m_ctx12.m_dev)
if (b3dCtx.m_ctx12.m_dev)
{
auto insIt = d3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
D3D12Context::Window& w = insIt.first->second;
ID3D12CommandQueue* cmdQueue;
m_dataFactory = _NewD3D12DataFactory(&d3dCtx.m_ctx12, this);
m_commandQueue = _NewD3D12CommandQueue(&d3dCtx.m_ctx12, &w, this, &cmdQueue);
m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this);
m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
HRESULT hr = d3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForHwnd(cmdQueue,
HRESULT hr = b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForHwnd(cmdQueue,
hwnd, &scDesc, nullptr, nullptr, &m_swapChain);
if (FAILED(hr))
Log.report(LogVisor::FatalError, "unable to create swap chain");
d3dCtx.m_ctx12.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
b3dCtx.m_ctx12.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
ComPtr<ID3D12Resource> fb;
@@ -73,16 +90,19 @@ public:
D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
w.width = resDesc.Width;
w.height = resDesc.Height;
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(LogVisor::FatalError, "unable to get DXGI output");
}
else
#endif
{
if (FAILED(d3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForHwnd(d3dCtx.m_ctx11.m_dev.Get(),
if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForHwnd(b3dCtx.m_ctx11.m_dev.Get(),
hwnd, &scDesc, nullptr, nullptr, &m_swapChain)))
Log.report(LogVisor::FatalError, "unable to create swap chain");
d3dCtx.m_ctx11.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
b3dCtx.m_ctx11.m_dxFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_ALT_ENTER);
auto insIt = d3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
D3D11Context::Window& w = insIt.first->second;
m_swapChain.As<IDXGISwapChain1>(&w.m_swapChain);
@@ -92,22 +112,22 @@ public:
fbRes->GetDesc(&resDesc);
w.width = resDesc.Width;
w.height = resDesc.Height;
m_dataFactory = _NewD3D11DataFactory(&d3dCtx.m_ctx11, this);
m_commandQueue = _NewD3D11CommandQueue(&d3dCtx.m_ctx11, &insIt.first->second, this);
}
m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this);
m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(LogVisor::FatalError, "unable to get DXGI output");
if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
Log.report(LogVisor::FatalError, "unable to get DXGI output");
}
}
~GraphicsContextWin32()
~GraphicsContextWin32D3D()
{
#if _WIN32_WINNT_WIN10
if (m_d3dCtx.m_ctx12.m_dev)
m_d3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
if (m_3dCtx.m_ctx12.m_dev)
m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
else
#endif
m_d3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
}
void _setCallback(IWindowCallback* cb)
@@ -150,13 +170,183 @@ public:
return m_dataFactory;
}
/* Creates a new context on current thread!! Call from client loading thread */
IGraphicsDataFactory* getLoadContextDataFactory()
{
return m_dataFactory;
}
};
struct GraphicsContextWin32GL : GraphicsContextWin32
{
IGraphicsCommandQueue* m_commandQueue = nullptr;
IGraphicsDataFactory* m_dataFactory = nullptr;
public:
IWindowCallback* m_callback;
GraphicsContextWin32GL(EGraphicsAPI api, IWindow* parentWindow, HWND hwnd, Boo3DAppContext& b3dCtx)
: GraphicsContextWin32(api, parentWindow, b3dCtx)
{
HMONITOR testMon = MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY);
ComPtr<IDXGIAdapter1> adapter;
ComPtr<IDXGIOutput> foundOut;
int i=0;
while (b3dCtx.m_ctxOgl.m_dxFactory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND)
{
int j=0;
ComPtr<IDXGIOutput> out;
while (adapter->EnumOutputs(j, &out) != DXGI_ERROR_NOT_FOUND)
{
DXGI_OUTPUT_DESC desc;
out->GetDesc(&desc);
if (desc.Monitor == testMon)
{
out.As<IDXGIOutput>(&m_output);
break;
}
++j;
}
if (m_output)
break;
++i;
}
if (!m_output)
Log.report(LogVisor::FatalError, "unable to find window's IDXGIOutput");
auto insIt = b3dCtx.m_ctxOgl.m_windows.emplace(std::make_pair(parentWindow, OGLContext::Window()));
OGLContext::Window& w = insIt.first->second;
w.m_hwnd = hwnd;
w.m_deviceContext = GetDC(hwnd);
if (!w.m_deviceContext)
Log.report(LogVisor::FatalError, "unable to create window's device context");
if (!m_3dCtx.m_ctxOgl.m_lastContext)
{
PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags
PFD_TYPE_RGBA, //The kind of framebuffer. RGBA or palette.
32, //Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24, //Number of bits for the depthbuffer
8, //Number of bits for the stencilbuffer
0, //Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};
int pf = ChoosePixelFormat(w.m_deviceContext, &pfd);
SetPixelFormat(w.m_deviceContext, pf, &pfd);
}
w.m_mainContext = wglCreateContext(w.m_deviceContext);
if (!w.m_mainContext)
Log.report(LogVisor::FatalError, "unable to create window's main context");
if (m_3dCtx.m_ctxOgl.m_lastContext)
if (!wglShareLists(w.m_mainContext, m_3dCtx.m_ctxOgl.m_lastContext))
Log.report(LogVisor::FatalError, "unable to share contexts");
m_3dCtx.m_ctxOgl.m_lastContext = w.m_mainContext;
m_dataFactory = new GLDataFactory(this);
m_commandQueue = _NewGLCommandQueue(this);
}
~GraphicsContextWin32GL()
{
m_3dCtx.m_ctxOgl.m_windows.erase(m_parentWindow);
}
void _setCallback(IWindowCallback* cb)
{
m_callback = cb;
}
EGraphicsAPI getAPI() const
{
return m_api;
}
EPixelFormat getPixelFormat() const
{
return m_pf;
}
void setPixelFormat(EPixelFormat pf)
{
if (pf > PF_RGBAF32_Z24)
return;
m_pf = pf;
}
void initializeContext() {}
void makeCurrent()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
if (!wglMakeCurrent(w.m_deviceContext, w.m_mainContext))
Log.report(LogVisor::FatalError, "unable to make WGL context current");
}
void postInit()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
wglGetProcAddress("wglCreateContextAttribsARB");
w.m_renderContext = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
if (!w.m_renderContext)
Log.report(LogVisor::FatalError, "unable to make new WGL context");
if (!wglMakeCurrent(w.m_deviceContext, w.m_renderContext))
Log.report(LogVisor::FatalError, "unable to make WGL context current");
if (!WGLEW_EXT_swap_control)
Log.report(LogVisor::FatalError, "WGL_EXT_swap_control not available");
wglSwapIntervalEXT(1);
}
void present()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
if (!SwapBuffers(w.m_deviceContext))
Log.report(LogVisor::FatalError, "SwapBuffers err");
}
IGraphicsCommandQueue* getCommandQueue()
{
return m_commandQueue;
}
IGraphicsDataFactory* getDataFactory()
{
return m_dataFactory;
}
/* Creates a new context on current thread!! Call from client loading thread */
HGLRC m_loadCtx = 0;
IGraphicsDataFactory* getLoadContextDataFactory()
{
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
if (!m_loadCtx)
{
m_loadCtx = wglCreateContextAttribsARB(w.m_deviceContext, w.m_mainContext, ContextAttribs);
if (!m_loadCtx)
Log.report(LogVisor::FatalError, "unable to make load WGL context");
}
if (!wglMakeCurrent(w.m_deviceContext, m_loadCtx))
Log.report(LogVisor::FatalError, "unable to make load WGL context current");
return m_dataFactory;
}
};
static void genFrameDefault(MONITORINFO* screen, int& xOut, int& yOut, int& wOut, int& hOut)
{
float width = screen->rcMonitor.right * 2.0 / 3.0;
@@ -233,12 +423,20 @@ class WindowWin32 : public IWindow
public:
WindowWin32(const SystemString& title, D3DAppContext& d3dCtx)
WindowWin32(const SystemString& title, Boo3DAppContext& b3dCtx)
{
m_hwnd = CreateWindowW(L"BooWindow", title.c_str(), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, NULL, NULL);
m_gfxCtx.reset(new GraphicsContextWin32(IGraphicsContext::API_D3D11, this, m_hwnd, d3dCtx));
IGraphicsContext::EGraphicsAPI api = IGraphicsContext::API_D3D11;
if (b3dCtx.m_ctx12.m_dev)
api = IGraphicsContext::API_D3D12;
else if (b3dCtx.m_ctxOgl.m_dxFactory)
{
m_gfxCtx.reset(new GraphicsContextWin32GL(IGraphicsContext::API_OPENGL_3_3, this, m_hwnd, b3dCtx));
return;
}
m_gfxCtx.reset(new GraphicsContextWin32D3D(api, this, m_hwnd, b3dCtx));
}
~WindowWin32()
@@ -319,12 +517,12 @@ public:
bool isFullscreen() const
{
return m_gfxCtx->m_d3dCtx.isFullscreen(this);
return m_gfxCtx->m_3dCtx.isFullscreen(this);
}
void setFullscreen(bool fs)
{
m_gfxCtx->m_d3dCtx.setFullscreen(this, fs);
m_gfxCtx->m_3dCtx.setFullscreen(this, fs);
}
void waitForRetrace()
@@ -382,7 +580,7 @@ public:
getWindowFrame(rect.location[0], rect.location[1], rect.size[0], rect.size[1]);
if (!rect.size[0] || !rect.size[1])
return;
m_gfxCtx->m_d3dCtx.resize(this, rect.size[0], rect.size[1]);
m_gfxCtx->m_3dCtx.resize(this, rect.size[0], rect.size[1]);
if (m_callback)
m_callback->resized(rect);
return;
@@ -546,7 +744,7 @@ public:
};
IWindow* _WindowWin32New(const SystemString& title, D3DAppContext& d3dCtx)
IWindow* _WindowWin32New(const SystemString& title, Boo3DAppContext& d3dCtx)
{
return new WindowWin32(title, d3dCtx);
}