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Add areShadersReady poll function
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@@ -147,6 +147,10 @@ public:
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void waitUntilShadersReady() {
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m_pipelineQueue.waitUntilReady();
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}
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bool areShadersReady() {
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return m_pipelineQueue.isReady();
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}
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};
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static inline void ThrowIfFailed(VkResult res) {
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