OS X thread-local fixes

This commit is contained in:
Jack Andersen 2015-12-18 11:33:53 -10:00
parent 68a1e9150e
commit 8a33d74c13
5 changed files with 115 additions and 64 deletions

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@ -15,7 +15,7 @@ class GLDataFactory : public IGraphicsDataFactory
{
friend struct GLCommandQueue;
IGraphicsContext* m_parent;
static thread_local struct GLData* m_deferredData;
static ThreadLocalPtr<struct GLData> m_deferredData;
std::unordered_set<struct GLData*> m_committedData;
std::mutex m_committedMutex;
std::vector<int> m_texUnis;

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@ -3,6 +3,7 @@
#include <memory>
#include <stdint.h>
#include <pthread.h>
#include "boo/System.hpp"
namespace boo
@ -226,6 +227,28 @@ private:
virtual void destroyAllData()=0;
};
/** Multiplatform TLS-pointer wrapper (for compilers without proper thread_local support) */
template <class T>
class ThreadLocalPtr
{
#if _WIN32
DWORD m_key;
public:
ThreadLocalPtr() {m_key = TlsAlloc();}
~ThreadLocalPtr() {TlsFree(m_key);}
T* get() {return static_cast<T*>(TlsGetValue(m_key));}
void reset(T* v=nullptr) {TlsSetValue(m_key, v);}
#else
pthread_key_t m_key;
public:
ThreadLocalPtr() {pthread_key_create(&m_key, nullptr);}
~ThreadLocalPtr() {pthread_key_delete(m_key);}
T* get() {return static_cast<T*>(pthread_getspecific(m_key));}
void reset(T* v=nullptr) {pthread_setspecific(m_key, v);}
#endif
T* operator->() {return get();}
};
/** Ownership token for maintaining lifetime of factory-created resources
* deletion of this token triggers mass-deallocation of the factory's
* IGraphicsData (please don't delete and draw contained resources in the same frame). */

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@ -11,6 +11,7 @@
#include "IGraphicsCommandQueue.hpp"
#include "boo/IGraphicsContext.hpp"
#include <vector>
#include <mutex>
#include <unordered_set>
#include <unordered_map>
@ -22,8 +23,9 @@ class MetalDataFactory : public IGraphicsDataFactory
{
friend struct MetalCommandQueue;
IGraphicsContext* m_parent;
struct MetalData* m_deferredData = nullptr;
static ThreadLocalPtr<struct MetalData> m_deferredData;
std::unordered_set<struct MetalData*> m_committedData;
std::mutex m_committedMutex;
struct MetalContext* m_ctx;
void destroyData(IGraphicsData*);
@ -64,7 +66,7 @@ public:
size_t texCount, ITexture** texs);
void reset();
IGraphicsDataToken commit();
GraphicsDataToken commit();
};
}

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@ -16,7 +16,7 @@ namespace boo
{
static LogVisor::LogModule Log("boo::GL");
thread_local struct GLData* GLDataFactory::m_deferredData;
ThreadLocalPtr<struct GLData> GLDataFactory::m_deferredData;
struct GLData : IGraphicsData
{
std::vector<std::unique_ptr<class GLShaderPipeline>> m_SPs;
@ -94,9 +94,9 @@ IGraphicsBufferS*
GLDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
{
GLGraphicsBufferS* retval = new GLGraphicsBufferS(use, data, stride * count);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_SBufs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_SBufs.emplace_back(retval);
return retval;
}
@ -105,9 +105,9 @@ GLDataFactory::newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data,
{
std::unique_ptr<uint8_t[]> d = std::move(data);
GLGraphicsBufferS* retval = new GLGraphicsBufferS(use, d.get(), stride * count);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_SBufs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_SBufs.emplace_back(retval);
return retval;
}
@ -249,9 +249,9 @@ GLDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, Textur
const void* data, size_t sz)
{
GLTextureS* retval = new GLTextureS(width, height, mips, fmt, data, sz);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_STexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_STexs.emplace_back(retval);
return retval;
}
@ -261,9 +261,9 @@ GLDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, Textur
{
std::unique_ptr<uint8_t[]> d = std::move(data);
GLTextureS* retval = new GLTextureS(width, height, mips, fmt, d.get(), sz);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_STexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_STexs.emplace_back(retval);
return retval;
}
@ -272,9 +272,9 @@ GLDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers,
const void *data, size_t sz)
{
GLTextureSA* retval = new GLTextureSA(width, height, layers, fmt, data, sz);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_SATexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_SATexs.emplace_back(retval);
return retval;
}
@ -473,9 +473,9 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
}
GLShaderPipeline* retval = new GLShaderPipeline(std::move(shader));
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_SPs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_SPs.emplace_back(retval);
return retval;
}
@ -569,9 +569,9 @@ GLDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
{
GLShaderDataBinding* retval =
new GLShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, texCount, texs);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_SBinds.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_SBinds.emplace_back(retval);
return retval;
}
@ -580,21 +580,21 @@ GLDataFactory::GLDataFactory(IGraphicsContext* parent)
void GLDataFactory::reset()
{
delete static_cast<GLData*>(m_deferredData);
m_deferredData = nullptr;
delete m_deferredData.get();
m_deferredData.reset();
}
GraphicsDataToken GLDataFactory::commit()
{
if (!m_deferredData)
if (!m_deferredData.get())
return GraphicsDataToken(this, nullptr);
std::unique_lock<std::mutex> lk(m_committedMutex);
GLData* retval = m_deferredData;
GLData* retval = m_deferredData.get();
#ifndef NDEBUG
for (std::unique_ptr<GLShaderDataBinding>& b : retval->m_SBinds)
b->m_committed = true;
#endif
m_deferredData = nullptr;
m_deferredData.reset();
m_committedData.insert(retval);
/* Let's go ahead and flush to ensure our data gets to the GPU
While this isn't strictly required, some drivers might behave
@ -1158,9 +1158,9 @@ GLDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
{
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
GLGraphicsBufferD* retval = new GLGraphicsBufferD(q, use, stride * count);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_DBufs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_DBufs.emplace_back(retval);
return retval;
}
@ -1235,9 +1235,9 @@ GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
{
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
GLTextureD* retval = new GLTextureD(q, width, height, fmt);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_DTexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_DTexs.emplace_back(retval);
return retval;
}
@ -1259,9 +1259,9 @@ GLDataFactory::newRenderTexture(size_t width, size_t height, size_t samples)
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
GLTextureR* retval = new GLTextureR(q, width, height, samples);
q->resizeRenderTexture(retval, width, height);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_RTexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_RTexs.emplace_back(retval);
return retval;
}
@ -1282,9 +1282,9 @@ IVertexFormat* GLDataFactory::newVertexFormat
{
GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
GLVertexFormat* retval = new struct GLVertexFormat(q, elementCount, elements);
if (!m_deferredData)
m_deferredData = new struct GLData();
static_cast<GLData*>(m_deferredData)->m_VFmts.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct GLData());
m_deferredData->m_VFmts.emplace_back(retval);
return retval;
}

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@ -13,6 +13,7 @@ namespace boo
static LogVisor::LogModule Log("boo::Metal");
struct MetalCommandQueue;
ThreadLocalPtr<struct MetalData> MetalDataFactory::m_deferredData;
struct MetalData : IGraphicsData
{
std::vector<std::unique_ptr<class MetalShaderPipeline>> m_SPs;
@ -717,6 +718,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
/* Update dynamic data here */
MetalDataFactory* gfxF = static_cast<MetalDataFactory*>(m_parent->getDataFactory());
std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
for (MetalData* d : gfxF->m_committedData)
{
for (std::unique_ptr<MetalGraphicsBufferD>& b : d->m_DBufs)
@ -724,10 +726,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
for (std::unique_ptr<MetalTextureD>& t : d->m_DTexs)
t->update(m_fillBuf);
}
for (std::unique_ptr<MetalGraphicsBufferD>& b : gfxF->m_deferredData->m_DBufs)
b->update(m_fillBuf);
for (std::unique_ptr<MetalTextureD>& t : gfxF->m_deferredData->m_DTexs)
t->update(m_fillBuf);
datalk.unlock();
@autoreleasepool
{
@ -815,26 +814,32 @@ void MetalTextureD::unmap()
}
MetalDataFactory::MetalDataFactory(IGraphicsContext* parent, MetalContext* ctx)
: m_parent(parent), m_deferredData(new struct MetalData()), m_ctx(ctx) {}
: m_parent(parent), m_ctx(ctx) {}
IGraphicsBufferS* MetalDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
{
MetalGraphicsBufferS* retval = new MetalGraphicsBufferS(use, m_ctx, data, stride, count);
static_cast<MetalData*>(m_deferredData)->m_SBufs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_SBufs.emplace_back(retval);
return retval;
}
IGraphicsBufferS* MetalDataFactory::newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count)
{
std::unique_ptr<uint8_t[]> d = std::move(data);
MetalGraphicsBufferS* retval = new MetalGraphicsBufferS(use, m_ctx, d.get(), stride, count);
static_cast<MetalData*>(m_deferredData)->m_SBufs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_SBufs.emplace_back(retval);
return retval;
}
IGraphicsBufferD* MetalDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
{
MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
MetalGraphicsBufferD* retval = new MetalGraphicsBufferD(q, use, m_ctx, stride, count);
static_cast<MetalData*>(m_deferredData)->m_DBufs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_DBufs.emplace_back(retval);
return retval;
}
@ -842,7 +847,9 @@ ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_
const void* data, size_t sz)
{
MetalTextureS* retval = new MetalTextureS(m_ctx, width, height, mips, fmt, data, sz);
static_cast<MetalData*>(m_deferredData)->m_STexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_STexs.emplace_back(retval);
return retval;
}
ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
@ -850,34 +857,44 @@ ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_
{
std::unique_ptr<uint8_t[]> d = std::move(data);
MetalTextureS* retval = new MetalTextureS(m_ctx, width, height, mips, fmt, d.get(), sz);
static_cast<MetalData*>(m_deferredData)->m_STexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_STexs.emplace_back(retval);
return retval;
}
ITextureSA* MetalDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
const void* data, size_t sz)
{
MetalTextureSA* retval = new MetalTextureSA(m_ctx, width, height, layers, fmt, data, sz);
static_cast<MetalData*>(m_deferredData)->m_SATexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_SATexs.emplace_back(retval);
return retval;
}
ITextureD* MetalDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
{
MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
MetalTextureD* retval = new MetalTextureD(q, m_ctx, width, height, fmt);
static_cast<MetalData*>(m_deferredData)->m_DTexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_DTexs.emplace_back(retval);
return retval;
}
ITextureR* MetalDataFactory::newRenderTexture(size_t width, size_t height, size_t samples)
{
MetalTextureR* retval = new MetalTextureR(m_ctx, width, height, samples);
static_cast<MetalData*>(m_deferredData)->m_RTexs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_RTexs.emplace_back(retval);
return retval;
}
IVertexFormat* MetalDataFactory::newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
{
MetalVertexFormat* retval = new struct MetalVertexFormat(elementCount, elements);
static_cast<MetalData*>(m_deferredData)->m_VFmts.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_VFmts.emplace_back(retval);
return retval;
}
@ -907,7 +924,9 @@ IShaderPipeline* MetalDataFactory::newShaderPipeline(const char* vertSource, con
MetalShaderPipeline* retval = new MetalShaderPipeline(m_ctx, vertFunc.get(), fragFunc.get(),
static_cast<const MetalVertexFormat*>(vtxFmt), targetSamples,
srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
static_cast<MetalData*>(m_deferredData)->m_SPs.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_SPs.emplace_back(retval);
return retval;
}
@ -920,30 +939,37 @@ MetalDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
{
MetalShaderDataBinding* retval =
new MetalShaderDataBinding(m_ctx, pipeline, vbuf, instVbo, ibuf, ubufCount, ubufs, texCount, texs);
static_cast<MetalData*>(m_deferredData)->m_SBinds.emplace_back(retval);
if (!m_deferredData.get())
m_deferredData.reset(new struct MetalData());
m_deferredData->m_SBinds.emplace_back(retval);
return retval;
}
void MetalDataFactory::reset()
{
delete static_cast<MetalData*>(m_deferredData);
m_deferredData = new struct MetalData();
delete m_deferredData.get();
m_deferredData.reset();
}
IGraphicsDataToken MetalDataFactory::commit()
GraphicsDataToken MetalDataFactory::commit()
{
MetalData* retval = static_cast<MetalData*>(m_deferredData);
m_deferredData = new struct MetalData();
if (!m_deferredData.get())
return GraphicsDataToken(this, nullptr);
std::unique_lock<std::mutex> lk(m_committedMutex);
MetalData* retval = m_deferredData.get();
m_deferredData.reset();
m_committedData.insert(retval);
return IGraphicsDataToken(this, retval);
return GraphicsDataToken(this, retval);
}
void MetalDataFactory::destroyData(IGraphicsData* d)
{
std::unique_lock<std::mutex> lk(m_committedMutex);
MetalData* data = static_cast<MetalData*>(d);
m_committedData.erase(data);
delete data;
}
void MetalDataFactory::destroyAllData()
{
std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData)
delete static_cast<MetalData*>(data);
m_committedData.clear();