mirror of https://github.com/AxioDL/boo.git
OS X thread-local fixes
This commit is contained in:
parent
68a1e9150e
commit
8a33d74c13
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@ -15,7 +15,7 @@ class GLDataFactory : public IGraphicsDataFactory
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{
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friend struct GLCommandQueue;
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IGraphicsContext* m_parent;
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static thread_local struct GLData* m_deferredData;
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static ThreadLocalPtr<struct GLData> m_deferredData;
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std::unordered_set<struct GLData*> m_committedData;
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std::mutex m_committedMutex;
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std::vector<int> m_texUnis;
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@ -3,6 +3,7 @@
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#include <memory>
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#include <stdint.h>
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#include <pthread.h>
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#include "boo/System.hpp"
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namespace boo
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@ -226,6 +227,28 @@ private:
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virtual void destroyAllData()=0;
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};
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/** Multiplatform TLS-pointer wrapper (for compilers without proper thread_local support) */
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template <class T>
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class ThreadLocalPtr
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{
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#if _WIN32
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DWORD m_key;
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public:
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ThreadLocalPtr() {m_key = TlsAlloc();}
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~ThreadLocalPtr() {TlsFree(m_key);}
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T* get() {return static_cast<T*>(TlsGetValue(m_key));}
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void reset(T* v=nullptr) {TlsSetValue(m_key, v);}
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#else
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pthread_key_t m_key;
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public:
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ThreadLocalPtr() {pthread_key_create(&m_key, nullptr);}
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~ThreadLocalPtr() {pthread_key_delete(m_key);}
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T* get() {return static_cast<T*>(pthread_getspecific(m_key));}
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void reset(T* v=nullptr) {pthread_setspecific(m_key, v);}
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#endif
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T* operator->() {return get();}
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};
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/** Ownership token for maintaining lifetime of factory-created resources
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* deletion of this token triggers mass-deallocation of the factory's
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* IGraphicsData (please don't delete and draw contained resources in the same frame). */
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@ -11,6 +11,7 @@
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#include "IGraphicsCommandQueue.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include <vector>
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#include <mutex>
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#include <unordered_set>
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#include <unordered_map>
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@ -22,8 +23,9 @@ class MetalDataFactory : public IGraphicsDataFactory
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{
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friend struct MetalCommandQueue;
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IGraphicsContext* m_parent;
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struct MetalData* m_deferredData = nullptr;
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static ThreadLocalPtr<struct MetalData> m_deferredData;
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std::unordered_set<struct MetalData*> m_committedData;
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std::mutex m_committedMutex;
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struct MetalContext* m_ctx;
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void destroyData(IGraphicsData*);
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@ -64,7 +66,7 @@ public:
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size_t texCount, ITexture** texs);
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void reset();
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IGraphicsDataToken commit();
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GraphicsDataToken commit();
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};
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}
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@ -16,7 +16,7 @@ namespace boo
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{
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static LogVisor::LogModule Log("boo::GL");
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thread_local struct GLData* GLDataFactory::m_deferredData;
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ThreadLocalPtr<struct GLData> GLDataFactory::m_deferredData;
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struct GLData : IGraphicsData
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{
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std::vector<std::unique_ptr<class GLShaderPipeline>> m_SPs;
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@ -94,9 +94,9 @@ IGraphicsBufferS*
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GLDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
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{
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GLGraphicsBufferS* retval = new GLGraphicsBufferS(use, data, stride * count);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_SBufs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_SBufs.emplace_back(retval);
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return retval;
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}
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@ -105,9 +105,9 @@ GLDataFactory::newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data,
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{
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std::unique_ptr<uint8_t[]> d = std::move(data);
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GLGraphicsBufferS* retval = new GLGraphicsBufferS(use, d.get(), stride * count);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_SBufs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_SBufs.emplace_back(retval);
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return retval;
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}
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@ -249,9 +249,9 @@ GLDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, Textur
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const void* data, size_t sz)
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{
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GLTextureS* retval = new GLTextureS(width, height, mips, fmt, data, sz);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_STexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_STexs.emplace_back(retval);
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return retval;
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}
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@ -261,9 +261,9 @@ GLDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, Textur
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{
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std::unique_ptr<uint8_t[]> d = std::move(data);
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GLTextureS* retval = new GLTextureS(width, height, mips, fmt, d.get(), sz);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_STexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_STexs.emplace_back(retval);
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return retval;
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}
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@ -272,9 +272,9 @@ GLDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers,
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const void *data, size_t sz)
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{
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GLTextureSA* retval = new GLTextureSA(width, height, layers, fmt, data, sz);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_SATexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_SATexs.emplace_back(retval);
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return retval;
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}
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@ -473,9 +473,9 @@ IShaderPipeline* GLDataFactory::newShaderPipeline
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}
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GLShaderPipeline* retval = new GLShaderPipeline(std::move(shader));
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_SPs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_SPs.emplace_back(retval);
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return retval;
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}
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@ -569,9 +569,9 @@ GLDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
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{
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GLShaderDataBinding* retval =
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new GLShaderDataBinding(pipeline, vtxFormat, ubufCount, ubufs, texCount, texs);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_SBinds.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_SBinds.emplace_back(retval);
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return retval;
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}
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@ -580,21 +580,21 @@ GLDataFactory::GLDataFactory(IGraphicsContext* parent)
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void GLDataFactory::reset()
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{
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delete static_cast<GLData*>(m_deferredData);
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m_deferredData = nullptr;
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delete m_deferredData.get();
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m_deferredData.reset();
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}
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GraphicsDataToken GLDataFactory::commit()
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{
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if (!m_deferredData)
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if (!m_deferredData.get())
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return GraphicsDataToken(this, nullptr);
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std::unique_lock<std::mutex> lk(m_committedMutex);
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GLData* retval = m_deferredData;
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GLData* retval = m_deferredData.get();
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#ifndef NDEBUG
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for (std::unique_ptr<GLShaderDataBinding>& b : retval->m_SBinds)
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b->m_committed = true;
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#endif
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m_deferredData = nullptr;
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m_deferredData.reset();
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m_committedData.insert(retval);
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/* Let's go ahead and flush to ensure our data gets to the GPU
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While this isn't strictly required, some drivers might behave
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@ -1158,9 +1158,9 @@ GLDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
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{
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
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GLGraphicsBufferD* retval = new GLGraphicsBufferD(q, use, stride * count);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_DBufs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_DBufs.emplace_back(retval);
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return retval;
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}
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@ -1235,9 +1235,9 @@ GLDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
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{
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
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GLTextureD* retval = new GLTextureD(q, width, height, fmt);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_DTexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_DTexs.emplace_back(retval);
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return retval;
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}
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@ -1259,9 +1259,9 @@ GLDataFactory::newRenderTexture(size_t width, size_t height, size_t samples)
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
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GLTextureR* retval = new GLTextureR(q, width, height, samples);
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q->resizeRenderTexture(retval, width, height);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_RTexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_RTexs.emplace_back(retval);
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return retval;
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}
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@ -1282,9 +1282,9 @@ IVertexFormat* GLDataFactory::newVertexFormat
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{
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GLCommandQueue* q = static_cast<GLCommandQueue*>(m_parent->getCommandQueue());
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GLVertexFormat* retval = new struct GLVertexFormat(q, elementCount, elements);
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if (!m_deferredData)
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m_deferredData = new struct GLData();
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static_cast<GLData*>(m_deferredData)->m_VFmts.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct GLData());
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m_deferredData->m_VFmts.emplace_back(retval);
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return retval;
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}
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@ -13,6 +13,7 @@ namespace boo
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static LogVisor::LogModule Log("boo::Metal");
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struct MetalCommandQueue;
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ThreadLocalPtr<struct MetalData> MetalDataFactory::m_deferredData;
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struct MetalData : IGraphicsData
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{
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std::vector<std::unique_ptr<class MetalShaderPipeline>> m_SPs;
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@ -717,6 +718,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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/* Update dynamic data here */
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MetalDataFactory* gfxF = static_cast<MetalDataFactory*>(m_parent->getDataFactory());
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std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
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for (MetalData* d : gfxF->m_committedData)
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{
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for (std::unique_ptr<MetalGraphicsBufferD>& b : d->m_DBufs)
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@ -724,10 +726,7 @@ struct MetalCommandQueue : IGraphicsCommandQueue
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for (std::unique_ptr<MetalTextureD>& t : d->m_DTexs)
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t->update(m_fillBuf);
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}
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for (std::unique_ptr<MetalGraphicsBufferD>& b : gfxF->m_deferredData->m_DBufs)
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b->update(m_fillBuf);
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for (std::unique_ptr<MetalTextureD>& t : gfxF->m_deferredData->m_DTexs)
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t->update(m_fillBuf);
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datalk.unlock();
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@autoreleasepool
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{
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@ -815,26 +814,32 @@ void MetalTextureD::unmap()
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}
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MetalDataFactory::MetalDataFactory(IGraphicsContext* parent, MetalContext* ctx)
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: m_parent(parent), m_deferredData(new struct MetalData()), m_ctx(ctx) {}
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: m_parent(parent), m_ctx(ctx) {}
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IGraphicsBufferS* MetalDataFactory::newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
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{
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MetalGraphicsBufferS* retval = new MetalGraphicsBufferS(use, m_ctx, data, stride, count);
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static_cast<MetalData*>(m_deferredData)->m_SBufs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_SBufs.emplace_back(retval);
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return retval;
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}
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IGraphicsBufferS* MetalDataFactory::newStaticBuffer(BufferUse use, std::unique_ptr<uint8_t[]>&& data, size_t stride, size_t count)
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{
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std::unique_ptr<uint8_t[]> d = std::move(data);
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MetalGraphicsBufferS* retval = new MetalGraphicsBufferS(use, m_ctx, d.get(), stride, count);
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static_cast<MetalData*>(m_deferredData)->m_SBufs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_SBufs.emplace_back(retval);
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return retval;
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}
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IGraphicsBufferD* MetalDataFactory::newDynamicBuffer(BufferUse use, size_t stride, size_t count)
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{
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MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
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MetalGraphicsBufferD* retval = new MetalGraphicsBufferD(q, use, m_ctx, stride, count);
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static_cast<MetalData*>(m_deferredData)->m_DBufs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_DBufs.emplace_back(retval);
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return retval;
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}
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@ -842,7 +847,9 @@ ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_
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const void* data, size_t sz)
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{
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MetalTextureS* retval = new MetalTextureS(m_ctx, width, height, mips, fmt, data, sz);
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static_cast<MetalData*>(m_deferredData)->m_STexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_STexs.emplace_back(retval);
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return retval;
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}
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ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_t mips, TextureFormat fmt,
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@ -850,34 +857,44 @@ ITextureS* MetalDataFactory::newStaticTexture(size_t width, size_t height, size_
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{
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std::unique_ptr<uint8_t[]> d = std::move(data);
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MetalTextureS* retval = new MetalTextureS(m_ctx, width, height, mips, fmt, d.get(), sz);
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static_cast<MetalData*>(m_deferredData)->m_STexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_STexs.emplace_back(retval);
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return retval;
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}
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ITextureSA* MetalDataFactory::newStaticArrayTexture(size_t width, size_t height, size_t layers, TextureFormat fmt,
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const void* data, size_t sz)
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{
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MetalTextureSA* retval = new MetalTextureSA(m_ctx, width, height, layers, fmt, data, sz);
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static_cast<MetalData*>(m_deferredData)->m_SATexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_SATexs.emplace_back(retval);
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return retval;
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}
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ITextureD* MetalDataFactory::newDynamicTexture(size_t width, size_t height, TextureFormat fmt)
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{
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MetalCommandQueue* q = static_cast<MetalCommandQueue*>(m_parent->getCommandQueue());
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MetalTextureD* retval = new MetalTextureD(q, m_ctx, width, height, fmt);
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static_cast<MetalData*>(m_deferredData)->m_DTexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_DTexs.emplace_back(retval);
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return retval;
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}
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ITextureR* MetalDataFactory::newRenderTexture(size_t width, size_t height, size_t samples)
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{
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MetalTextureR* retval = new MetalTextureR(m_ctx, width, height, samples);
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static_cast<MetalData*>(m_deferredData)->m_RTexs.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_RTexs.emplace_back(retval);
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return retval;
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}
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IVertexFormat* MetalDataFactory::newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
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{
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MetalVertexFormat* retval = new struct MetalVertexFormat(elementCount, elements);
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static_cast<MetalData*>(m_deferredData)->m_VFmts.emplace_back(retval);
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if (!m_deferredData.get())
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m_deferredData.reset(new struct MetalData());
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m_deferredData->m_VFmts.emplace_back(retval);
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return retval;
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}
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@ -907,7 +924,9 @@ IShaderPipeline* MetalDataFactory::newShaderPipeline(const char* vertSource, con
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MetalShaderPipeline* retval = new MetalShaderPipeline(m_ctx, vertFunc.get(), fragFunc.get(),
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static_cast<const MetalVertexFormat*>(vtxFmt), targetSamples,
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srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
|
||||
static_cast<MetalData*>(m_deferredData)->m_SPs.emplace_back(retval);
|
||||
if (!m_deferredData.get())
|
||||
m_deferredData.reset(new struct MetalData());
|
||||
m_deferredData->m_SPs.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
|
@ -920,30 +939,37 @@ MetalDataFactory::newShaderDataBinding(IShaderPipeline* pipeline,
|
|||
{
|
||||
MetalShaderDataBinding* retval =
|
||||
new MetalShaderDataBinding(m_ctx, pipeline, vbuf, instVbo, ibuf, ubufCount, ubufs, texCount, texs);
|
||||
static_cast<MetalData*>(m_deferredData)->m_SBinds.emplace_back(retval);
|
||||
if (!m_deferredData.get())
|
||||
m_deferredData.reset(new struct MetalData());
|
||||
m_deferredData->m_SBinds.emplace_back(retval);
|
||||
return retval;
|
||||
}
|
||||
|
||||
void MetalDataFactory::reset()
|
||||
{
|
||||
delete static_cast<MetalData*>(m_deferredData);
|
||||
m_deferredData = new struct MetalData();
|
||||
delete m_deferredData.get();
|
||||
m_deferredData.reset();
|
||||
}
|
||||
IGraphicsDataToken MetalDataFactory::commit()
|
||||
GraphicsDataToken MetalDataFactory::commit()
|
||||
{
|
||||
MetalData* retval = static_cast<MetalData*>(m_deferredData);
|
||||
m_deferredData = new struct MetalData();
|
||||
if (!m_deferredData.get())
|
||||
return GraphicsDataToken(this, nullptr);
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalData* retval = m_deferredData.get();
|
||||
m_deferredData.reset();
|
||||
m_committedData.insert(retval);
|
||||
return IGraphicsDataToken(this, retval);
|
||||
return GraphicsDataToken(this, retval);
|
||||
}
|
||||
void MetalDataFactory::destroyData(IGraphicsData* d)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
MetalData* data = static_cast<MetalData*>(d);
|
||||
m_committedData.erase(data);
|
||||
delete data;
|
||||
}
|
||||
void MetalDataFactory::destroyAllData()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(m_committedMutex);
|
||||
for (IGraphicsData* data : m_committedData)
|
||||
delete static_cast<MetalData*>(data);
|
||||
m_committedData.clear();
|
||||
|
|
Loading…
Reference in New Issue