Humungous refactor

This commit is contained in:
Jack Andersen
2016-03-04 13:02:18 -10:00
parent 5c66d46cfe
commit 8ac929d140
19 changed files with 181 additions and 181 deletions

View File

@@ -1,5 +1,5 @@
#include "../win/Win32Common.hpp"
#include <LogVisor/LogVisor.hpp>
#include "logvisor/logvisor.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/IGraphicsContext.hpp"
#include <vector>
@@ -19,7 +19,7 @@ extern pD3DCompile D3DCompilePROC;
namespace boo
{
static LogVisor::LogModule Log("boo::D3D11");
static logvisor::Module Log("boo::D3D11");
static inline void ThrowIfFailed(HRESULT hr)
{
@@ -28,7 +28,7 @@ static inline void ThrowIfFailed(HRESULT hr)
// Set a breakpoint on this line to catch Win32 API errors.
_com_error err(hr);
LPCTSTR errMsg = err.ErrorMessage();
Log.report(LogVisor::FatalError, errMsg);
Log.report(logvisor::Fatal, errMsg);
}
}
@@ -48,7 +48,7 @@ struct D3D11Data : IGraphicsData
bool decref()
{
if (!m_deleteCountdown)
Log.report(LogVisor::FatalError, "Can't decrement 0-data");
Log.report(logvisor::Fatal, "Can't decrement 0-data");
--m_deleteCountdown;
if (!m_deleteCountdown)
{
@@ -144,7 +144,7 @@ class D3D11TextureS : public ITextureS
pxPitchDenom = 2;
break;
default:
Log.report(LogVisor::FatalError, "unsupported tex format");
Log.report(logvisor::Fatal, "unsupported tex format");
}
CD3D11_TEXTURE2D_DESC desc(pfmt, width, height, 1, mips,
@@ -257,7 +257,7 @@ class D3D11TextureD : public ITextureD
pxPitch = 1;
break;
default:
Log.report(LogVisor::FatalError, "unsupported tex format");
Log.report(logvisor::Fatal, "unsupported tex format");
}
m_cpuSz = width * height * pxPitch;
@@ -567,7 +567,7 @@ struct D3D11ShaderDataBinding : IShaderDataBinding
{
#ifndef NDEBUG
if (!m_committed)
Log.report(LogVisor::FatalError,
Log.report(logvisor::Fatal,
"attempted to use uncommitted D3D11ShaderDataBinding");
#endif
@@ -1152,7 +1152,7 @@ public:
if (FAILED(D3DCompilePROC(vertSource, strlen(vertSource), "HECL Vert Source", nullptr, nullptr, "main",
"vs_5_0", BOO_D3DCOMPILE_FLAG, 0, &vertBlobOut, &errBlob)))
{
Log.report(LogVisor::FatalError, "error compiling vert shader: %s", errBlob->GetBufferPointer());
Log.report(logvisor::Fatal, "error compiling vert shader: %s", errBlob->GetBufferPointer());
return nullptr;
}
}
@@ -1162,7 +1162,7 @@ public:
if (FAILED(D3DCompilePROC(fragSource, strlen(fragSource), "HECL Pixel Source", nullptr, nullptr, "main",
"ps_5_0", BOO_D3DCOMPILE_FLAG, 0, &fragBlobOut, &errBlob)))
{
Log.report(LogVisor::FatalError, "error compiling pixel shader: %s", errBlob->GetBufferPointer());
Log.report(logvisor::Fatal, "error compiling pixel shader: %s", errBlob->GetBufferPointer());
return nullptr;
}
}