Thread safety updates for D3D

This commit is contained in:
Jack Andersen 2015-12-14 09:19:29 -10:00
parent 7224d5fdf7
commit 916002f9da
3 changed files with 72 additions and 18 deletions

View File

@ -909,13 +909,15 @@ class D3D11DataFactory : public ID3DDataFactory
{ {
friend struct D3D11CommandQueue; friend struct D3D11CommandQueue;
IGraphicsContext* m_parent; IGraphicsContext* m_parent;
D3D11Data* m_deferredData = nullptr; static thread_local D3D11Data* m_deferredData;
struct D3D11Context* m_ctx; struct D3D11Context* m_ctx;
std::unordered_set<D3D11Data*> m_committedData; std::unordered_set<D3D11Data*> m_committedData;
std::mutex m_committedMutex;
std::unordered_set<D3D11Data*> m_deletedData; std::unordered_set<D3D11Data*> m_deletedData;
void destroyData(IGraphicsData* d) void destroyData(IGraphicsData* d)
{ {
std::unique_lock<std::mutex> lk(m_committedMutex);
D3D11Data* data = static_cast<D3D11Data*>(d); D3D11Data* data = static_cast<D3D11Data*>(d);
m_committedData.erase(data); m_committedData.erase(data);
m_deletedData.insert(data); m_deletedData.insert(data);
@ -923,6 +925,7 @@ class D3D11DataFactory : public ID3DDataFactory
void destroyAllData() void destroyAllData()
{ {
std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData) for (IGraphicsData* data : m_committedData)
m_deletedData.insert(static_cast<D3D11Data*>(data)); m_deletedData.insert(static_cast<D3D11Data*>(data));
m_committedData.clear(); m_committedData.clear();
@ -950,7 +953,7 @@ class D3D11DataFactory : public ID3DDataFactory
public: public:
D3D11DataFactory(IGraphicsContext* parent, D3D11Context* ctx) D3D11DataFactory(IGraphicsContext* parent, D3D11Context* ctx)
: m_parent(parent), m_deferredData(new struct D3D11Data()), m_ctx(ctx) : m_parent(parent), m_ctx(ctx)
{} {}
~D3D11DataFactory() {destroyAllData();} ~D3D11DataFactory() {destroyAllData();}
@ -960,6 +963,8 @@ public:
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count) IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
{ {
D3D11GraphicsBufferS* retval = new D3D11GraphicsBufferS(use, m_ctx, data, stride, count); D3D11GraphicsBufferS* retval = new D3D11GraphicsBufferS(use, m_ctx, data, stride, count);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_SBufs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_SBufs.emplace_back(retval);
return retval; return retval;
} }
@ -968,6 +973,8 @@ public:
{ {
std::unique_ptr<uint8_t[]> d = std::move(data); std::unique_ptr<uint8_t[]> d = std::move(data);
D3D11GraphicsBufferS* retval = new D3D11GraphicsBufferS(use, m_ctx, d.get(), stride, count); D3D11GraphicsBufferS* retval = new D3D11GraphicsBufferS(use, m_ctx, d.get(), stride, count);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_SBufs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_SBufs.emplace_back(retval);
return retval; return retval;
} }
@ -976,6 +983,8 @@ public:
{ {
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue()); D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_ctx, stride, count); D3D11GraphicsBufferD* retval = new D3D11GraphicsBufferD(q, use, m_ctx, stride, count);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_DBufs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_DBufs.emplace_back(retval);
return retval; return retval;
} }
@ -984,6 +993,8 @@ public:
const void* data, size_t sz) const void* data, size_t sz)
{ {
D3D11TextureS* retval = new D3D11TextureS(m_ctx, width, height, mips, fmt, data, sz); D3D11TextureS* retval = new D3D11TextureS(m_ctx, width, height, mips, fmt, data, sz);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_STexs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_STexs.emplace_back(retval);
return retval; return retval;
} }
@ -993,6 +1004,8 @@ public:
{ {
std::unique_ptr<uint8_t[]> d = std::move(data); std::unique_ptr<uint8_t[]> d = std::move(data);
D3D11TextureS* retval = new D3D11TextureS(m_ctx, width, height, mips, fmt, d.get(), sz); D3D11TextureS* retval = new D3D11TextureS(m_ctx, width, height, mips, fmt, d.get(), sz);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_STexs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_STexs.emplace_back(retval);
return retval; return retval;
} }
@ -1001,6 +1014,8 @@ public:
const void* data, size_t sz) const void* data, size_t sz)
{ {
D3D11TextureSA* retval = new D3D11TextureSA(m_ctx, width, height, layers, fmt, data, sz); D3D11TextureSA* retval = new D3D11TextureSA(m_ctx, width, height, layers, fmt, data, sz);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_SATexs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_SATexs.emplace_back(retval);
return retval; return retval;
} }
@ -1009,6 +1024,8 @@ public:
{ {
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue()); D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
D3D11TextureD* retval = new D3D11TextureD(q, m_ctx, width, height, fmt); D3D11TextureD* retval = new D3D11TextureD(q, m_ctx, width, height, fmt);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_DTexs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_DTexs.emplace_back(retval);
return retval; return retval;
} }
@ -1017,6 +1034,8 @@ public:
{ {
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue()); D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
D3D11TextureR* retval = new D3D11TextureR(m_ctx, width, height, samples); D3D11TextureR* retval = new D3D11TextureR(m_ctx, width, height, samples);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_RTexs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_RTexs.emplace_back(retval);
return retval; return retval;
} }
@ -1025,6 +1044,8 @@ public:
{ {
D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue()); D3D11CommandQueue* q = static_cast<D3D11CommandQueue*>(m_parent->getCommandQueue());
D3D11VertexFormat* retval = new struct D3D11VertexFormat(elementCount, elements); D3D11VertexFormat* retval = new struct D3D11VertexFormat(elementCount, elements);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_VFmts.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_VFmts.emplace_back(retval);
return retval; return retval;
} }
@ -1067,6 +1088,8 @@ public:
D3D11ShaderPipeline* retval = new D3D11ShaderPipeline(m_ctx, vertBlobOut.Get(), fragBlobOut.Get(), D3D11ShaderPipeline* retval = new D3D11ShaderPipeline(m_ctx, vertBlobOut.Get(), fragBlobOut.Get(),
static_cast<const D3D11VertexFormat*>(vtxFmt), static_cast<const D3D11VertexFormat*>(vtxFmt),
srcFac, dstFac, depthTest, depthWrite, backfaceCulling); srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_SPs.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_SPs.emplace_back(retval);
return retval; return retval;
} }
@ -1079,6 +1102,8 @@ public:
{ {
D3D11ShaderDataBinding* retval = D3D11ShaderDataBinding* retval =
new D3D11ShaderDataBinding(m_ctx, pipeline, vbuf, instVbo, ibuf, ubufCount, ubufs, texCount, texs); new D3D11ShaderDataBinding(m_ctx, pipeline, vbuf, instVbo, ibuf, ubufCount, ubufs, texCount, texs);
if (!m_deferredData)
m_deferredData = new struct D3D11Data();
static_cast<D3D11Data*>(m_deferredData)->m_SBinds.emplace_back(retval); static_cast<D3D11Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
return retval; return retval;
} }
@ -1086,18 +1111,22 @@ public:
void reset() void reset()
{ {
delete static_cast<D3D11Data*>(m_deferredData); delete static_cast<D3D11Data*>(m_deferredData);
m_deferredData = new struct D3D11Data(); m_deferredData = nullptr;
} }
IGraphicsDataToken commit() IGraphicsDataToken commit()
{ {
if (!m_deferredData)
return IGraphicsDataToken(this, nullptr);
D3D11Data* retval = m_deferredData; D3D11Data* retval = m_deferredData;
m_deferredData = new struct D3D11Data(); m_deferredData = nullptr;
m_committedData.insert(retval); m_committedData.insert(retval);
return IGraphicsDataToken(this, retval); return IGraphicsDataToken(this, retval);
} }
}; };
thread_local D3D11Data* D3D11DataFactory::m_deferredData;
void D3D11CommandQueue::execute() void D3D11CommandQueue::execute()
{ {
/* Stage dynamic uploads */ /* Stage dynamic uploads */
@ -1130,6 +1159,7 @@ void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
{ {
D3D11DataFactory* gfxF = static_cast<D3D11DataFactory*>(m_parent->getDataFactory()); D3D11DataFactory* gfxF = static_cast<D3D11DataFactory*>(m_parent->getDataFactory());
std::unique_lock<std::mutex> lk(m_dynamicLock); std::unique_lock<std::mutex> lk(m_dynamicLock);
std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
for (D3D11Data* d : gfxF->m_committedData) for (D3D11Data* d : gfxF->m_committedData)
{ {
@ -1138,10 +1168,6 @@ void D3D11CommandQueue::ProcessDynamicLoads(ID3D11DeviceContext* ctx)
for (std::unique_ptr<D3D11TextureD>& t : d->m_DTexs) for (std::unique_ptr<D3D11TextureD>& t : d->m_DTexs)
t->update(ctx, m_fillBuf); t->update(ctx, m_fillBuf);
} }
for (std::unique_ptr<D3D11GraphicsBufferD>& b : gfxF->m_deferredData->m_DBufs)
b->update(ctx, m_fillBuf);
for (std::unique_ptr<D3D11TextureD>& t : gfxF->m_deferredData->m_DTexs)
t->update(ctx, m_fillBuf);
} }
IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent) IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx, IGraphicsContext* parent)

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@ -8,6 +8,7 @@
#include <d3dcompiler.h> #include <d3dcompiler.h>
#include <comdef.h> #include <comdef.h>
#include <algorithm> #include <algorithm>
#include <mutex>
#define MAX_UNIFORM_COUNT 8 #define MAX_UNIFORM_COUNT 8
#define MAX_TEXTURE_COUNT 8 #define MAX_TEXTURE_COUNT 8
@ -1248,12 +1249,14 @@ class D3D12DataFactory : public ID3DDataFactory
{ {
friend struct D3D12CommandQueue; friend struct D3D12CommandQueue;
IGraphicsContext* m_parent; IGraphicsContext* m_parent;
D3D12Data* m_deferredData = nullptr; static thread_local D3D12Data* m_deferredData;
struct D3D12Context* m_ctx; struct D3D12Context* m_ctx;
std::unordered_set<D3D12Data*> m_committedData; std::unordered_set<D3D12Data*> m_committedData;
std::mutex m_committedMutex;
void destroyData(IGraphicsData* d) void destroyData(IGraphicsData* d)
{ {
std::unique_lock<std::mutex> lk(m_committedMutex);
D3D12Data* data = static_cast<D3D12Data*>(d); D3D12Data* data = static_cast<D3D12Data*>(d);
m_committedData.erase(data); m_committedData.erase(data);
delete data; delete data;
@ -1261,13 +1264,14 @@ class D3D12DataFactory : public ID3DDataFactory
void destroyAllData() void destroyAllData()
{ {
std::unique_lock<std::mutex> lk(m_committedMutex);
for (IGraphicsData* data : m_committedData) for (IGraphicsData* data : m_committedData)
delete static_cast<D3D12Data*>(data); delete static_cast<D3D12Data*>(data);
m_committedData.clear(); m_committedData.clear();
} }
public: public:
D3D12DataFactory(IGraphicsContext* parent, D3D12Context* ctx) D3D12DataFactory(IGraphicsContext* parent, D3D12Context* ctx)
: m_parent(parent), m_deferredData(new struct D3D12Data()), m_ctx(ctx) : m_parent(parent), m_ctx(ctx)
{ {
CD3DX12_DESCRIPTOR_RANGE ranges[] = CD3DX12_DESCRIPTOR_RANGE ranges[] =
{ {
@ -1295,6 +1299,8 @@ public:
IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count) IGraphicsBufferS* newStaticBuffer(BufferUse use, const void* data, size_t stride, size_t count)
{ {
D3D12GraphicsBufferS* retval = new D3D12GraphicsBufferS(use, m_ctx, data, stride, count); D3D12GraphicsBufferS* retval = new D3D12GraphicsBufferS(use, m_ctx, data, stride, count);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_SBufs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_SBufs.emplace_back(retval);
return retval; return retval;
} }
@ -1303,6 +1309,8 @@ public:
{ {
std::unique_ptr<uint8_t[]> d = std::move(data); std::unique_ptr<uint8_t[]> d = std::move(data);
D3D12GraphicsBufferS* retval = new D3D12GraphicsBufferS(use, m_ctx, d.get(), stride, count); D3D12GraphicsBufferS* retval = new D3D12GraphicsBufferS(use, m_ctx, d.get(), stride, count);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_SBufs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_SBufs.emplace_back(retval);
return retval; return retval;
} }
@ -1311,6 +1319,8 @@ public:
{ {
D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue()); D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue());
D3D12GraphicsBufferD* retval = new D3D12GraphicsBufferD(q, use, m_ctx, stride, count); D3D12GraphicsBufferD* retval = new D3D12GraphicsBufferD(q, use, m_ctx, stride, count);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_DBufs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_DBufs.emplace_back(retval);
return retval; return retval;
} }
@ -1319,6 +1329,8 @@ public:
const void* data, size_t sz) const void* data, size_t sz)
{ {
D3D12TextureS* retval = new D3D12TextureS(m_ctx, width, height, mips, fmt, data, sz); D3D12TextureS* retval = new D3D12TextureS(m_ctx, width, height, mips, fmt, data, sz);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_STexs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_STexs.emplace_back(retval);
return retval; return retval;
} }
@ -1328,6 +1340,8 @@ public:
{ {
std::unique_ptr<uint8_t[]> d = std::move(data); std::unique_ptr<uint8_t[]> d = std::move(data);
D3D12TextureS* retval = new D3D12TextureS(m_ctx, width, height, mips, fmt, d.get(), sz); D3D12TextureS* retval = new D3D12TextureS(m_ctx, width, height, mips, fmt, d.get(), sz);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_STexs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_STexs.emplace_back(retval);
return retval; return retval;
} }
@ -1336,6 +1350,8 @@ public:
const void* data, size_t sz) const void* data, size_t sz)
{ {
D3D12TextureSA* retval = new D3D12TextureSA(m_ctx, width, height, layers, fmt, data, sz); D3D12TextureSA* retval = new D3D12TextureSA(m_ctx, width, height, layers, fmt, data, sz);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_SATexs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_SATexs.emplace_back(retval);
return retval; return retval;
} }
@ -1344,6 +1360,8 @@ public:
{ {
D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue()); D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue());
D3D12TextureD* retval = new D3D12TextureD(q, m_ctx, width, height, fmt); D3D12TextureD* retval = new D3D12TextureD(q, m_ctx, width, height, fmt);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_DTexs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_DTexs.emplace_back(retval);
return retval; return retval;
} }
@ -1352,6 +1370,8 @@ public:
{ {
D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue()); D3D12CommandQueue* q = static_cast<D3D12CommandQueue*>(m_parent->getCommandQueue());
D3D12TextureR* retval = new D3D12TextureR(m_ctx, q, width, height, samples); D3D12TextureR* retval = new D3D12TextureR(m_ctx, q, width, height, samples);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_RTexs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_RTexs.emplace_back(retval);
return retval; return retval;
} }
@ -1359,6 +1379,8 @@ public:
IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements) IVertexFormat* newVertexFormat(size_t elementCount, const VertexElementDescriptor* elements)
{ {
D3D12VertexFormat* retval = new struct D3D12VertexFormat(elementCount, elements); D3D12VertexFormat* retval = new struct D3D12VertexFormat(elementCount, elements);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_VFmts.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_VFmts.emplace_back(retval);
return retval; return retval;
} }
@ -1403,6 +1425,8 @@ public:
srcFac, dstFac, depthTest, depthWrite, backfaceCulling); srcFac, dstFac, depthTest, depthWrite, backfaceCulling);
if (!pipelineBlob) if (!pipelineBlob)
retval->m_state->GetCachedBlob(&pipelineBlob); retval->m_state->GetCachedBlob(&pipelineBlob);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_SPs.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_SPs.emplace_back(retval);
return retval; return retval;
} }
@ -1415,6 +1439,8 @@ public:
{ {
D3D12ShaderDataBinding* retval = D3D12ShaderDataBinding* retval =
new D3D12ShaderDataBinding(m_ctx, pipeline, vbuf, instVbuf, ibuf, ubufCount, ubufs, texCount, texs); new D3D12ShaderDataBinding(m_ctx, pipeline, vbuf, instVbuf, ibuf, ubufCount, ubufs, texCount, texs);
if (!m_deferredData)
m_deferredData = new struct D3D12Data();
static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval); static_cast<D3D12Data*>(m_deferredData)->m_SBinds.emplace_back(retval);
return retval; return retval;
} }
@ -1422,11 +1448,14 @@ public:
void reset() void reset()
{ {
delete static_cast<D3D12Data*>(m_deferredData); delete static_cast<D3D12Data*>(m_deferredData);
m_deferredData = new struct D3D12Data(); m_deferredData = nullptr;
} }
IGraphicsDataToken commit() IGraphicsDataToken commit()
{ {
if (!m_deferredData)
return IGraphicsDataToken(this, nullptr);
D3D12Data* retval = static_cast<D3D12Data*>(m_deferredData); D3D12Data* retval = static_cast<D3D12Data*>(m_deferredData);
/* Gather resource descriptions */ /* Gather resource descriptions */
@ -1524,12 +1553,14 @@ public:
tex->m_tex.Reset(); tex->m_tex.Reset();
/* All set! */ /* All set! */
m_deferredData = new struct D3D12Data(); m_deferredData = nullptr;
m_committedData.insert(retval); m_committedData.insert(retval);
return IGraphicsDataToken(this, retval); return IGraphicsDataToken(this, retval);
} }
}; };
thread_local D3D12Data* D3D12DataFactory::m_deferredData;
void D3D12CommandQueue::execute() void D3D12CommandQueue::execute()
{ {
if (!m_running) if (!m_running)
@ -1537,6 +1568,7 @@ void D3D12CommandQueue::execute()
/* Stage dynamic uploads */ /* Stage dynamic uploads */
D3D12DataFactory* gfxF = static_cast<D3D12DataFactory*>(m_parent->getDataFactory()); D3D12DataFactory* gfxF = static_cast<D3D12DataFactory*>(m_parent->getDataFactory());
std::unique_lock<std::mutex> datalk(gfxF->m_committedMutex);
for (D3D12Data* d : gfxF->m_committedData) for (D3D12Data* d : gfxF->m_committedData)
{ {
for (std::unique_ptr<D3D12GraphicsBufferD>& b : d->m_DBufs) for (std::unique_ptr<D3D12GraphicsBufferD>& b : d->m_DBufs)
@ -1544,10 +1576,7 @@ void D3D12CommandQueue::execute()
for (std::unique_ptr<D3D12TextureD>& t : d->m_DTexs) for (std::unique_ptr<D3D12TextureD>& t : d->m_DTexs)
t->update(m_fillBuf); t->update(m_fillBuf);
} }
for (std::unique_ptr<D3D12GraphicsBufferD>& b : gfxF->m_deferredData->m_DBufs) datalk.unlock();
b->update(m_fillBuf);
for (std::unique_ptr<D3D12TextureD>& t : gfxF->m_deferredData->m_DTexs)
t->update(m_fillBuf);
/* Perform dynamic uploads */ /* Perform dynamic uploads */
if (!m_dynamicNeedsReset) if (!m_dynamicNeedsReset)

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@ -322,8 +322,7 @@ public:
void present() void present()
{ {
OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow]; OGLContext::Window& w = m_3dCtx.m_ctxOgl.m_windows[m_parentWindow];
if (!SwapBuffers(w.m_deviceContext)) SwapBuffers(w.m_deviceContext);
Log.report(LogVisor::FatalError, "SwapBuffers err");
} }
IGraphicsCommandQueue* getCommandQueue() IGraphicsCommandQueue* getCommandQueue()