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Working HECL shader generation on D3D11/12
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@@ -18,7 +18,7 @@ struct IGraphicsCommandQueue
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using Platform = IGraphicsDataFactory::Platform;
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virtual Platform platform() const=0;
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virtual const char* platformName() const=0;
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virtual const SystemChar* platformName() const=0;
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virtual void setShaderDataBinding(IShaderDataBinding* binding)=0;
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virtual void setRenderTarget(ITextureR* target)=0;
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