Working HECL shader generation on D3D11/12

This commit is contained in:
Jack Andersen
2015-11-17 20:14:49 -10:00
parent 742e062cf2
commit 998255efd5
12 changed files with 229 additions and 88 deletions

View File

@@ -542,7 +542,7 @@ static const GLenum SEMANTIC_TYPE_TABLE[] =
struct GLCommandQueue : IGraphicsCommandQueue
{
Platform platform() const {return IGraphicsDataFactory::PlatformOGL;}
const char* platformName() const {return "OGL";}
const SystemChar* platformName() const {return _S("OGL");}
IGraphicsContext* m_parent = nullptr;
struct Command