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Working HECL shader generation on D3D11/12
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@@ -542,7 +542,7 @@ static const GLenum SEMANTIC_TYPE_TABLE[] =
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struct GLCommandQueue : IGraphicsCommandQueue
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{
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Platform platform() const {return IGraphicsDataFactory::PlatformOGL;}
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const char* platformName() const {return "OGL";}
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const SystemChar* platformName() const {return _S("OGL");}
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IGraphicsContext* m_parent = nullptr;
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struct Command
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