Working HECL shader generation on D3D11/12

This commit is contained in:
Jack Andersen
2015-11-17 20:14:49 -10:00
parent 742e062cf2
commit 998255efd5
12 changed files with 229 additions and 88 deletions

View File

@@ -335,7 +335,8 @@ struct TestApplicationCallback : IApplicationCallback
ComPtr<ID3DBlob> vsCompile;
ComPtr<ID3DBlob> psCompile;
pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, vfmt,
ComPtr<ID3DBlob> cachedPipeline;
pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, cachedPipeline, vfmt,
BlendFactorOne, BlendFactorZero, true, true, false);
}
#elif __APPLE__