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Working HECL shader generation on D3D11/12
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@@ -335,7 +335,8 @@ struct TestApplicationCallback : IApplicationCallback
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ComPtr<ID3DBlob> vsCompile;
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ComPtr<ID3DBlob> psCompile;
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pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, vfmt,
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ComPtr<ID3DBlob> cachedPipeline;
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pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, cachedPipeline, vfmt,
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BlendFactorOne, BlendFactorZero, true, true, false);
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}
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#elif __APPLE__
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